Jump to content
IGNORED

Wrath of the Shurikens / ''Shuriken no ikari''


retroillucid

Recommended Posts

Here's a project I had in mind since 2009,

 

Wrath of the Shurikens / Shuriken no ikari

A Ninja game inspired from those games:

 

- Tarzan

- Pitfall

- Megaman

- Ninja Gaiden

 

 

I decided to go on with this project (wich I'm currently working on)

So far, the main character is done as well as the Stage 1 (on a total of 5 Stages)

Backgrounds are done for all Stages except Stage 4

I need to work on Enemies, Bosses, Items

 

 

The game will use the MegaCart (won't fit 32K obviously)

I'm expecting to use something around 256K

 

 

I'll post progress in this thread during the whole development

So feel free to post your suggestions, comments etc..

 

Here's Stage 1

post-11933-0-33363600-1409599783_thumb.png

  • Like 9
Link to comment
Share on other sites

I don't know what you have planned for the rest of the levels but I think it needs more up and down screens. Tarzan was one of my favorite games but I always wanted to go up a screen or two to the tops of the trees or down into some caves instead of straight left to right. Also I'd like to see being able to backtrack to previous screens. For instance: to get to some out of reach object you have to go two screens right, up one or two, back left two screens. The graphics style looks great. I'd love to know where you find the time!

Link to comment
Share on other sites

I don't know what you have planned for the rest of the levels but I think it needs more up and down screens. Tarzan was one of my favorite games but I always wanted to go up a screen or two to the tops of the trees or down into some caves instead of straight left to right. Also I'd like to see being able to backtrack to previous screens. For instance: to get to some out of reach object you have to go two screens right, up one or two, back left two screens. The graphics style looks great.

 

There will be Levels with that kind of Level design ;)

 

I'd love to know where you find the time!

 

I'm not real ;)

Link to comment
Share on other sites

I was in a mood one day and felt like wanting to make a Megaman like game for the Colecovision. So I remember JF showing me the ninja game. So I decided to build a game engine based on what I learned on building Rock Cutter to start making this game.

Just now I finished inputting the level data.

 

post-24767-0-09407500-1409622911_thumb.gif <--click to animate

I just need to add the background tiles. Then work on putting enemies in.

The game engine allows back and forth screen transition. Also will add in top and bottom transition as development goes on.

Edited by Kiwi
  • Like 9
Link to comment
Share on other sites

I was in a mood one day and felt like wanting to make a Megaman like game for the Colecovision. So I remember JF showing me the ninja game. So I decided to build a game engine based on what I learned on building Rock Cutter to start making this game.

 

Just now I finished inputting the level data.

 

attachicon.gifNinjaGame.gif.gif <--click to animate

 

I just need to add the background tiles. Then work on putting enemies in.

 

The game engine allows back and forth screen transition. Also will add in top and bottom transition as development goes on.

 

Wow! amazing ninja graphics and animation :) :thumbsup:

Link to comment
Share on other sites

I was in a mood one day and felt like wanting to make a Megaman like game for the Colecovision. So I remember JF showing me the ninja game. So I decided to build a game engine based on what I learned on building Rock Cutter to start making this game.

 

Just now I finished inputting the level data.

 

NinjaGame.gif.gif <--click to animate

 

I just need to add the background tiles. Then work on putting enemies in.

 

The game engine allows back and forth screen transition. Also will add in top and bottom transition as development goes on.

That looks awesome, hoping to have time soon myself to restart my development efforts.
  • Like 1
Link to comment
Share on other sites

I'm always amazed by the graphism that guys like J-F , Luc and Kwi are able to do.

 

the animition of the Ronin is amazing. :thumbsup:

 

I agree with Luc about the Title... Wrath of the Ronin , would make more "sense". :-D

 

Ronin in addition being a Samourai without master, is also a type of Shuriken, i think. ;)

 

 

 

Or something like : "The Revenge of the Rusty Shuriken" :lolblue:

Link to comment
Share on other sites

This game looks cool. It really reminds me of Kid Nikki Radical Ninja. I loved that game with it's secret warps and passages. I hope it will have some catchy tunes like Kidd as well.

I also like Kid Nikki Radical Ninja , it sure got some inspiration from that game as well

It also got inspiration from The Mystical Ninja on N64 (Ganbare Goemon)

 

Yeah, I hope to have at least 6-7 tunes

 

 

The name of the game remain to Wrath of the Shurikens

I'm not going to change the name of the game

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...