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ColecoVision Flashback 2 Wish List Ideas


TrekkiELO

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Going along with today's post over at the Intellivison/Aquarius forum by intvsteve, "This may be premature, but let's go forward with the assumption that the flashback is successful enough to merit one or more sequels. What would you have on such a wish list? Some things are obvious, but let's enumerate them anyway."

 

Starting off, again, to me these games are almost an absolute must for its hopefully more than possible sequel...

 

Burgertime

Carnival

Congo Bongo

Front Line

Gorf

Lady Bug

Looping

Mouse Trap

Mr. Do!

Roc 'n Rope

Turbo

Root Beer Tapper

Slither

Spy Hunter

SubRoc

Victory

 

:cool:

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Even though it would be superior, they're capitalizing on nostalgia here to sell these. Improving the stock controller design significantly by putting a ball knob on it wouldn't align with that marketing goal since it would change the appearance of the controller significantly.

 

But of course, this is a wish list so that's fair game. :)

Edited by Atariboy
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Keep em coming, I will pass these on to Coleco Holdings LLC :) We have their ear over at the ColecoVisions Podcast! And I already have talked to them about getting more licenses for the next ColecoVision flashback (especially the launch title Donkey Kong and the sequel Donkey Kong JR) and a big one on my list is a SD card slot :)

 

The ColecoVision Flashback was a big hit at CGE in the Arcade/Console area. I already have been working on a adapter for the controllers so they can be used on a original colecovision among some other mods that I want to wait to disclose :).

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I'd be happy if they just sold new controllers separately with a ball knob or hell even a full joystick. And made them compatible with both the FB and the original CV.

 

I'd also like a pony. :P

 

I dunno, I don't think I buy the "they're making it look as close to the original as possible" argument. The FB controllers have significant differences already (compare them to how perfect the INTVFB controllers are). The console itself is radically different in size and shape. And hardly anyone but us hardcore fans even remembers exactly what a CV controller looks like - and it's us hardcore fans who know the most just how awful CV controllers were.

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A new homebrew game called "LaserBrain". It's an unlicensed and non-infringing Han Solo game where you shoot things. Your furry sidekick, 'Bacco-Chew helps you shoot things, but can also rip arms off of enemies. Your oval shaped spaceship, the "Millennial Pelican" can go ludicrous speed. There are no moons in this game. However, there is a spherical moon sized space station death ray machine called the "DefSpar". You play as the eponymous LaserBrain, a rogue-ish braggart who at times demonstrates redemptive qualities. A scoundrel with a heart of gold.

 

Can you help destroy the DefSpar, save the princess, and in doing so, prove to yourself and others that although you may shoot first and shoot to kill, and you may drop your cargo at the first sign of trouble, and you may initially be in it for the money, that you truly are a hero in the end, when it counts? More than a mouthful, it's Bantsa fodder.

 

Find out, in the new action packed Colecovision game, LaserBrain.

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The FB controllers have significant differences already (compare them to how perfect the INTVFB controllers are).

Sorry, but you're stretching here. We're talking about how it looks when pictured on the box cover. We're not talking about folks that have held a Colecovision controller recently or have one on hand to make direct comparisons to.

 

I doubt that there's one adult out there that had this as a kid that would be able to find any discernible differences from what's pictured on the box where the controller itself is concerned after not touching the real deal in decades.

 

And the miniature console is paying homage to the original and is definitely largely styled after it.

 

Capitalizing on nostalgia is the key driver for these casually oriented products.

Edited by Atariboy
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Keep em coming, I will pass these on to Coleco Holdings LLC :) We have their ear over at the ColecoVisions Podcast! And I already have talked to them about getting more licenses for the next ColecoVision flashback (especially the launch title Donkey Kong and the sequel Donkey Kong JR) and a big one on my list is a SD card slot :)

 

The ColecoVision Flashback was a big hit at CGE in the Arcade/Console area. I already have been working on a adapter for the controllers so they can be used on a original colecovision among some other mods that I want to wait to disclose :).

Add support for Super versions of the games. Also, not having played one yet, does the CFB emulator code accurately emulated the 4 sprites per row flickering issue? I could see it as as a feature for new homebrews if we could have all sprites in a row, not just 4

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ColecoDan already said it, but here is my detailed list: :)

  • Fix the sound emulation (fix noise mode bit, correct frequency, correct volume levels)
  • Fix the video emulation (disappearing sprites in borders, small unexplainable artifacts in text)
  • The knob should be slightly higher in controllers.

Also I would suggest:

  • Small previews of each game
  • Colecovision label would look a lot better with silver as background :)
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- HDMI Support

- Cartridge Port (if possible!)

- Fix sounds/music

- Fix some GFX glitches

- No overlays included

- Retro compatible controllers

- Controllers available seperately

- Raise the "mushroom" to fit the original controller

- Original Keypad Size , to fit original overlays

- Correct Colecovision logo

- Use Silver on the retail box!

- Constantcy for box artworks on the box (I.E. French/Canadian and US boxes)

Edited by retroillucid
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I don't have one yet, so this is all based on what I have read and seen in pics on here:

 

1. Move the power connector to the back of the unit

2. Fix the sound issues

3. Fix the graphics issues

4. Numerous fixes to the controllers

  • longer shaft
  • interchangeable controller tops with a threaded shaft (metal threads please, not plastic) and include the standard disc, ball knob and 2600 style controller stick)
  • correct the fire button functions that were swapped for some reason
  • keypad resized so that original overlays can be used properly
  • make them compatible/interchangeable with the original CV system/controllers if possible

5. Separate the original game releases from the homebrew games. Say after the splash screen, the next screen offers a choice of either entering the original games or homebrew games.

6. A cartridge slot might be a bit of a stretch, but what about an SD Card slot.

7. Seeing as the FB uses emulation and if an SD Card slot can be worked in, what about adding savestates.

8. Correct the ColecoVision logo.

9. A CVFB 2 should include ALL the games that are on the CVFB 1 along with all the new additions to the lineup.

10. Include the hacked/modded versions of games that require a special controller such as Turbo, Slither, Victory, etc.

 

There will definetely be a price jump, but it will be well worth it.

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Sorry, but you're stretching here. We're talking about how it looks when pictured on the box cover. We're not talking about folks that have held a Colecovision controller recently or have one on hand to make direct comparisons to.

 

I doubt that there's one adult out there that had this as a kid that would be able to find any discernible differences from what's pictured on the box where the controller itself is concerned after not touching the real deal in decades.

 

 

 

That was precisely my point. The only people who would notice that a knob controller is "wrong", are precisely the people asking for it. The casual player who hasn't seen one in nearly 30 years isn't even going to remember the uncomfortable mess that is the mushroom.

 

They've aimed for "close enough", which is not needed for the casual market, and not enough for the hardcore "IT MUST BE IDENTICAL" crowd. So they might as well have gone with a knob on top and saved everyone some finger pain.

Edited by freeweed
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- HDMI Support

- Cartridge Port (if possible!)

- Fix sounds/music

- Fix some GFX glitches

- No overlays included

- Retro compatible controllers

- Controllers available seperately

- Raise the "mushroom" to fit the original controller

- Original Keypad Size , to fit original overlays

- Correct Colecovision logo

- Use Silver on the retail box!

- Constantcy for box artworks on the box (I.E. French/Canadian and US boxes)

Damn !!! ... And some solid gold toilets while we're at it ...

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- HDMI Support

- Cartridge Port (if possible!)

- Fix sounds/music

- Fix some GFX glitches

- No overlays included

- Retro compatible controllers

- Controllers available seperately

- Raise the "mushroom" to fit the original controller

- Original Keypad Size , to fit original overlays

- Correct Colecovision logo

- Use Silver on the retail box!

- Constantcy for box artworks on the box (I.E. French/Canadian and US boxes)

Oh man, and 4 sure ... Fix the logo

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I don't agree, I think a ball knob would be a noticeable difference to those that remember this from the early 1980's.

Then they should at least make the knobs unscrewable, so that they can be replaced with more comfortable ball knobs.

 

I don't care what games they put in the next CV FB (although a few new ones like Mr Do, Tapper and Spy Hunter would be nice) I just want them to improve the emulation (i.e. fix the sound and graphic issues). For the rest, AtGames has demonstrated that they're willing to cut every possible corner in order to lower production costs (they placed the power connector there? Really?) so my expectations are rather low for the next iteration.

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Then they should at least make the knobs unscrewable, so that they can be replaced with more comfortable ball knobs.

 

I don't care what games they put in the next CV FB (although a few new ones like Mr Do, Tapper and Spy Hunter would be nice) I just want them to improve the emulation (i.e. fix the sound and graphic issues). For the rest, AtGames has demonstrated that they're willing to cut every possible corner in order to lower production costs (they placed the power connector there? Really?) so my expectations are rather low for the next iteration.

good point if it wasn't for the sound and graphic issues that people reported, I would have purchased this version. Because of those, I am not interested in buying it.

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I don't agree, I think a ball knob would be a noticeable difference to those that remember this from the early 1980's.

 

Considering how many people bought the original Atari Flashback, which had a controller AND console design from an entirely different system that very few ever owned, I think you overestimate the memory of the average consumer. :)

 

The only people they've satisfied with this are those who actually prefer the mushroom. And while I'm sure there are some who truly do think it's comfortable to use (hey, everything's got its fanbase and everyone has different fingers) - the only people they've really satisfied are the pedants. And people who check stock photos to make sure it "looks close enough". Most of the casual folk I've shown it to hardly remember if the Super Action Controllers came with the original console or not. Seems like everyone had a pair of those up here.

 

I'm mostly perplexed given the amount of effort they spent making the INTVFB controllers exactly the same (overlays are compatible!) and yet they screwed up the pin wiring.

Edited by freeweed
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Considering how many people bought the original Atari Flashback, which had a controller AND console design from an entirely different system that very few ever owned, I think you overestimate the memory of the average consumer. :)

And there were recreations of Atari 7800 games on there as well as 2600 conversions, software the original hardware could play.

 

Nothing illogical about this, nostalgia is what they're counting on for most of their sales and having a controller that essentially is a replica of what people remember is one key way to take advantage of that as people walk by these on the shelves and see what's pictured. They're not here to sell a better Colecovision...

 

Most of these wishlist are things that would have no noticeable effect on their sales or could even be detrimental.

Edited by Atariboy
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