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Ideas for 512K carts


Asmusr

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This would require the UberCart since there are GROMs and RAM involved, but the MBX Compendium (my title) including all of the MBX games in one.

 

As well, all of the FunWare, DataBioTics, and AtariSoft games in each of their own carts. (I think these are mostly available in the XB 2.7 Suite cart, but individual carts for each would be neat looking.)

 

And the Rasmus 4-in-1 including Flappy Bird ;)

Edited by OLD CS1
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I know some stuff would have to come out of the cartridge to 'shoe horn' these goodies in, and I doubt some of these are even possible, but here are 'my great ideas'...

 

F18A Support

 

1) The 80 column version of BA-Writer modified by Tursi

2) 4A DOS

 

 

HDX Support

 

1) The HDX DSR Loader & Files

2) DSK2PC

 

Regular Programs

1) Telco

2) PAL

3) Screen Saver

 

 

Games

 

1. Parsec

2. Road Hunter

3. TI-Scramble

4. Mr. Chin

5. TI-Runner

6. Moon Patrol

7. Pole Position

8. Dig Dug

9. Ms. Pac Man

10. Donkey Kong

11. Submarine Commander

12. Arcturus

13. TI-Lander

 

Very Dubious Additions

 

Multiplan

TI-Base (already loaded and ready to go like the 'Easter Egg'

 

Now what I would NOT remove to facilitate the inclusion of these items

 

1. Editor Assembler

2. DM2K

3. DU2K

4. XB v2.7S

 

/END PIE IN THE SKY MODE :)

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One the massive mod identified by Ohm, don't forget--this allows you to make multiple, topic-based cartridges in the 512K format, using pure ROM or ÜberGROM hybrid cartridges.

 

On the MBX thing--note that for those carts, the RAM is in the >6000 space, and the ÜberGROM has its RAM in the GROM space. That might require some significant change to the MBX modules. Also, there is only 120K of GROM available, so you wouldn't be able to get them all into GROM space--you'd have to modify them to load and execute from the 32K space for the most part. . .

 

Rasmus, I really like this idea! :) :)

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On the MBX thing--note that for those carts, the RAM is in the >6000 space, and the ÜberGROM has its RAM in the GROM space. That might require some significant change to the MBX modules. Also, there is only 120K of GROM available, so you wouldn't be able to get them all into GROM space--you'd have to modify them to load and execute from the 32K space for the most part. . .

 

Not easy to put the RAM in >6000? ISTR that some of these MBX titles are available on disk; if that is the case, the modifications should be done for us, already. How much GROM is in these carts total, anyway? The way they run, it seems like very little GROM and mostly ROM.

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