After some experimentation, I have decided to abandon abstract tank characteristics in favor of real ones. In other words, you will be able to enter real values for speed, gun bore, and armor thickness and the program will calculate movement range, gun range, and hit percentage depending on target distance and gun power. This will be a strictly a platoon sized wargame, with the battlefield sized at 6.9km x 4.6km and each square 230m per side. Each turn will be the equivalent of 1 minute of real battle time, so your tank movement potential will depend on it stated max speed in km/hr. As I stated earlier, you will also be able to pick your tanks from a pre-filled list of the 10 top WWII tanks. I am really itching to see how the Soviet Iosif Stalin tank performs against the German Tiger II !