I don't play games - can't stand them ever since it became my professional job back in the '80s. Games became "work" not "fun" and that has stuck.
Documentary is a good idea!
Wow - I felt the exact opposite and still do! You may have been badly underpaid working for game companies, I remember you posting something to the effect you wished you had owned your own software company. That would put a different light on the subject; programmers didn't get paid anything, the software houses either raked in the cash or they pulled their advertisements and stopped going to Expo's and quietly folded. You could tell how long they were in the black by the duration of their magazine ads.
It helped that I loved the games and still do but today it's 180% different; Hege Funds and special sector pay programmers better than CIO's and most small business owners.
I always make programming a game. I want to make it fun for anyone I work with; when people have fun they learn and enjoy what they do. And they write more code too, if it's fun!
Your presentation cracked me up - I like how you corrected your fan's spelling!
OK, heres a new unobtainium cartridge for the 4th of July that no one can have, but everybody can play - that's what I want folks to do with my games, it's not about collecting though that's also cool but with my games, I want the players to play them! That's why I write them, I'm a player those are games. I wouldn't be able to stand it if I wrote a game like BD; I would need to rewrite the memory access layer so more people could play - I'm not sure you understood my perspective earlier.