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Arcade/MAME HSC 7.6: Blasteroids


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Blasteroids

 

Players move from one sector to the next clearing each of asteroids and assorted targets while collecting energy cells and assorted weapons enhancements.

 

MAME ROMset: Blstroid

Dip Switches: Difficulty: Medium [internal Default]

 

Week ends 10.27.14 @ noon EDT

 

Season Standings

47 kane

43 DonPedro

41 Fallout_002

38 bigbee99

37 Darrin9999

20 darthkur

18 GimmeClassics

17 roadrunner

16 Mangia-Boy

13 S.BAZ

11 DaveD

11 Mister-VCS

4 LarcenTyler

1 patbb

 

Leaderboard

325,850 Darrin9999

278,270 Fallout_002

265,710 kane

238,210 bigbee99

109,040 LarcenTyler

107,680 DaveD

96,460 darthkur

47,150 DonPedro

31,320 Mangia-Boy

13,040 roadrunner

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To clarify rules, should we assume one credit with no continues, no autofire, and easy warp selected with no bonus or ?

 

 

Definitely one credit only, definitely no continues ever, definitely no autofire. Don't know about warps and bonuses though, not familiar with this game.

 

109,680

 

Starting from easy warp.

 

post-27306-0-38349100-1413973889_thumb.png

Edited by kane
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Definitely one credit only, definitely no continues ever, definitely no autofire. Don't know about warps and bonuses though, not familiar with this game.

Starting on easy warp was merely a suggestion to ensure we're all playing on a level field. After playing a few games though I wonder if restricting the initial warp is necessary. I played a game on hard level and scored only slightly better. Hard is hard! It's kind of like Tempest. Starting on later levels ramps up the action quickly. If you survive it you're awarded a larger completion bonus.

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