I finally got a go at the latest and heres my feedback.
Not sure if others see this but I have monsters getting their head stuck in the top wall and being frozen. These are like the zombie, skeleton, and red looking dude - I can provide a screenshot if need be
I was able to explore more of the world and for the most part no real bugs cropped up but I do have a suggestion balance wise.
In my opinion there appears to be either too much going on or alot of randomness to the monsters and such. Besides the Bat it seems like the AI/movement is similar to the rest of the bad guys I see.
There is also *alot* of bad guys - too many and a random mix which introduces alot of flicker and IMHO frustration. It would be nice if there was some rhyme or reason to the mix of monsters in a room. Right now it seems like the Monster Mash dance in almost every room. There are a few which focus on just snakes per se but there are rooms with up to 10 bad guys of all different types which just dont seem to fit together bouncing all around. I would think a Dragon would be more of a loner and maybe something good for the player killing one. Maybe the AI is different for monster movement where some work the corners, others the middle, some zig-zag, etc.. Just a suggestion.
Also in this version I noticed that I cant 'fight' when a Monster touches or attacks me. I think this makes sense with the bow but I think if I have the hammer or sword I should be able to fight back no matter what the monster is doing.
I like the colorful sprites and massive domain to play through. Im more an 'adventure' guy so I always think more about quest then action in these cases