I finally decided to go public with this alternate technique for drawing the "Floor" inside the rooms for Secretum Labyrinth. I am using an altered version of Secretum Labyrinth Kings Gold for the demonstration. It is being used for the Atari 5200 cartridge currently in development and the next cartridge game for the 8-bit. It is intended to improve the appearance of the game on PAL/SECAM displays, or simulated HDTV displays running at 50hz. Some people reported that background (non-moving) graphics flickering was noticeable. The new pixel pattern is visible in many rooms. It alternates between two characters that just has 1 pixel lit up, so there will be the same number of pixels being changed between each from. Different spacing and color patterns are done in different rooms. Moving objects (sprites) may still flicker if move than 2 objects share the same vertical position as this is due to the limitation of the Atari 8-bit computer only having 4 players that are overlapped to make 2 multicolored players.
I am offering this update of "Secretum Labyrinth Kings Gold" freely to the community members in exchange for their support they have shown for my games and for their assistance for helping me improve my games. So please download this game and try it out.
This Adventure / Role Playing Game engine is something I intended to be an ongoing process and I would like to remain open about what I am doing so I can get some feed back. I am working on more stuff to do to get past certain points in the game, like answering riddles, exchanging items, or performing specific actions. There are many different computer based role playing games across many different platforms, but very few had been bought to the Atari 8-bit. I am aware of the Ultima series, Excalibur, Alternate Reality, Dungeon Hunt, and many others. Everybody has a different approach. I am also looking forward to Adventure II on the 8-bit.
The 5200 Cartridge will be a little more involved, I am adding more character attributes and more traps inside the rooms. I will also be looking to have more going on with the next cartridge game for the 8-bit. I am not going to go with the Advance Dungeon & Dragons character attribute system, like having Charisma, Constitution, Wisdom, etc. or make it into a turned based game. I like to keep the action going and fight the enemies with the joystick, more people think that is more fun. I am looking over many ideals for the next 8-bit cartridge to add more depth and make the adventure games more intense.
Edited by peteym5, Sat Sep 9, 2017 8:54 AM.