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Bagman for colecovison


alekmaul

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A few notes, the cart does not reset after either A) going to another screen or B) death (so the cart should remain on screen 2 when u placed it)... other than that, nice to see a forgetten Arcade game from the classic era getting some love.

Are you testing this ? Hope those issues arent on the final cart . Looks like a great game .

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A few notes, the cart does not reset after either A) going to another screen or B) death (so the cart should remain on screen 2 when u placed it)... other than that, nice to see a forgetten Arcade game from the classic era getting some love.

What do you mean exactly, do not understand ?

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ok, will check but certainly not before next year ;)

The big deal is certainly to have the same digits as I did for Coleco.

The other thing is that I'm really happy that this game is apperciate by the community, thanks all of you for that, that's great !

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Not sure of any potential copyright issues, but maybe you could work out a deal with the Flashback people to get your Bagman game on the next CVFB. I'd be all in on that (if a new CVFB is ever released) - I know other developers that have done just that here... Oscar Toledo's Princess Quest is one of them and a stupendous brew to boot!

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  • 2 years later...
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The original 1982 arcade Bagman and the 1984 Super Bagman used the AY-3-8910 General Instruments sound chip that is located inside the OPCODE Super Game module.

It would be awesome if Bagman Collection was released for the ColecoVision on a SD wafer or mega cartridge. Bagman and Super Bagman for the ColecoVision could be made exactly the same or very close to the original arcade versions if they required the SGM sound chip and included a hall of fame screen to save high scores, etc.

Edited by HDTV1080P
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