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SUPER TRASH TRUCK


YANDMAN

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post-33164-0-00068000-1415612242_thumb.pngpost-33164-0-99853000-1415612313_thumb.pngIts the year 20XX and Video City is overrun with Trash!!

 

The once idyllic streets of Video City are overflowing with Trash, The Mayor can no longer afford the extortion rackets and the streets are filled.

 

Its up to you...

 

Johnny Badbody, one time boss of Badbody Cleaning and your 2000hp Super Trash Truck to clean up these filthy streets.

 

I am very pleased to showcase to you my first game Super Trash truck, The game was designed by me but brought to life by the talents of forum member 'The Loon' who recreated my vision perfectly with pretty much no compromise and was a pleasure to work with.

 

Super Trash Truck is an arcade style game and when i designed it i envisioned something that reflected the 81' era of classic games, easy to play hard to master.

 

The game play mechanic is simple drive through the streets and collect the piles of Trash, Avoid all obstacles and collect Fuel cans for extra lives.

Each level is a 'Day' in video city and as such it cycles from day to night continually. Upon beginning a new day the game will then speed up making all the hazards harder to avoid.

 

Many of you will know that i design and build custom arcade machines and this is my intention for Super Trash Truck, I am going to create a custom cabinet specifically for this game.

 

The truck can be moved in all directions and pressing up gives a burst of speed which can be vital for dodging hazards of which there are plenty including Toxic Waste Drums, Trash Cans, Dumpsters, Cars and more.

 

The game is very close to being finished and i will post a file for you all to try out soon, The game will have a full boxed release with the cartridge and box artwork being created by the amazing talents of video game artist Dan Tearle, I have mocked the design but Dan is going to do his own special take on that. he will also be creating some artwork for the arcade cabinet.

 

Once the game is finished if you wish to purchase just a cartridge then you can do so by contacting 'The Loon' on here. Details about the boxed release i will bring you once that is further along and yes it will be proper Atari style cardboard boxes with manual.

 

The game caters for both PAL60 and NTSC and that can be toggled via the difficulty switches so one cart does all.

 

Please ask any questions and i hope you enjoy the game once its posted.

 

post-33164-0-70946200-1415612148_thumb.pngpost-33164-0-54902900-1415612159_thumb.pngpost-33164-0-06647800-1415612174_thumb.png

 

 

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Once the game is finished if you wish to purchase just a cartridge then you can do so by contacting 'The Loon' on here. Details about the boxed release i will bring you once that is further along and yes it will be proper Atari style cardboard boxes with manual.

 

If you're going for a full boxed release I'm not gonna mess with your mojo! Please go ahead with your boxed release first. I may think about a loose cart release for Expos or when your run, er, runs out!

 

Just to be clear: for NTSC either difficulty switch can be set for A. For PAL60 both switches must be set for B.

 

Super Trash Truck features:

 

* Title screen with short intro ditty.

* Attract mode

* NTSC & PAL60 support toggled via difficulty switches

* Day/night cycle

* A variety of obstacle types and formations including toxic containers, trash bins and cars.

* High score retained until power off.

* Custom in-game score font.

* Vertical scrolling road that narrows with distance.

* Two channels of sound effects including crashes, pick ups and revving engines.

* Difficulty ramps up over time requiring ever sharper reflexes!

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I'm thinking the gameplay might lend itself to paddle controls. Kinda looks like "Le Mans" which had paddle controls. Was paddle control a consideration? Could it be added as a secondary control scheme?

 

A very 'bout it 'bout it idea! Sadly, this engine is maxed out. YANDMAN has a hankering to make a two player Truckin' game if this goes well. Maybe that could be paddle based.

 

Sign me up, love to support the efforts of theloon who is AMAZING to work with :)

 

Nah. I become grumpy cat towards the end. Neotokeo2001 knows all about that. He nearly had to fly down here and give me a wedgie before I made the last feature requests happen on Sharknado!

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I'm thinking the gameplay might lend itself to paddle controls. Kinda looks like "Le Mans" which had paddle controls. Was paddle control a consideration? Could it be added as a secondary control scheme?

No it wouldn't work here as it is vital to be able to power forward to escape some hazards as you will find out in the demo. Think of this as an entirely new game not what it reminds you of. I do have another idea for a game that could very well utilise the paddle control system.

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Thanks to everyone for your great response so far, I have some updates:

 

There is a separate post for the demo file but just in case you didnt see that ill post it here now. This version has some tweaks which were implemented directly as a response to feedback so thanks for that. The 'lives' power up sound has been made 'jucier', the crash animation is now in colour so that it can be seen at night and if you fancy a hard mode you can now switch the right difficulty to ' A' and from day three its harder.

 

have just been speaking to Dan Tearle the artist who is doing the cartridge and cover work and he says that he may sell off the original piece via his site or even consider prints if anybody would like one, i appreciate you all need to see the finished article first but believe me Dan's work is incredible.

 

Thanks

 

 

stt031demo.bin

 

 

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