Thanks Tarzilla, Tron Unit, and Bodyshots for all your ideas and comments. Let me reply to all of you here rather than each person separately.
Tarzilla - I've played many different versions of games that take a grid like Tron and turn it into a 3D like game. There are many Pac-Man clones that do this for example. While those types of games visually look appealing, I've never really enjoyed those versions as much as the original 2D ones.
The idea of getting to the hole (after a CPU bike crashes into the wall) to get a BONUS still sounds doable and wouldn't be all that hard to implement (for ENHANCED mode only). I think if this occurs, perhaps you would have to still have at least 1 other CPU character on the screen in order to escape and get the bonus, thus ending the round and advancing you to the next one. I think this would be fun since it isn't the easiest thing to do, but would be really fun to get....kind of like getting E X T R A in Mr.Do! Due to size limitations though, I will just have to omit the Tank bonus level of the game. If you do escape, I could have a Text screen that says something like "USER ESCAPED" or uses a line from the movie. Anybody have an idea of what you think the message should say if you escape through the hole? Please let me know. I want to make sure I use something that sounds good to any TRUE Tron fan, that is why I added the END OF LINE statement instead of GAME OVER when you play the ENHANCED mode.
Tron Unit - With the Light Cycle game, I wanted to emulate the graphics, sound effects, and gameplay as close as I could to the actual arcade in the ARCADE modes while still being able to be creative and have the ENHANCED modes that we wished were in the arcade like 1P vs 2P and COOP vs CPU along with added obstacles, levels, weapons, teleports, etc. that add to the replayability of an awesome concept that I feel deserved dusting off and enhancing. Unfortunately, due to the 32Kb constraints, the absolute best I could see is a Light Cycle and Tanks game and then perhaps another entire game that has the other 2 modes. If someone could show me how the Mario Bros. game somehow has 64Kb and works on a CV, then a full remake would be possible. Regardless if I ever work on a full remake or not, I am already planning on allowing any developer for Collectorvision to use my code from this game to make a full remake. Perhaps a full version is possible since the A.I. in the Light Cycle game is the only tough A.I. to code. The Bugs and Cone stages really don't have much in terms of A.I. so they wouldn't be all that hard to code, but the graphics would have to be limited.
Bodyshots - What I really love hearing from people with projects like this is the brainstorming and excitement that one idea can create. I had thought about the broken section of floor concept when I worked on Tank Challenge and if you fall through it you would have the bomb drop type sound effect and then a crash when you hit the bottom. I never put it in Tank Challenge for limitation reasons, but I like the idea. If you haven't tried already, you should probably think about making some video games of your own, even if it is just for yourself. It is very fun and each portion of game making is pure art.......sound effects, music, graphics, and gameplay.
I can assure you that I will NEVER have Pop-ups in any of my games. I've been playing video games since I was 5 when I played Pac-Man at a McDonald's in the early 80's. I can still remember how I died quickly because I went after the ghosts before getting a power pellet. Since then I was hooked. I pride myself on making professional games that have well thought out concepts. I don't just make games so I can say I made a game, my goal is to make great games that everyone remembers because they are actually FUN (Robotron type fun, NOT World of WarCrap-waste-your-actual-money-on-digital-items-just-to-have-it-stolen fun), Gameplay is my #1 concern. All the 4D smello-vision graphics in the world can't beat great gameplay. Before I worked with Collectorvision, I went through a collection of Atari 2600 games and played my favorite ones and wrote down the exact reasons why I liked them. I then pooled some of the cool concepts and aspects of these games with my ideas and put those ideas into Sinkhole Crisis and Tank Challenge. I figure I could either make 100 crappy games that nobody likes or a few that people will enjoy looooong after I'm gone. I look up to the developers who created games like Donkey Kong, Mr.Do!, Lemmings, Tetris, etc., etc. and have no respect for those whose primary focus is money. Ok, now I'm going to bed