Nebulon Posted November 11, 2014 Share Posted November 11, 2014 I can't actually make my mind up as to whether I prefer the original Japanese version of Mr. Do (Yukidaruma) where he was a farmer (I think) or the world version where he was turned into a clown. I suppose if you're afraid of clowns, the Japanese version would be the one to go with. One thing's for sure, the Japanese release is tougher. http://www.arcade-museum.com/game_detail.php?game_id=8769 Anyone else have a preference between these two versions? Quote Link to comment Share on other sites More sharing options...
Rex Dart Posted November 11, 2014 Share Posted November 11, 2014 Let's just say I've never seen a Yukidaruma's Wild Ride cabinet. Quote Link to comment Share on other sites More sharing options...
Osgeld Posted November 12, 2014 Share Posted November 12, 2014 makes more since if he is a farmer, why would a clown be worried about a cherry crop? Quote Link to comment Share on other sites More sharing options...
Rhomaios Posted November 12, 2014 Share Posted November 12, 2014 Weird, but Yukidaruma means "snowman" in Japanese. Quote Link to comment Share on other sites More sharing options...
+save2600 Posted November 12, 2014 Share Posted November 12, 2014 "Clownafied". Always thought the Mr. Do! games were, umm... unique. In a "what were the developers smoking" kind of way. Quote Link to comment Share on other sites More sharing options...
Hakogame 箱亀 Posted November 12, 2014 Share Posted November 12, 2014 (edited) The early Japanese version doesn't have the "munchers" that come out when you get the prize in the center of the screen. This makes the game a little easier in my opinion. Clown = better. Edited November 12, 2014 by Raccoon Lad Quote Link to comment Share on other sites More sharing options...
The Usotsuki Posted November 12, 2014 Share Posted November 12, 2014 ISTR the ColecoVision version behaving more like the Yukidaruma version. Quote Link to comment Share on other sites More sharing options...
cimerians Posted November 12, 2014 Share Posted November 12, 2014 No I don't want this game to make sense. Always thought the clown (in a cute and not creepy way) and weird monsters gave the game a unique and absurd look which I always liked. I like the clown and monsters better. Quote Link to comment Share on other sites More sharing options...
Nebulon Posted November 20, 2014 Author Share Posted November 20, 2014 (edited) ISTR the ColecoVision version behaving more like the Yukidaruma version. The ColecoVision has the Alphamonster and blue chompers not appear only if you grab the treat when the Alphamonster is over a red letter. Otherwise they come running after you. http://www.digitpress.com/library/manuals/colecovision/mrdo.pdf For me, the tough part about Yukidaruma is the speed. It seems faster than the clown-version of Mr. Do arcade machine. Edited November 20, 2014 by Nebulon Quote Link to comment Share on other sites More sharing options...
Nesbroslash Posted November 21, 2014 Share Posted November 21, 2014 The clown style just fits in better with the graphics. If everything else is so absurdly colorful, why not the main character too? Also, I'd much rather be playing as some crazy clown with a deadly bouncy ball than a farmer. It's just a lot more interesting. 1 Quote Link to comment Share on other sites More sharing options...
ubersaurus Posted November 21, 2014 Share Posted November 21, 2014 Original? Wasn't Universal an American developer? Quote Link to comment Share on other sites More sharing options...
cimerians Posted November 21, 2014 Share Posted November 21, 2014 Original? Wasn't Universal an American developer? http://en.wikipedia.org/wiki/Universal_Entertainment_Corporation I think the guys name who designed it (and Lady Bug) was Kazutoshi Ueda but there's only a few sources out there who credit him but without any other info I guess he's the guy. 1 Quote Link to comment Share on other sites More sharing options...
timdu Posted November 22, 2014 Share Posted November 22, 2014 The Atari 2600 / VCS version was nearly based on the prototype version: http://www.2600connection.com/faq/vcs_nr/vcs_nr.html#mrdo Enjoy! Tim Quote Link to comment Share on other sites More sharing options...
Nebulon Posted November 24, 2014 Author Share Posted November 24, 2014 The Atari 2600 / VCS version was nearly based on the prototype version: http://www.2600connection.com/faq/vcs_nr/vcs_nr.html#mrdo Enjoy! Tim I did some comparisons over the weekend and noticed that the ColecoVision version is somewhere in-between the World (Clown) version and the Japan (Yukidaruma) version of the game: The ColecoVision version uses the in-game music from Yukidaruma instead of the Can-can music of the world version. And they seemed to have compromised on the appearance of the blue chompers. The world version has them always appear when you grab the treat in the middle of the screen, Yukidaruma doesn't seem to have them appear, and the ColecoVision version only has them appear when you grab the treat on a white letter. Quote Link to comment Share on other sites More sharing options...
ColecoFan1981 Posted March 20, 2016 Share Posted March 20, 2016 There are also several other differences between the ColecoVision port and both the prototype and final arcade versions: MUSIC: Intermission jingle on the prototype (as heard on the screen you see after you complete three levels in a row, as well as the "Wonderful!" screen seen after every 10 scenes) is different than in the final version; the ColecoVision port never had these two intermission screens. The lose-a-life jingle on the CV version is from Yukidaruma. The level complete (and pause) jingle on the CV version is just the name entry jingle from the arcade version; both arcade versions used the "Charge" fanfare when this occurred. SOUND EFFECTS: The apple crushing sound heard when it also crushes any enemy is different than the crushing sound heard when the apple lands on its own; the ColecoVision port uses the apple-only crushing sound in both cases. INTERMISSION SCREENS: Different music between the Yukidaruma and final versions (the "VERY GOOD" screen seen after every three scenes before the 10th; and the "WONDERFUL!" screen seen after every 10 scenes; both of these list the time it took to complete each scene and the points scored in each scene). The CV port never had these two screens included. After spelling E-X-T-R-A in the arcade versions, we are treated to a short movie of either Yukidaruma or Mr. Do! hitting a Badguy with his power ball, in response waving a white flag and dropping an extra Mr. Do!, to the strains of a song resembling the Astro Boy theme song (same in both versions); the CV port only had a bland green screen with the words: "CONGRATULATIONS! YOU WIN AN EXTRA MR. DO!" and a completely different jingle. As Nebulon had pointed out before, these other differences were: When you collect a treat, on the CV the Alphamonster and Chompers appear only when any of the letters in E-X-T-R-A are white; otherwise, doing so will trigger the short jingle from Yukidaruma and the Badguys won't move for the duration of that jingle. Yukidaruma never had the Chompers; while grabbing the treat on the final arcade release allowed both the Alphamonster and Chompers to appear regardless of whether or not you collected any of the letters in E-X-T-R-A. Additionally, the CV version never has the Alphamonster or Chompers be turned into Apples when destroyed; rather, when the Alphamonster is destroyed, in addition to scoring 500 points for that enemy you also get an additional 500 points for every remaining Chomper (1000 points for an Alphamonster crushed with an Apple + 500 for a Chomper * 3 = 1,500 = 2,500 total points). Further, the Chompers eat almost anything in the CV version as if they were goats; the final arcade version only has them traversing the paths you made. I can only wonder how the programmers at Coleco or its hired hands (such as Nuvatec) managed to gain access to Yukidaruma? ~Ben 1 Quote Link to comment Share on other sites More sharing options...
Gabriel Posted March 21, 2016 Share Posted March 21, 2016 Nothing to add. I'm just bumping an interesting thread with stuff I didn't know before. Quote Link to comment Share on other sites More sharing options...
the antithesis Posted March 21, 2016 Share Posted March 21, 2016 (edited) Back in the day, I had seen a Mr Do arcade game where the main character was drawn like Yukidaruma on the instructions. I always wondered why it was like that. Must have just used the instruction art from the Japanese version with English text. Basically this, only where you see the clown it was the snowman instead. I'm sure there's a thrilling story behind it. Remember to wipe out the lucky diamond because it makes for a terrible surf board. Edited March 21, 2016 by the antithesis Quote Link to comment Share on other sites More sharing options...
Tempest Posted March 21, 2016 Share Posted March 21, 2016 So if Mr. Do was originally a snowman, is he throwing a magic snow ball in the Japanese version? Quote Link to comment Share on other sites More sharing options...
Jumpman1981 Posted November 6, 2016 Share Posted November 6, 2016 Back in the day, I had seen a Mr Do arcade game where the main character was drawn like Yukidaruma on the instructions. I always wondered why it was like that. Must have just used the instruction art from the Japanese version with English text. Basically this, only where you see the clown it was the snowman instead. I'm sure there's a thrilling story behind it. Remember to wipe out the lucky diamond because it makes for a terrible surf board. I've Also Seen An American Flyer With Mr Do! As A Snowman, It's Like Clown Mr Do's Body With Snowman Mr Do's Head, It Kind Of Looks Like BOD (An Early 80s UK Animated TV Series) See For Yourselves: Quote Link to comment Share on other sites More sharing options...
Flojomojo Posted November 6, 2016 Share Posted November 6, 2016 This stuff is great to read, thanks for all the arcana. I would also like to add that "Neo Mr. Do" is the stuff of nightmares. Quote Link to comment Share on other sites More sharing options...
AtariLeaf Posted November 6, 2016 Share Posted November 6, 2016 makes more since if he is a farmer, why would a clown be worried about a cherry crop? Why would a farmer carry a bouncy ball? Quote Link to comment Share on other sites More sharing options...
Flojomojo Posted November 6, 2016 Share Posted November 6, 2016 The instruction panel calls it a "Power Ball." Maybe it was a big scary balloon robot like Rover from The Prisoner? Quote Link to comment Share on other sites More sharing options...
AtariLeaf Posted November 6, 2016 Share Posted November 6, 2016 The instruction panel calls it a "Power Ball." So now it's a lottery ticket? Quote Link to comment Share on other sites More sharing options...
Silverfleet Posted November 7, 2016 Share Posted November 7, 2016 I have a rom hack somewhere of Mr. Do called Yankee Do or something like that. You're Uncle Sam instead of a clown, and he moves a lot faster, making the game really easy. I wonder if any cabinets were made. Quote Link to comment Share on other sites More sharing options...
+davidcalgary29 Posted November 7, 2016 Share Posted November 7, 2016 I have a rom hack somewhere of Mr. Do called Yankee Do or something like that. You're Uncle Sam instead of a clown, and he moves a lot faster, making the game really easy. I wonder if any cabinets were made. It sounds better than that Mr. Jong hack -- I can't imagine that being released today. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.