Andregus Posted November 14, 2014 Share Posted November 14, 2014 Hi all! This is my first topic. I have created a game and while debugging I found something weird... with "set debug cyclescore" and a 10 digit score_graphics all is ok, but when I try the 16 digit score_graphics, digits go red. I use the score as inventory and that happens mostly when I call the routine to change item. Without "debug cyclescore" and only monitoring the cycles (ALT+L), no sign of anything wrong. Is it safe to assume that the extra cycles are due to the cyclescore combination with the 16 digit graphics? Quote Link to comment Share on other sites More sharing options...
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