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Apple II Games You'd Like Ported


bbking67

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Okay I hyaven't the skill to do this and I'm sure it's very difficult with complex games, but which titles would you like to see ported from Appel II to Atari?

 

I just listened to the excellent Player Missile podcast where the host breaks down the porting of Apple II classic Sabotage. Apparently it was ported using the object code with no access to source code. Pretty amazing really. Probably much harder with multi-stage diskette games, but here is a list of my wishes. hey if they can port arcade asteroids and sabotage maybe some of these will get done someday...

 

Ultima V (Richard Garriott kiss my butt for cancelling Atari Ultima V)

Sundog (loved it on the ST)

Pirates (ST version was awesome)

Wasteland

Taxman (sentimental reasons for me)

 

 

Others that would be cool:

 

King's Quest series

Bard's Tale series

Wizardry series

Maniac Mansion

 

There are probably others I just can't think of...

 

The SABOTAGE link:

 

http://atariage.com/forums/topic/186617-sabotage-why-does-this-not-show-up-anywhere/?hl=%2Bsabotage&do=findComment&comment=2356546

Edited by bbking67
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Can't think of many.

 

Prince of Persia of course. Kings Quest and probably any of the other Sierra games of similar type.

 

Most of the early A2 games worth having made it over. Many of the later ones we missed out on were multi-system and Apple 2 wasn't usually the prevelant machine of the bunch.

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Keep in mind that Kinqs Quest, Prince of Persia, and Maniac Mansion required 128K so they would require at least that much on the Atari. Ultima V is playable on 64K but it's rough on the disk drives due to the constant loading (you'd also want 2 disk drives).

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Oregon Trail *nods* it was the first experience I ever had with a computer, in kindergarten in 1990. Yes, I had got a NES a couple of months before for my 5th birthday and had seen my older half-brother play his 2600, but it's the first time I ever experienced a computer with a keyboard. I still play Oregon Trail every now and then on one of the Apple II emulator sites.

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Oregon Trail *nods* it was the first experience I ever had with a computer, in kindergarten in 1990. Yes, I had got a NES a couple of months before for my 5th birthday and had seen my older half-brother play his 2600, but it's the first time I ever experienced a computer with a keyboard. I still play Oregon Trail every now and then on one of the Apple II emulator sites.

Nice choice... I had thought the Atari had an official version, but there is only a public domain version written in BASIC. It's shocking that they never made an Atari version given the history Atari computers have with education. Wikipedia states the Apple II version came out in 1985 when support for the A8 was waning--I personally thought it was out much earlier, and I thought Sierra was behind it for some reason.

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Portal.

 

This one would be fairly easy, since all of the text could likely be pulled with a hex editor, very easily, if it's plaintext, and isn't packed, in some fashion. With all of the new Atari 8-Bit graphics advances for still-frame, animation, & storage, these days, it's point & click gui & storyline could be easily implemented, if not improved, in graphics quality, & perhaps storyline expansion packs.

 

It would be great to have this game on the Atari... used to play it a lot on my Amiga, it's very cool.

 

It would also be a good choice to port it to the Apple Newton Message Pad 2100, once it's reverse engineered.

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I always wanted Wizardy on the 8bit also but when I got a look at it via A2 emu it looks like a ton of work to create, build, and manage your party. Great back in the 80s when I had the patience and time to do so, not so much today.

 

Id like to see U5 and Prince of Persia also.

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Nice choice... I had thought the Atari had an official version, but there is only a public domain version written in BASIC. It's shocking that they never made an Atari version given the history Atari computers have with education. Wikipedia states the Apple II version came out in 1985 when support for the A8 was waning--I personally thought it was out much earlier, and I thought Sierra was behind it for some reason.

 

They probably meant the Apple //e debuted around that time [and the //c shortly thereafter]. That's about the time Apple bribed the California Legislature into providing them a massive tax write-off to provide each K-12 public school in California to receive 1 free Apple //e. That's how the Apple // became the educational computer standard in the US for close to 2 decades. MECC and other entities then primarily focused on creating educational software for the platform and practically nothing else.

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BILESTOAD

The complicated controls to operate each arm independent while attacking the other Warrior. Then the run to the "transporter" disc while fleeing with an arm hacked off. Speaking of that word Warrior, I think this game was inspired by the Cinematronics Vector arcade game.

 

Choplifter

This has been ported on many systems except for the unique aspect of the controls. On the Apple II, the ANALOG stick has to be pushed up slightly to maintain a hover. It could be "fixed" by adjusting the centering but this negates the flying aspect of the game. Only the 5200 comes close to the Apple due to not using digital sticks.

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They probably meant the Apple //e debuted around that time [and the //c shortly thereafter]. That's about the time Apple bribed the California Legislature into providing them a massive tax write-off to provide each K-12 public school in California to receive 1 free Apple //e. That's how the Apple // became the educational computer standard in the US for close to 2 decades. MECC and other entities then primarily focused on creating educational software for the platform and practically nothing else.

 

When I was in high school (2000-2003) they still used Apple II's to do attendance yet every room also had 4-20ish modern computers heh.

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Choplifter

This has been ported on many systems except for the unique aspect of the controls. On the Apple II, the ANALOG stick has to be pushed up slightly to maintain a hover. It could be "fixed" by adjusting the centering but this negates the flying aspect of the game. Only the 5200 comes close to the Apple due to not using digital sticks.

Doesn't the helicopter "sag" a little bit towards the ground when the stick is centered on the Atari? Can't check it right now but remember something like this.

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TSR's DUNGEON!

 

Fun board game which was converted to computer on the Apple II series, but sadly was never ported to any other computer platform. :(

 

I'd love to see this game on the Atari or Commodore for that matter.

Never knew this one existed. I love that game and my son and I have discussed trying to program it for various machines over the years but have never put much effort towards that. I'm going to have to try this on my Apple IIgs.

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