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HSC11 Round 23: "W & X" Wavy Navy & X:8


therealbountybob

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So you wanted to shoot something eh?

Dust of your paddles if you have a set, as two games support them (as well as keyboard and joystick) in the penultimate round of the season. We play the classic...

Wavy Navy

wavy_navy.png

...alongside the amazing looking modern shooter and winner of the abbuc software contest 2013...

X:8

x-8.png

...and then make your way calmly to the exit in... WHAT?! 26 exits ARRRGH :-o calmly to the exit in...

Way Out

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so fire up the Atari or set the emulator to stun and post some scores :D

 

Downloads/Info:

Wavy Navy - Use the full Disk/ATR version if you can Fandal - Atarimania

Play on Beginner [select /F3] for the menu, turn the sound on! [Option=Pause]

Scoring Full HSC points, beat darthkur's record of 13,170 for a bonus point

Bonus Challenges

Advanced 1pt for highest score plus 1pt for beating atariron82's record 8,220

Expert 1pt for highest score

The file version is easier as it's missing the helicopters but you can play this for a bonus challenge too if you wish or find the full game too hard. I had issues with the disk version on my NTSC machine: the ship didn't move on the waves!

 

X:8 - Atariage has download and feedback. Xuel's blog has video plus full details of the game. Look out for the "L" extra lives and "I" invincibility. [start /F2] to complete entry of your name on the high score table. Hints on Post #10

Scoring Full HSC points.

Bonus 2 points for competing the game (8 stages) or 1pt for highest wave reached.

Let's hope the final version of X:8 gets released one day soon :)

 

Way Out - Fandal - Atarimania [option /F4] to pick control method, then press letter of maze to play.

Scoring possibly 1pt per player, table decided by # of mazes completed. Play as many of the 26 levels as you wish, the more you complete the more you will score! Hints on Post #23

 

Paddles: Both W games support them so have a go if you have a set!

Emulator users try: Altirra - Input - Mouse - Paddle A (Port 1) then press F12 to toggle them on/off. Use left mouse button for fire to move forwards

 

Round now ends 2nd January 10am UK Time!

GAME ON :P

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I've played the games now so will add some more info to the first post and bonuses

 

Wavy Navy play on Beginner for the main game (select /F3]

beginner 1,960 (paddles)

advanced 2,030

expert 2,110

I'm not quite cooking.... yet

Way Out (also on paddles)

completed A.INTRO in 78 but got lost on B.NOVA

X:8 that level 4 is tough 46,210 got to the last bit.

 

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X:8

post-19705-0-38921300-1419102683_thumb.jpg

After getting stuck on level 4 for a while I got through to level 8: 107,060 :)

 

X:8 Hints - aggressively target each wave; there are frequent L extra life and I invincibility (and B bomb) powerups.

When you are invincible fly right into the suckers like in Vanguard - get to the right side to get past oncoming turrets etc

When you crash dive in to an on screen wave with the short period of invincibility

The turrets are very tricky, I seemed to do better being at the top and getting past very quickly - sometimes before they activate - look at the space then move into it (!)

And most importantly DO NOT COLLECT THAT PUNY LINE WEAPON!

For the attack waves positioning quickly is important, if they've gone by don't chase them

Usually the Turrets/Laser Gates etc are in multiples

 

X:8 is a Nice game, but I'm guessing it will be a bit too easy to complete for some. I have a later test demo of a 6 level version but the final version is still a work in progress :thumbsup:

:)

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Way Out - lost on maze B

You call that a map?! I've been all round and can't find the exit 1500+ on the timer . . . maybe I'm missing something I can hear a noise near the top right room... will check the manual. Think NOVA is particularly tricky had a go at the next one GARDEN which had some nice longer corridors...

 

Wavy Navy - took a more agressive stance:

Beginner 4,360 Gunner

Advanced 3,880 Crew Chief

Expert 2,790 Deck Hand

It's a bit like Galaxian where you can zap 'em or wait for them to fly for more points :)

 

p.s. Good X:8 score Bunsen :thumbsup:

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therealbountybob, on 22 Dec 2014 - 2:03 PM, said:

You call that a map?! I've been all round and can't find the exit 1500+ on the timer . . . maybe I'm missing something I can hear a noise near the top right room... will check the manual. Think NOVA is particularly tricky had a go at the next one GARDEN which had some nice longer corridors...

 

 

 

I had a longer game but started over again. ;)

 

 

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Some impressive scores coming in here :thumbsup:

 

Wavy Navy (Beginner) 5,940 Captain

more agressive strategy proably better as extra man each round and bonus points for lives remaining.

 

Anyone figured out the best Way Out yet :-o

 

tables soon...

 

Lots of points available guys and gals...

 

X:8
1st powersoft (p) 107,210 14pts*
2nd therealbountybob (p) 107,060 11pts
3rd Bunsen (p) 102,670 10pts
4th McKong (p) 65,700 9pts
5th Sikor (p) 62,280 8pts
6th roadrunner (n) 6,500 7pts

*includes 2pts for completing the game

 

Wavy Navy - Beginner
1st McKong (p) 13,750 12pts

2nd powersoft (p) 13,350 11pts
3rd Captain trbb ( 5,940 10pts
4th Cook Mrs. McKong (p) 4,260 9pts
5th Cook Sikor (p) 2,180 8pts
6th Galley Slave roadrunner 2,050 7pts

If anyone is using the easier file version (no helicopters) please let me know ;)

 

Bonus Challenges

Wavy Navy - Advanced
1st Defense Chief McKong 8,420 4pts

2nd Crew Chief trbb 3,880 3pts

 

Wavy Navy - Expert
1st Crew Chief McKong 4,660 4pts

2nd Deck Hand trbb 2,790 3pts

 

Bonus Game

Way Out (1pt for playing, +1pt per maze beaten. Best times may get points too!)
1st Sikor (p) 3pts Intro 39

2nd therealbountybob (p) 2pts Intro 78
3rd roadrunner (n) 1pt played (let me know if you beat Intro)

 

Y & Z Game suggestions welcome on the Play List :)

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Luckily good old Muffy St. Bernard left some Way Out hints on atarimania:

>>>
If the Cleptangle has stolen your map, go to a section of the maze with lots of dead ends. Then, when he arrives, follow him until he darts into a dead end, where he can be easily caught. Never bother chasing him down long corridors with no exits; he's faster than you. But if there are lots of exits around he often pauses briefly, allowing you to catch up.

Also, if he's following you around, turn and take a few steps towards him; he'll run away.

In a new maze, try to go all the way around the edge so you'll know the maze boundaries. Then start subdividing the different sections until you hear the "Wayout noise." Then you'll know where to focus (the comment that the exits are usually in the middle is false).

When wind is coming out of the Wayout exit I have no idea how to force my way through. This is a problem with at least "Spiral" and "Sanctum."

<<<

 

I had the wind problem on Intro :grin: but think collecting another Cleptangle (Celeptangle eh?) made it possible / or another route... I really must pay more attention :)

 

The (short) instructions are worth a read too, I knew those little dots were up to something :idea:

 

now where are my free glasses and compass - anyone got a set ? ;)

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