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I haven't seen one of these before...


BBWW

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did you read the english text at the bottom of the listing? It appears to allow the use of other joysticks on the intellivision. the dip switches select what button on the intellivision controller is pushed when you push the button on the JS, if you use SMS joystick you can assign two buttons.

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What's really interesting is that my very first "modern era" Intellivision lot came with a hobby project very much like that - except this was a big project box, with 2 inputs, DIP switches, and a rotary dial of some sort. I looked at the wiring briefly but couldn't make heads or tails out of it; obviously it was designed for button selection etc but it's WAY more complicated than this German thingy.

 

And this was on a system 1 - the guy had removed the controllers, mounted DB9 ports on the console, and plugs on the controllers. I still have all this stuff but the console's STIC now seems flaky. Some day I'll get around to tracing it all out to see what he had intended. I think part of the functionality might have been a very fancy Y-adaptor so that he could use a joystick and keypad in tandem - maybe he didn't realize you can usually use the P2 keypad.

 

I've owned this thing for close to 15 years now and never really checked it out. The stock console is "good enough" for my tastes.

 

Also not to shit on someone's time and obvious hard work, but that is WAY expensive for what it does.

Edited by freeweed
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What's really interesting is that my very first "modern era" Intellivision lot came with a hobby project very much like that - except this was a big project box, with 2 inputs, DIP switches, and a rotary dial of some sort. I looked at the wiring briefly but couldn't make heads or tails out of it; obviously it was designed for button selection etc but it's WAY more complicated than this German thingy.

 

And this was on a system 1 - the guy had removed the controllers, mounted DB9 ports on the console, and plugs on the controllers. I still have all this stuff but the console's STIC now seems flaky. Some day I'll get around to tracing it all out to see what he had intended. I think part of the functionality might have been a very fancy Y-adaptor so that he could use a joystick and keypad in tandem - maybe he didn't realize you can usually use the P2 keypad.

 

I've owned this thing for close to 15 years now and never really checked it out. The stock console is "good enough" for my tastes.

 

Also not to shit on someone's time and obvious hard work, but that is WAY expensive for what it does.

my ultimate intv flashback does that thanks to the ultimate pc interface. :)
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I've built an Intv controller myself, and I've looked at the pic of this thingy multiple times now. The problem with building an Intv adapter is getting diagonals to work. You must change the logic of an 8 way stick in order to get diagonals. If you don't then the stick is NOT simply 4 way, but you get "some" of the diagonal directions in the NNW or SSE categories.

 

My guess is that if you used this thing for any game that read 8 or more directions that it would be extremely frustrating. Hence the OPs comment that it would be good for 4-way stuff. Of course in that case, the button selection is (usually) irrelevant.

 

 

 

Also

 

 

 

 

 

 

 

Rev's Vagina

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I've built an Intv controller myself, and I've looked at the pic of this thingy multiple times now. The problem with building an Intv adapter is getting diagonals to work. You must change the logic of an 8 way stick in order to get diagonals. If you don't then the stick is NOT simply 4 way, but you get "some" of the diagonal directions in the NNW or SSE categories.

 

My guess is that if you used this thing for any game that read 8 or more directions that it would be extremely frustrating. Hence the OPs comment that it would be good for 4-way stuff. Of course in that case, the button selection is (usually) irrelevant.

 

Yeah, to encode proper diagonals, you need to pull down what I call the 'corner' bit in my code. (bit 4) I call it 'corner' because it gets set in each of the four corners.

 

My crappy bit-to-position diagram for reference:

 

intv_pad.png

 

For 8-way inputs, you end up with a table something like this:

.

Dir      43210
---      -----
S        00001
SE       10011
E        00010
NE       10110
N        00100
NW       11100
W        01000
SW       11001

.

And actually, it's the inverse of that, since the Intellivision controllers are pulldowns:

.

Dir      43210
---      -----
S        11110
SE       01100
E        11101
NE       01001
N        11011
NW       00011
W        10111
SW       00110

.

The second table should just be an inverse of the first; if it isn't, trust the first table.

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