Jump to content

Photo

So, I was playing around with some binaries today....


78 replies to this topic

#26 108 Stars OFFLINE  

108 Stars

    River Patroller

  • 2,275 posts
  • Location:Frankfurt, Germany

Posted Sun Jan 4, 2015 1:19 PM

I hate it. From the bottom of my heart. You gotta like trial & error for this, there is no chance to master it with good reaction.^^

I started with updated graphics for the Mega Drive port years back, but gave up on it. It's cool to see homebrew on the Jag, every effort is welcome... but I still just hate the game.^^



#27 Der Luchs OFFLINE  

Der Luchs

    Dragonstomper

  • 854 posts
  • Location:Germany

Posted Sun Jan 4, 2015 1:30 PM

Great job :-)

#28 ggn OFFLINE  

ggn

    Stargunner

  • 1,357 posts
  • Location:Athens, Greece

Posted Sun Jan 4, 2015 2:46 PM

I hate it. From the bottom of my heart. You gotta like trial & error for this, there is no chance to master it with good reaction.^^
I started with updated graphics for the Mega Drive port years back, but gave up on it. It's cool to see homebrew on the Jag, every effort is welcome... but I still just hate the game.^^


"Welcome to 80s gaming" :P

[EDIT]Updated graphics? Where[/EDIT]

Edited by ggn, Sun Jan 4, 2015 2:48 PM.


#29 CyranoJ OFFLINE  

CyranoJ

    Quadrunner

  • Topic Starter
  • 5,323 posts
  • RAPTOR in LOCAL
  • Location:Adelaide, SA

Posted Sun Jan 4, 2015 3:25 PM

I hate it. From the bottom of my heart. You gotta like trial & error for this, there is no chance to master it with good reaction.^^

I started with updated graphics for the Mega Drive port years back, but gave up on it. It's cool to see homebrew on the Jag, every effort is welcome... but I still just hate the game.^^

 

Go buy a Nintendo if you want to be pampered and gently prodded toward the end of a game without having to think or be in danger at any point along the way ;D



#30 omf OFFLINE  

omf

    Dragonstomper

  • 773 posts

Posted Sun Jan 4, 2015 3:37 PM

nice!

 

i dont think i have ever really played this t great length so now might be that time.

 

hopfully you can sort out the music soon :)



#31 CyranoJ OFFLINE  

CyranoJ

    Quadrunner

  • Topic Starter
  • 5,323 posts
  • RAPTOR in LOCAL
  • Location:Adelaide, SA

Posted Sun Jan 4, 2015 3:50 PM

nice!

 

i dont think i have ever really played this t great length so now might be that time.

 

hopfully you can sort out the music soon :)

 

Yeah, the next version will be a ROM, and have the music, and the trainer options from Andy The Arfling (to help all those nanny-state Nintendo hand-holding pansies get to the end)


Edited by CyranoJ, Sun Jan 4, 2015 3:55 PM.


#32 JagChris ONLINE  

JagChris

    River Patroller

  • 3,463 posts
  • Location:Oregon

Posted Sun Jan 4, 2015 4:44 PM

You are definitely a hard worker CJ. Thumbs up! 



#33 CyranoJ OFFLINE  

CyranoJ

    Quadrunner

  • Topic Starter
  • 5,323 posts
  • RAPTOR in LOCAL
  • Location:Adelaide, SA

Posted Sun Jan 4, 2015 5:26 PM

You are definitely a hard worker CJ. Thumbs up! 

 

Thanks!

 

Rick II next, or maybe Gauntlet II.  Something with a II anyway.

 

*Note: Gauntlet II will take quite a bit of work, don't expect that done in 5 hours ;)



#34 save2600 ONLINE  

save2600

    Quadrunner

  • 15,129 posts
  • Location:Wisconsin

Posted Sun Jan 4, 2015 5:28 PM

Might kill the original "feel" of the game, but could a better control scheme be implemented (easily) for jumping and firing? 



#35 CyranoJ OFFLINE  

CyranoJ

    Quadrunner

  • Topic Starter
  • 5,323 posts
  • RAPTOR in LOCAL
  • Location:Adelaide, SA

Posted Sun Jan 4, 2015 5:36 PM

Might kill the original "feel" of the game, but could a better control scheme be implemented (easily) for jumping and firing? 

 

I can look at this, we do have 3 buttons now :)



#36 travistouchdown OFFLINE  

travistouchdown

    River Patroller

  • 4,192 posts
  • Do the math!
  • Location:Burlington, Vermont

Posted Sun Jan 4, 2015 10:05 PM

I had a lot of fun playing this tonight.  How do you tell when the level ends, the chime noise?  I think the Jag needs more platformers so really happy to have this added to the library.  My only trouble was with shooting bullets, which didn't seem to want to cooperate, whereas I could lay a stick of dynamite every time.

 

Awesome and thanks again!



#37 omf OFFLINE  

omf

    Dragonstomper

  • 773 posts

Posted Mon Jan 5, 2015 3:09 AM

not sure if its the same on the actual ST version but when you are at the place indicated in the picture you die when that enemy reaches you even though he does not touch you as I can see?

 

does this happen on the original or is this just the jag being annoying / broken ?

 

Attached Thumbnails

  • Capture.PNG


#38 CyranoJ OFFLINE  

CyranoJ

    Quadrunner

  • Topic Starter
  • 5,323 posts
  • RAPTOR in LOCAL
  • Location:Adelaide, SA

Posted Mon Jan 5, 2015 3:30 AM

Its identical to the ST one because it is the ST one ;)

 

 ricky.png

 

Don't kick his hair ;)


Edited by CyranoJ, Mon Jan 5, 2015 3:41 AM.


#39 ggn OFFLINE  

ggn

    Stargunner

  • 1,357 posts
  • Location:Athens, Greece

Posted Mon Jan 5, 2015 4:24 AM

not sure if its the same on the actual ST version but when you are at the place indicated in the picture you die when that enemy reaches you even though he does not touch you as I can see?
 
does this happen on the original or is this just the jag being annoying / broken ?

"Welcome to 80s gaming" :P



#40 Der Luchs OFFLINE  

Der Luchs

    Dragonstomper

  • 854 posts
  • Location:Germany

Posted Mon Jan 5, 2015 5:26 AM

Gauntlet II, please :-)

#41 Thorsten GŁnther OFFLINE  

Thorsten GŁnther

    Stargunner

  • 1,146 posts
  • Location:Wedel, Germany

Posted Mon Jan 5, 2015 5:58 AM

+1, with Team Tap support!


Edited by Thorsten GŁnther, Mon Jan 5, 2015 6:02 AM.


#42 CyranoJ OFFLINE  

CyranoJ

    Quadrunner

  • Topic Starter
  • 5,323 posts
  • RAPTOR in LOCAL
  • Location:Adelaide, SA

Posted Mon Jan 5, 2015 6:38 AM

I was going to post a new ROM tonight, but it's not quite where I want it to be, and it's getting late.

 

I've...

 

Added the music

Got all SFX working

Added the palette fade routines (so the titles/scores/game fades in and out instead of jump cutting)

 

This is now a 4mb ROM.

 

Hopefully tomorrow I'll add the trainer to the start, and then it'll be done.



#43 travistouchdown OFFLINE  

travistouchdown

    River Patroller

  • 4,192 posts
  • Do the math!
  • Location:Burlington, Vermont

Posted Mon Jan 5, 2015 8:27 AM

I was going to post a new ROM tonight, but it's not quite where I want it to be, and it's getting late.

 

I've...

 

Added the music

Got all SFX working

Added the palette fade routines (so the titles/scores/game fades in and out instead of jump cutting)

 

This is now a 4mb ROM.

 

Hopefully tomorrow I'll add the trainer to the start, and then it'll be done.

 

Awesome! Looking forward to playing more of this tonight.  Music will add a lot to the game.  Any attempts made to separate jump/shoot?  



#44 CyranoJ OFFLINE  

CyranoJ

    Quadrunner

  • Topic Starter
  • 5,323 posts
  • RAPTOR in LOCAL
  • Location:Adelaide, SA

Posted Mon Jan 5, 2015 4:48 PM

 

Any attempts made to separate jump/shoot?  

 

Should just be a case or on [button] OR [up|fire] / OR [down|fire] in the keyboard intercept routine.  Unless the game does something nasty like waits for button hold. We'll see.



#45 walter_J64bit OFFLINE  

walter_J64bit

    Quadrunner

  • 5,141 posts
  • Location:Goldsboro NC

Posted Mon Jan 5, 2015 7:37 PM

Keep this up we could see Chips Challenge on the Jag.

#46 travistouchdown OFFLINE  

travistouchdown

    River Patroller

  • 4,192 posts
  • Do the math!
  • Location:Burlington, Vermont

Posted Mon Jan 5, 2015 8:30 PM

Lemmings is also on the ST and one of the better classics worth porting imo. 120 levels wouldn't take that long right CJ? ;)

#47 CyranoJ OFFLINE  

CyranoJ

    Quadrunner

  • Topic Starter
  • 5,323 posts
  • RAPTOR in LOCAL
  • Location:Adelaide, SA

Posted Mon Jan 5, 2015 8:55 PM

Lemmings isn't going to happen.  I've seen what the code is like, and its not pretty.  

 

There's no point requesting stuff - this isn't emulation, it isn't a case of just passing an ST binary to an 'emulator wrapper' and 'instant magic' - there is quite a bit of poking around required to get these to run.


Edited by CyranoJ, Mon Jan 5, 2015 9:00 PM.


#48 CyranoJ OFFLINE  

CyranoJ

    Quadrunner

  • Topic Starter
  • 5,323 posts
  • RAPTOR in LOCAL
  • Location:Adelaide, SA

Posted Tue Jan 6, 2015 2:44 AM

OK, here you are:

 

Contains:

 

All music

All sound effects

Screen fades

Splash screen

In-Game trainer options

A/B/C - Bomb/Jump/Gun

PAL/NTSC

 

4mb ROM.

 

titles.png

 

Attached File  rick_dan.rom   4MB   183 downloads

 

 



#49 108 Stars OFFLINE  

108 Stars

    River Patroller

  • 2,275 posts
  • Location:Frankfurt, Germany

Posted Tue Jan 6, 2015 3:36 AM

"Welcome to 80s gaming" :P

[EDIT]Updated graphics? Where[/EDIT]

 

Gave up on them, as the coder did not want to change the game again, but would have preferred work on Dangerous Xmas instead. That one was a GBA Port, so the MD version would be downscaled, which I wasn't half as interested in as in upgrading a game.

 

A shame in hindsight, as Rick MD was an ST port. So I could have sent the stuff to CJ now had I finished it. It was basically just touching up the visuals for a color maxof 64 at once instead of 16, which does make a big difference on a 320x240 screen. Rick actually has pretty nice graphics, suffring only from the reuse of colors for different purposes.

 

Yeah, the next version will be a ROM, and have the music, and the trainer options from Andy The Arfling (to help all those nanny-state Nintendo hand-holding pansies get to the end)

Take that back!

I'm a SEGA hand-holding pansy!



#50 lotek_style OFFLINE  

lotek_style

    Moonsweeper

  • 265 posts
  • Location:www.tscc.de

Posted Tue Jan 6, 2015 7:19 AM

Thanks for the effort!






0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users