Jump to content

Photo

In the words of Homer J Simpson.... DoH!


58 replies to this topic

#1 CyranoJ OFFLINE  

CyranoJ

    River Patroller

  • 4,645 posts
  • RAPTOR in LOCAL
  • Location:Adelaide, SA

Posted Wed Jan 14, 2015 2:08 AM

Hrm....

 

I think this one might need some rotary loving?

 

D0H1.png DoH2.png DoH3.png DoH4.png

 

Attached File  DoH.ABS   352.55KB   155 downloads

 

Completely unplayable at the moment, no input hooked up. But you can watch the intro animation and ze baddies bounce around!


Edited by CyranoJ, Wed Jan 14, 2015 2:12 AM.


#2 ovalbugmann OFFLINE  

ovalbugmann

    River Patroller

  • 2,436 posts
  • Location:Phoenix, Arizona

Posted Wed Jan 14, 2015 2:52 AM

Cool ;) Thanks and it's interesting to be able to run these programs in various stages of conversion- much appreciated. :)

#3 Austin OFFLINE  

Austin

    Quadrunner

  • 11,721 posts
  • Location:Fairfax, VA

Posted Wed Jan 14, 2015 4:04 AM

Hell yes! Nicely done as usual.



#4 doctorclu OFFLINE  

doctorclu

    ******Blue Max****** *****Class 4***** **Moon Master**

  • 6,979 posts
  • Captain - Class 2
  • Location:Dallas, TX - U.S.A.

Posted Sat Jan 17, 2015 1:55 AM

DoH indeed!   I played this for hours on the Mac.



#5 sh3-rg OFFLINE  

sh3-rg

    River Patroller

  • 3,267 posts
  • doge + tie = dothemath
  • Location:BOLTON, England

Posted Sat Jan 17, 2015 2:23 AM

Maybe now Frontier is playable CJ can work on this one? This and Buggy Boy would be the ones to convince me to set up a Jaguar, really not interested in all that jerky 3d stuff, these are two of my all time ST favourites.

Mouse and rotary, please!

#6 CyranoJ OFFLINE  

CyranoJ

    River Patroller

  • Topic Starter
  • 4,645 posts
  • RAPTOR in LOCAL
  • Location:Adelaide, SA

Posted Sat Jan 17, 2015 3:05 AM

Oh, go on then. Seeing as you drew some Rebooteroids pixels. Throw the dog a bone....

 

Just jagpad for now... will investigate proper rotary controls for this.

 

Attached File  DoH.ABS   352.52KB   211 downloads

 

 



#7 sh3-rg OFFLINE  

sh3-rg

    River Patroller

  • 3,267 posts
  • doge + tie = dothemath
  • Location:BOLTON, England

Posted Sat Jan 17, 2015 4:56 AM

Is this the part where I request it to not run away with itself and please observe the ST's screen update timing?

 

rogermurtaugh.png


Edited by sh3-rg, Sat Jan 17, 2015 4:56 AM.


#8 sh3-rg OFFLINE  

sh3-rg

    River Patroller

  • 3,267 posts
  • doge + tie = dothemath
  • Location:BOLTON, England

Posted Sat Jan 17, 2015 6:12 AM

OK, I have a Jaguar set up. Tried at 50Hz and it runs at the correct speed. It's still a little tricky to control with d-pad vs the original with a mouse, but it's not impossible. Most painful thing is no fire button :P

 

At 60Hz obviously it plays too fast.

 

There's also corruption on-screen in menus etc. on hardware but that's likely down to the game running too fast in those parts. Happens in both 50 and 60.

 

This could genuinely be one of the Jaguar's best games if it ends up being finished, love it!



#9 CyranoJ OFFLINE  

CyranoJ

    River Patroller

  • Topic Starter
  • 4,645 posts
  • RAPTOR in LOCAL
  • Location:Adelaide, SA

Posted Sat Jan 17, 2015 6:49 AM

Stuck in a v-sync, and added fire.

 

 

Attached Files

  • Attached File  DoH.ABS   352.55KB   137 downloads


#10 82-T/A OFFLINE  

82-T/A

    River Patroller

  • 3,333 posts
  • Location:Texas

Posted Sat Jan 17, 2015 7:24 AM

Definitely cool... but Impulse-X basically gives you this game already on cart for the Jaguar... w/ Rotary support.



#11 CyranoJ OFFLINE  

CyranoJ

    River Patroller

  • Topic Starter
  • 4,645 posts
  • RAPTOR in LOCAL
  • Location:Adelaide, SA

Posted Sat Jan 17, 2015 8:01 AM

Definitely cool... but Impulse-X basically gives you this game already on cart for the Jaguar... w/ Rotary support.

 

1. I don't have Impulse-X

2. Impulse-X *isn't Arkanoid*

3. Ark-a-fkn-oid!

 

Anyway, Rotaries!

 

 

Attached File  DoH-Rotaries.ABS   353.84KB   217 downloads


Edited by CyranoJ, Sat Jan 17, 2015 8:03 AM.


#12 save2600 OFFLINE  

save2600

    Quadrunner

  • 13,896 posts
  • Location:Wisconsin

Posted Sat Jan 17, 2015 8:03 AM

 

And?

 

Anyway, Rotaries!

 

 

attachicon.gifDoH-Rotaries.ABS

 

And now we can all sell our copies of Impulse-X for 4x what we paid and play DoH!  Thanks CJ!   :rolling:

 

</kidding>



#13 CyranoJ OFFLINE  

CyranoJ

    River Patroller

  • Topic Starter
  • 4,645 posts
  • RAPTOR in LOCAL
  • Location:Adelaide, SA

Posted Sat Jan 17, 2015 8:06 AM

Maybe I should stop posting for a while... the Jaguar forum isn't used to this kind of pace.



#14 Shamus ONLINE  

Shamus

    Dragonstomper

  • 601 posts
  • Moo, er, Roar!
  • Location:Ur-th

Posted Sat Jan 17, 2015 8:11 AM

Definitely cool... but Impulse-X basically gives you this game already on cart for the Jaguar... w/ Rotary support.

That would be fine except for the fact that 1) rotary control on Impulse X is a joke, 2) collision detection in Impulse X is a joke, and 3) Impulse X is expensive.

Other than that, yeah, completely agree! :P

#15 CyranoJ OFFLINE  

CyranoJ

    River Patroller

  • Topic Starter
  • 4,645 posts
  • RAPTOR in LOCAL
  • Location:Adelaide, SA

Posted Sat Jan 17, 2015 8:12 AM

Well, to be fair - rotary control in DoH is a joke too (at the moment) ;)



#16 sh3-rg OFFLINE  

sh3-rg

    River Patroller

  • 3,267 posts
  • doge + tie = dothemath
  • Location:BOLTON, England

Posted Sat Jan 17, 2015 9:23 AM

rotary control in DoH is a joke too (at the moment) ;)

 

+1, it's a combination of over-sensitive and sluggish depending on how it feels. Can't play that yet, mouse please!

 

 

That would be fine except for the fact that 1) rotary control on Impulse X is a joke, 2) collision detection in Impulse X is a joke, and 3) Impulse X is expensive.
 

 

1. It's not smooth and analogue-feeling, the mouse/trackball is a much better option for Impulse, even the guys who made the Falcon original it is ported from (not the ST Impact that inspired it) said mouse FTW.

2. There are peculiarities with diagonals, it's not something that's unique to Impulse as I've seen it before in old breakout games. It feels like one of those problems where you scratch your head for a while unable to think how to right it and end up massively over-engineering a solution that never really works, then suddenly picard the forehead once you see what escaped you.

3. Compared to free, infinitely, but the CD is reasonable and carts are never cheap.


Edited by sh3-rg, Sat Jan 17, 2015 9:45 AM.


#17 save2600 OFFLINE  

save2600

    Quadrunner

  • 13,896 posts
  • Location:Wisconsin

Posted Sat Jan 17, 2015 9:47 AM

That would be fine except for the fact that 1) rotary control on Impulse X is a joke,

 

Phew, thought it was just me being "anal" again!  :rolling:

 

There *is* something funky going on that way. Wouldn't call it a complete joke, but your paddle doesn't feel or behave 'right'.

 

Man, do have to say... if there can ever be a JagCD compilation disc, packed to the brim with ST/Amiga conversions and a nice front end to select games - I'd be in hog heaven!  :lol:



#18 remowilliams OFFLINE  

remowilliams

    Quadrunner

  • 10,152 posts
  • Location:Detonation Boulevard

Posted Sat Jan 17, 2015 9:59 AM

There *is* something funky going on that way. Wouldn't call it a complete joke, but your paddle doesn't feel or behave 'right'.

 

Neither the paddle or the ball behave properly in ImpulseX, which is sort of a problem for a paddle and ball game...



#19 82-T/A OFFLINE  

82-T/A

    River Patroller

  • 3,333 posts
  • Location:Texas

Posted Sat Jan 17, 2015 11:23 AM

Maybe I should stop posting for a while... the Jaguar forum isn't used to this kind of pace.

 

 

Ok, let me take a step back here, apologize, and re-clarify. By NO MEANS would I even begin to discourage anyone from developing on the jaguar, at all. Second, I love Arkanoid... hands down, it was one of my favorite games growing up. So please don't misunderstand what I'm saying... Jaguar development, and Arkanoid are both awesome. I guess what I was REALLY trying to say is... I wish more people would convert or develop more games for the Jaguar that aren't already like dozens of other games that we already have. Case in point... Blackout, seems like a cool game, lots of cool music, but it's like at least a half-dozen other graphically pleasing puzzle games on the Jaguar, like Flip-Out, etc. Impulse-X was AWESOME in that we had NOTHING like that on the Jaguar except Breakout 2000 (which failed in the Arkanoid realm of games). Some of the new homebrews like Downfall+ are relatively simple, but aesthetically and acoustically pleasing... so awesome! All the Songbird games are awesome too... three versions of Protector, which is already a duplicate of Defender 2000 for the most part... yeah... don't get me wrong, I bought and love them all.

 

But I guess if I was ruler of the world (or the fastest, superest programmer in all the land that knew every language), I would do several conversions of games to the Jaguar that I believe would provide more balance / depth to the library. (posted below)
 

 

That would be fine except for the fact that 1) rotary control on Impulse X is a joke, 2) collision detection in Impulse X is a joke, and 3) Impulse X is expensive.

Other than that, yeah, completely agree! :P

 

 

Impulse-X is awesome... I have a Jaguar rotary controller... forget who I bought it from... Python, something like that? I don't remember... named after a snake or something, but it's awesome. I find the controls on Impulse-X to be excellent. I've not had any issues with collision detection either. But yes, it is definitely expensive... but they do sell the CD version at less than half the price of the cartridge version.

 

 

 

 

 

---- TEAR LINE ----

 

So here are some games that I would LOVE to see on the Jaguar, but again... I apologize if I came off sounding like someone who was complaining. I see the talent being used and think it's awesome... but if I was ruler of the world, here are some games I would love to see ported that I think could be easily console-based, fairly compatible with the power / speed of the Jaguar, and would have playability:

 

 

Realms (for Atari ST)

 

 

 

 

Space Crusade (for Atari ST)

 

 

 

 

Adventures of Willy Beamish

 

 

 

 

Just to name a couple of totally random ones.



#20 Lynxpro OFFLINE  

Lynxpro

    River Patroller

  • 3,262 posts
  • Location:Sacramento, CA

Posted Sat Jan 17, 2015 2:31 PM

Oh, go on then. Seeing as you drew some Rebooteroids pixels. Throw the dog a bone....

 

Just jagpad for now... will investigate proper rotary controls for this.

 

attachicon.gifDoH.ABS

 

 

 

Ask Minter via Twitter if you can use his rotary controller code from Tempest 2000. He'd probably go for it as long as you threw in a "Special Thanks to Jeff Minter" credit.



#21 CyranoJ OFFLINE  

CyranoJ

    River Patroller

  • Topic Starter
  • 4,645 posts
  • RAPTOR in LOCAL
  • Location:Adelaide, SA

Posted Sat Jan 17, 2015 4:08 PM

 

Ask Minter via Twitter if you can use his rotary controller code from Tempest 2000. He'd probably go for it as long as you threw in a "Special Thanks to Jeff Minter" credit.

 

Why? I think I'll use mine from Kobayashi Maru, Downfall+ or Rebooteroids, thanks.....



#22 Lynxpro OFFLINE  

Lynxpro

    River Patroller

  • 3,262 posts
  • Location:Sacramento, CA

Posted Sat Jan 17, 2015 6:58 PM

 

Why? I think I'll use mine from Kobayashi Maru, Downfall+ or Rebooteroids, thanks.....

 

Didn't mean to offend. I wasn't aware there was such code on those games. Excuse me, your games.



#23 CyranoJ OFFLINE  

CyranoJ

    River Patroller

  • Topic Starter
  • 4,645 posts
  • RAPTOR in LOCAL
  • Location:Adelaide, SA

Posted Sat Jan 17, 2015 8:38 PM

No offence ;)

 

This is all too much fun to get bogged down in nitpicking 'Jaguar forum' drama - just go with the flow and enjoy the games ;)

 

Or, don't bother, and sit in the corner sulking at the 16 bit ports.

 

Either way, I DON'T CARE, because I'M HAVING FUN.

 

:D


Edited by CyranoJ, Sat Jan 17, 2015 8:39 PM.


#24 82-T/A OFFLINE  

82-T/A

    River Patroller

  • 3,333 posts
  • Location:Texas

Posted Sat Jan 17, 2015 9:11 PM

No offence ;)

 

This is all too much fun to get bogged down in nitpicking 'Jaguar forum' drama - just go with the flow and enjoy the games ;)

 

Or, don't bother, and sit in the corner sulking at the 16 bit ports.

 

Either way, I DON'T CARE, because I'M HAVING FUN.

 

:D

 

 

Let's talk about BattleSphere and Gorf...



#25 82-T/A OFFLINE  

82-T/A

    River Patroller

  • 3,333 posts
  • Location:Texas

Posted Sun Jan 18, 2015 9:59 AM

I noticed you're releasing a lot of game images for the Jaguar that I can use on the Skunk. What is it that you're doing. Do you have the source code for these games, or have you simply written a wrapper or something? I know the game looks horrible, but I would LOVE to have those first two games on the Jaguar... particularly Realms. Is this something I can do myself? I've never really done game development, only business applications (C++ / C# / whatever).




0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users