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In the words of Homer J Simpson.... DoH!


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#51 CyranoJ OFFLINE  

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Posted Mon Feb 9, 2015 2:07 PM

OK, try this one..

 

1/3 on the numpad to change spinner sensitivity

 

Attached File  DoH.ABS   353.88KB   155 downloads



#52 walter_J64bit OFFLINE  

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Posted Wed Feb 11, 2015 6:27 AM

DOH doesn't like the clicking spinner, I can't move at all! most I can do is tiny movement only. :(



#53 sh3-rg OFFLINE  

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Posted Wed Feb 11, 2015 9:55 AM

OK, try this one..
 
1/3 on the numpad to change spinner sensitivity


Ummmm... all I seem to be able to do with that is make it less responsive, not more.

#54 doctorclu OFFLINE  

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Posted Mon Feb 23, 2015 3:54 AM

It's good, spinner control is sublime, locked to 50/60Hz as the original - excellent... but... can we have spinner fine-tune on the keypad or something? I'm not 100% happy with the speed of the bat movement with the CR.

 

Seems the rotary was working with before the fine tuning option was added.  I tried that one and might be the rotary type I have (which works best at around 1 or 2 on Kobiashi Maru) but barely clicks along.

 

Will try the previous rotary and the jagpad version.



#55 doctorclu OFFLINE  

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Posted Mon Feb 23, 2015 4:39 AM

Let's see the low rotary version was spot on but not QUITE fast enough.

The medium rotary version was too fast and jittery.

The Jag Pad version was basically spot on for D-Pad, but I version didn't get the refinements of things like the opening screen like the later rotary versions got.

 

But cool.  Almost made it past the first level with the Jag-pad version.



#56 sh3-rg OFFLINE  

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Posted Mon Feb 23, 2015 5:55 AM

Let's see the low rotary version was spot on but not QUITE fast enough.
The medium rotary version was too fast and jittery.
The Jag Pad version was basically spot on for D-Pad, but I version didn't get the refinements of things like the opening screen like the later rotary versions got.
 
But cool.  Almost made it past the first level with the Jag-pad version.


Remember, Doc, some of those older versions were running way too fast. The game was designed to run at 50Hz, if you're using the older builds they'll be too fast for a start. Add in 60Hz refresh and it becomes sort of unplayable, at least not the fun it should be.

#57 PeterG OFFLINE  

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Posted Mon Feb 23, 2015 11:42 AM

I tried the last version here (usually the most refined and also with the option to change sensibility here) but Ï found out, that it would not want to work with my rotary (nick persjin rotary). I could not move the paddle to the left and to the right it would move but not how it should. I tries keypad 1 and 3 but it would not change anything about the odd behaviour. Just for the information, the rotary worked flawless with tempest. Will have to try Kobayashi Mary one of these days.

#58 sh3-rg OFFLINE  

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Posted Mon Feb 23, 2015 12:57 PM

Already reported these issues with that latest build but it seems he's busy with other things right now (IK+!). On the D-Bug site he has it listed as playable, not completed, so hopefully he can come back to it soon.



#59 PeterG OFFLINE  

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Posted Mon Feb 23, 2015 4:26 PM

Yeah that is just fine for me just thought I would share my experience. And anyway I would take IK+ over arkanoid anyday.:-) (Have some very nice memories with international karate. A neigbhour came over with his IK disk for our Commodore 64 and then when he left, we would leave the machine running so we could play the game on for hours. Haha never occured to me as a kid, that we could copy the game maybe or something but that was special. ;-))






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