PeBo Posted January 17, 2015 Share Posted January 17, 2015 (edited) I know they have a fan base, and yes they are great games by virtue of the fact that they are ports of games that were already great to start with, but are they truly good ports? I remember when I bought them originally I was pretty dissappointed with most of them. From the single voice music in most, the missing cut scenes in Ms Pacman (c'mon, wouldn't have taken that much extra memory, the sprites were already defined, and simply appear on a blank background!), to the gawd-awful computer cars in Pole Position*, the entire collection seems rushed and half-finished. I'd visit friends with the Atari 800 versions, and they were infinitely more polished. Not to slam them all, I will say I LOVE TI Shamus (but I'd love any version of Shamus), TI Moon Patrol is among my favorite non-arcade versions, and even with the missing bits, PacMan and Ms Pacman are visually stunning renditions. You can't screw up Dig Dug, and Centipede is VERY good, but Jungle Hunt is easily one of the worst ports I've seen of any game on the TI (beat out by a hair by Sega's Congo Bongo). Other companies created some truly stunning ports for the TI...Imagic's Super Demon Attack outshines most other versions, as does Sierra's Jawbreaker, and Q*bert and Frogger hold their own easily beside the competition, so what happened with Atarisoft? I know that Atari had nothing to do with the programming of the Atarisoft line, but it is sad that we ended up with poor-man's version of most of these games despite the Atari name on the box. Maybe it's time for Rasmus to revisit a few of them with his magic???? So any favorites? Major dissapointments??? *(and yes, despite the crappy computer car rendering, Pole Position is still a very fun version to play) btw does Joust actually exist?....can't remember for certain. Edited January 17, 2015 by PeBo 3 Quote Link to comment Share on other sites More sharing options...
+save2600 Posted January 17, 2015 Share Posted January 17, 2015 Huh? Jungle Hunt and Congo Bongo are bad? News to me! Congo Bongo was a fav of mine back in the day. Was always a quirky game with some tough jumps and timing, but I've always chalked that up to the isometric view. Great game and excellent Donkey Kong variant otherwise. Atarisoft Donkey Kong is incredible too. Missing springs aside, consider it one of the best conversions among all game systems and computers actually. Not a fan of the oversized and single colored sprites in Dig Dug, but it's still a good game - for the TI. Haven't played Pole Position much - and probably for a reason. Not a big fan of early racers on computers. Picnic Paranoia is an abysmal concept to me for an Atarisoft game. While I can sometimes "forgive" first party software for doing something similar to a BASIC character graphic thing (Chisholm Trail, Tombstone City), expect much better out of Atari or any other 3rd party. Both Pac-man's are excellent, albeit a little slow starting at first. Don't press the fire button thinking you'll speed up though, as there's another undesirable effect! Love Moon Patrol, despite goofy player/missile detection that doesn't really detract. Stuff like that just "feels" more like a computer conversion than a similar game on a console. Centipede is absolutely amazing. Again, consider this among the best of the best when it comes to home conversions. Might be my all time favorite version actually. Defender is good, not as choppy as most home conversions. Probably a better game overall than Protector II, but haven't played either in a while. Always seem to crash into things in Protector. To answer the question of whether or not Atarisoft releases are "all that" - the answer is a resounding YES! Would have been nice had Joust and Robotron been released though. 3 Quote Link to comment Share on other sites More sharing options...
conmee Posted January 17, 2015 Share Posted January 17, 2015 I mainly played Tron, Joust, Donkey Kong, Pole Position, Jungle Hunt, and a few other arcade games, so I was thrilled when some of those titles came out for my beloved TI. I felt they were a good enough approximation of the real thing that I could get a gaming fix at home before heading to 7-11 (when Big Gulps topped out at 32oz) to play the real deal. Tron and Joust were my favorites and had high hopes for at least Joust to be released but don't recall ever seeing Joust on the TI. I believe I first played Joust at home on an Atari 800XL. Agree with save2600 that these games for TI were indeed "all that." After playing the TI "knockoffs" like Munchman, or playing the admirable but homegrown 99'er magazine programs, it was just cool to me to have some "brand name" titles straight from the arcade to play at home. I just loaded up Pole Position on the TI after playing Grand Turismo on the PlayStation, and the blocky graphics and simplistic sound are kind of endearing now. Or maybe I'm just still reminiscing about childhood, and after a couple more laps I'll be back on the PlayStation. 1 Quote Link to comment Share on other sites More sharing options...
kl99 Posted January 17, 2015 Share Posted January 17, 2015 I guess the rush to get a game out to meet business deadlines has lead and still leads to a lot of compromises if you program for commercial reasons. In addition all cartridges extensions in terms of additional rom/grom/ram/battery to allow additional features meant increasing production costs. If you don't program for profit, you can invest endless time on trying out unusual paths to tighten up code, squeeze out more of the same hardware, figure out all you can on undocumented hardware features. When running a business you can not do that. As being a programmer in my job myself, my efforts are sometimes cut from business to meet deadlines. And then you have to implement a not-so-perfect/not-so-generic/not-so-thoughtthrough/dirty/ugly solution instead of the desired ideal one which costs more ressources to implement. Even if you show that it's the better long term solution and safes time/costs in maintainance/future adaptions, the initial business deadlines to launch a new feature are often the killing arguments to all this efforts. So I agree in that the hardware can do more than what was released, but then this is true for all home computers/consoles because showed compromises are part of commercial programming. My favourites from Atari are Donkey Kong and Shamus. 1 Quote Link to comment Share on other sites More sharing options...
am1933 Posted January 17, 2015 Share Posted January 17, 2015 Most points already covered and I am kind of 50/50 on this one, Atarisoft titles on the TI are hit and miss, Shamus, Donkey Kong, Moon Patrol and Centipede show the better side, Pole Position, Picnic Paranoia and Protector II show the "Not so good" side. The thing that pisses me off to a degree is the amount of love directed at the Atarisoft titles, I found the Parker brothers releases to be the most consistent of all the third party manufacturers, Just a shame they never got the expected Tutankham to market. Quote Link to comment Share on other sites More sharing options...
Mister-VCS Posted January 17, 2015 Share Posted January 17, 2015 I think that Atari's intention was that the games released under the Atarisot-lable should be good, but not better that the games for her own home-computer-line. Quote Link to comment Share on other sites More sharing options...
Imperious Posted January 17, 2015 Share Posted January 17, 2015 Congo bongo looks awful on anything other than a Colecovision to me.Moon patrol looks closest to the arcade of nearly all ports out there on the TI.Pole position is quite bad, but the Vic20 version is also quite horrendous with very a very garish colour scheme. Interestingly the 2600version looks really good considering the hardware limitations, but the opponent cars on most conversions are very low spec. Quote Link to comment Share on other sites More sharing options...
PeBo Posted January 17, 2015 Author Share Posted January 17, 2015 Most points already covered and I am kind of 50/50 on this one, Atarisoft titles on the TI are hit and miss, Shamus, Donkey Kong, Moon Patrol and Centipede show the better side, Pole Position, Picnic Paranoia and Protector II show the "Not so good" side. The thing that pisses me off to a degree is the amount of love directed at the Atarisoft titles, I found the Parker brothers releases to be the most consistent of all the third party manufacturers, Just a shame they never got the expected Tutankham to market. agree entirely on your "best" list ( I would have added Pacman...even without the flashing maze end-of-round sequence and pacman death animation, it is among the most visually stunning pacman ports on any machine) I would have love to have seen Epyx's Temple of Apshai Trilogy, but the biggest gaps (imho) are the missing Galaxian (and/or Galaga), Joust and Pheonix. I used to mourn not having Missile Command and Major Havoc, but we have excellent clones that more than make up for them. Quote Link to comment Share on other sites More sharing options...
Imperious Posted January 18, 2015 Share Posted January 18, 2015 (edited) I hadn't given it too much thought I must admit, and had mostly concentrated on what the TI actually has, but You are correct, aside from Space Invaders the TI is noticeably lacking in late 70's, early 80's style vertical space shooters. I nearly forgot Demon attack, but most others are of a different style. Galaxian, Galaga, Moon Cresta, Phoenix are missing. The c64 surprisingly doesn't have a port of the original Galaga at all, does have Gaplus though. Anyway, maybe nowdays it is better that our super talented programmers concentrate on doing things that will be seen as unique for the TI, rather than copying what has been done on all the other 8 bit systems of the era. No doubt at all, the version of Flappy Bird is the best of all by a long shot. Edited January 18, 2015 by Imperious Quote Link to comment Share on other sites More sharing options...
+mizapf Posted January 18, 2015 Share Posted January 18, 2015 (edited) Galaxian, Galaga, Moon Cresta, Phoenix are missing. The c64 surprisingly doesn't have a port of the original Galaga at all, does have Gaplus though. You mean this one? (Snapshot from MESS) [Edit: Beside Attack Of the Mutant Camels and Impossible Mission I always dreamed of having a Galaga clone on the TI.] Edited January 18, 2015 by mizapf Quote Link to comment Share on other sites More sharing options...
Imperious Posted January 18, 2015 Share Posted January 18, 2015 (edited) I'm aware of that "port" but it's too horrible to play in my opinion, would rather play the real thing in Mame. That version looks like it was designed for the PET. If I had a PET I would be happy with that, but not on the c64. Edited January 18, 2015 by Imperious 1 Quote Link to comment Share on other sites More sharing options...
+mizapf Posted January 18, 2015 Share Posted January 18, 2015 Hmm ... I remember we spent some afternoons hunting for new high scores with that port. Wasn't that bad, but I don't know the original. Could someone with sufficient time and motivation please port that to our TI? 1 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted January 21, 2015 Share Posted January 21, 2015 Out of curiosity I transcribed the first intermission music for Ms. Pac-Man. With just two voices it winds up being 299 bytes. That is before I started playing around with using periodic noise to add more body to the bass line (I have not completed that one, yet, and at this point I might not ever.) The second intermission is longer and would probably be around 800 is 797 bytes, then the third intermission is fairly short 206 bytes. So the scores alone I would say would have added another 1302 bytes or so to the game. The ROMs have barely over 128 bytes available in the first 8k bank about 1300 bytes available in the second, so I suppose it might have been possible to put the music in but then you have to would also want the graphics and whatever routines would be necessary. My guess is ROM space dictated some things hit the cutting room floor. BTW, did you know the author's name, Howard E. Scheer, is in text at the end of both banks? Anyway, here is what the first and second intermissions could have sounded like on the TI. Use Rasmus' SoundListRipper to play the attached .bin files. One has the melody in a lower octave. (I just did this on a whim so I may or may not do the second and third.) EDIT: Added second intermission on another whim. EDIT: Yet another whim and the third intermission is added. * Ms. Pac-Man * First Intermission score * Transcribed by OLD CS1 * to ISR sound list format * using SoundListRipper by RasmusM * BYTE >04,>8F,>07,>90,>BF,>08 * A31 BYTE >05,>81,>07,>AD,>25,>B0,>08 * B31, F#12 BYTE >03,>8F,>07,>BF,>08 * A31 BYTE >03,>87,>09,>B0,>04 * F#31 BYTE >01,>BF,>04 BYTE >01,>B0,>08 BYTE >02,>8A,>0C,>08 * C#31 BYTE >03,>8A,>0A,>BF,>08 * E31 BYTE >02,>80,>0A,>08 * F31 BYTE >02,>87,>09,>08 * F#31 BYTE >01,>B0,>08 BYTE >01,>BF,>08 BYTE >01,>B0,>04 BYTE >01,>BF,>04 BYTE >03,>8A,>0A,>B0,>08 * E31 BYTE >02,>87,>09,>08 * F#31 BYTE >03,>8A,>0A,>BF,>08 * E31 BYTE >02,>8A,>0C,>08 * C#31 BYTE >02,>8F,>07,>08 * A31 BYTE >03,>81,>07,>B0,>08 * B31 BYTE >03,>8F,>07,>BF,>08 * A31 BYTE >03,>87,>09,>B0,>04 * F#31 BYTE >01,>BF,>04 BYTE >01,>B0,>08 BYTE >02,>8A,>0C,>08 * C#31 BYTE >03,>8A,>0A,>BF,>10 * E31 BYTE >02,>8A,>0C,>08 * C#31 BYTE >03,>A7,>32,>B0,>08 * C#12 BYTE >01,>BF,>08 BYTE >01,>B0,>04 BYTE >01,>BF,>04 BYTE >02,>9F,>B0,>08 BYTE >03,>85,>06,>90,>08 * C#41 BYTE >03,>85,>05,>BF,>08 * E41 BYTE >02,>80,>05,>08 * F41 BYTE >05,>8C,>04,>AD,>25,>B0,>08 * F#41, F#12 BYTE >01,>9F,>08 BYTE >01,>90,>08 BYTE >01,>9F,>08 BYTE >05,>85,>05,>90,>A7,>2A,>02 * E41, E12 BYTE >02,>8C,>04,>02 * F#41 BYTE >02,>85,>05,>03 * E41 BYTE >02,>85,>06,>08 * C#41 BYTE >02,>81,>07,>08 * B31 BYTE >02,>8F,>07,>08 * A31 BYTE >04,>81,>07,>AA,>2F,>08 * B31, D12 BYTE >02,>8F,>07,>08 * A31 BYTE >02,>81,>07,>08 * B31 BYTE >02,>85,>06,>08 * C#41 BYTE >02,>A7,>32,>08 * C#12 BYTE >02,>81,>07,>08 * B31 BYTE >02,>8F,>07,>08 * A31 BYTE >02,>87,>09,>08 * F#31 BYTE >04,>8A,>0A,>AD,>25,>08 * E31, F#12 BYTE >03,>87,>09,>BF,>08 * F#31 BYTE >05,>8A,>0A,>AC,>1F,>B0,>08 * E31, A12 BYTE >03,>8A,>0C,>BF,>08 * C#31 BYTE >05,>8A,>0A,>A5,>1C,>B0,>08 * E31, B12 BYTE >03,>8A,>0C,>BF,>08 * C#31 BYTE >05,>82,>0E,>A4,>19,>B0,>08 * B21, C#22 BYTE >03,>8E,>0F,>BF,>08 * A21 BYTE >05,>8E,>12,>A3,>15,>B0,>08 * F#21, E22 BYTE >02,>A4,>19,>08 * C#22 BYTE >02,>A5,>1C,>08 * B12 BYTE >02,>AC,>1F,>08 * A12 BYTE >02,>AD,>25,>10 * F#12 BYTE >02,>9F,>BF,>00 * Ms. Pac-Man * Second Intermission score * Transcribed by OLD CS1 * to ISR sound list format * using SoundListRipper by RasmusM * BYTE >04,>87,>08,>90,>BF,>08 * G#31 BYTE >05,>88,>07,>AD,>11,>B0,>08 * A#31, G22 BYTE >04,>81,>07,>AE,>12,>08 * B31, F#22 BYTE >04,>8B,>06,>A0,>14,>10 * C41, F22 BYTE >04,>81,>07,>A3,>15,>08 * B31, E22 BYTE >04,>8B,>06,>A4,>19,>0C * C41, C#22 BYTE >02,>9F,>BF,>04 BYTE >06,>8B,>06,>90,>AD,>17,>B0,>08 * C41, D22 BYTE >04,>85,>06,>A4,>19,>08 * C#41, C#22 BYTE >04,>8F,>05,>AC,>1A,>08 * D41, C22 BYTE >04,>8A,>05,>A5,>1C,>10 * D#41, B12 BYTE >04,>8F,>05,>A0,>1E,>08 * D41, A#12 BYTE >04,>8A,>05,>AC,>1F,>0C * D#41, A12 BYTE >02,>9F,>BF,>04 BYTE >06,>8B,>06,>90,>AB,>21,>B0,>08 * C41, G#12 BYTE >03,>8C,>03,>BF,>08 * A#41 BYTE >02,>83,>04,>08 * G#41 BYTE >02,>8C,>04,>08 * F#41 BYTE >05,>80,>05,>AB,>21,>B0,>08 * F41, G#12 BYTE >03,>8C,>04,>BF,>08 * F#41 BYTE >02,>88,>07,>04 * A#31 BYTE >03,>AB,>21,>B0,>04 * G#12 BYTE >04,>8B,>06,>A0,>1E,>04 * C41, A#12 BYTE >02,>AC,>1A,>04 * C22 BYTE >04,>85,>06,>A4,>19,>08 * C#41, C#22 BYTE >01,>BF,>08 BYTE >03,>A0,>14,>B0,>08 * F22 BYTE >01,>BF,>08 BYTE >03,>AB,>21,>B0,>08 * G#12 BYTE >02,>9F,>BF,>08 BYTE >06,>87,>08,>90,>A0,>14,>B0,>08 * G#31, F22 BYTE >02,>9F,>BF,>08 BYTE >06,>80,>05,>90,>A4,>19,>B0,>08 * F41, C#22 BYTE >03,>8C,>04,>BF,>08 * F#41 BYTE >05,>87,>04,>A0,>14,>B0,>08 * G41, F22 BYTE >03,>83,>04,>BF,>08 * G#41 BYTE >05,>85,>06,>AB,>21,>B0,>08 * C#41, G#12 BYTE >03,>8A,>05,>BF,>08 * D#41 BYTE >05,>85,>05,>A0,>14,>B0,>08 * E41, F22 BYTE >03,>80,>05,>BF,>08 * F41 BYTE >05,>85,>06,>A4,>19,>B0,>08 * C#41, C#22 BYTE >03,>80,>05,>BF,>08 * F41 BYTE >05,>85,>06,>A0,>14,>B0,>08 * C#41, F22 BYTE >03,>87,>08,>BF,>08 * G#31 BYTE >03,>AB,>21,>B0,>08 * G#12 BYTE >03,>80,>0A,>BF,>08 * F31 BYTE >05,>87,>09,>A0,>14,>B0,>08 * F#31, F22 BYTE >03,>8F,>08,>BF,>08 * G31 BYTE >05,>87,>08,>A4,>19,>B0,>08 * G#31, C#22 BYTE >01,>BF,>08 BYTE >03,>AD,>10,>B0,>08 * G#22 BYTE >01,>BF,>08 BYTE >05,>81,>07,>A0,>14,>B0,>08 * B31, F22 BYTE >01,>BF,>08 BYTE >03,>A3,>15,>B0,>08 * E22 BYTE >01,>BF,>08 BYTE >05,>8B,>06,>A8,>16,>B0,>08 * C41, D#22 BYTE >01,>BF,>08 BYTE >03,>AE,>12,>B0,>08 * F#22 BYTE >01,>BF,>08 BYTE >03,>AB,>21,>B0,>08 * G#12 BYTE >01,>BF,>08 BYTE >03,>AE,>12,>B0,>08 * F#22 BYTE >02,>9F,>BF,>08 BYTE >06,>8C,>04,>90,>A8,>16,>B0,>08 * F#41, D#22 BYTE >03,>80,>05,>BF,>08 * F41 BYTE >05,>8B,>06,>AE,>12,>B0,>08 * C41, F#22 BYTE >03,>85,>06,>BF,>08 * C#41 BYTE >05,>80,>05,>AB,>21,>B0,>08 * F41, G#12 BYTE >03,>8A,>05,>BF,>08 * D#41 BYTE >05,>88,>07,>AE,>12,>B0,>08 * A#31, F#22 BYTE >03,>81,>07,>BF,>08 * B31 BYTE >05,>8B,>06,>A8,>16,>B0,>08 * C41, D#22 BYTE >03,>8A,>05,>BF,>08 * D#41 BYTE >05,>8B,>06,>AE,>12,>B0,>08 * C41, F#22 BYTE >03,>8C,>03,>BF,>08 * A#41 BYTE >03,>AB,>21,>B0,>08 * G#12 BYTE >03,>83,>04,>BF,>08 * G#41 BYTE >05,>8C,>04,>AE,>12,>B0,>08 * F#41, F#22 BYTE >03,>8A,>05,>BF,>08 * D#41 BYTE >05,>88,>07,>AC,>1A,>B0,>10 * A#31, C22 BYTE >01,>BF,>10 BYTE >05,>87,>08,>AB,>21,>B0,>10 * G#31, G#12 BYTE >01,>BF,>10 BYTE >05,>80,>05,>A4,>19,>B0,>08 * F41, C#22 BYTE >04,>8C,>04,>A8,>16,>08 * F#41, D#22 BYTE >04,>87,>04,>A3,>15,>08 * G41, E22 BYTE >04,>83,>04,>A0,>14,>08 * G#41, F22 BYTE >04,>87,>08,>AE,>12,>08 * G#31, F#22 BYTE >04,>88,>07,>A0,>14,>08 * A#31, F22 BYTE >04,>81,>07,>A8,>16,>08 * B31, D#22 BYTE >04,>8B,>06,>AB,>21,>08 * C41, G#12 BYTE >04,>80,>05,>A4,>19,>08 * F41, C#22 BYTE >03,>8C,>04,>BF,>08 * F#41 BYTE >05,>87,>04,>A0,>14,>B0,>08 * G41, F22 BYTE >03,>83,>04,>BF,>08 * G#41 BYTE >05,>85,>06,>AB,>21,>B0,>08 * C#41, G#12 BYTE >03,>8A,>05,>BF,>08 * D#41 BYTE >05,>85,>05,>A0,>14,>B0,>08 * E41, F22 BYTE >03,>80,>05,>BF,>08 * F41 BYTE >05,>85,>06,>A4,>19,>B0,>08 * C#41, C#22 BYTE >03,>80,>05,>BF,>08 * F41 BYTE >05,>85,>06,>A0,>14,>B0,>08 * C#41, F22 BYTE >03,>87,>08,>BF,>08 * G#31 BYTE >03,>AB,>21,>B0,>08 * G#12 BYTE >01,>BF,>08 BYTE >05,>8F,>08,>A0,>14,>B0,>08 * G31, F22 BYTE >03,>87,>08,>BF,>08 * G#31 BYTE >05,>88,>07,>AD,>25,>B0,>08 * A#31, F#12 BYTE >01,>BF,>08 BYTE >03,>AB,>21,>B0,>08 * G#12 BYTE >01,>BF,>08 BYTE >05,>8F,>07,>A0,>1E,>B0,>08 * A31, A#12 BYTE >01,>BF,>08 BYTE >03,>A0,>14,>B0,>08 * F22 BYTE >01,>BF,>08 BYTE >05,>88,>07,>AE,>12,>B0,>08 * A#31, F#22 BYTE >01,>BF,>08 BYTE >03,>A8,>16,>B0,>08 * D#22 BYTE >01,>BF,>08 BYTE >03,>A0,>1E,>B0,>08 * A#12 BYTE >01,>BF,>08 BYTE >03,>AB,>21,>B0,>08 * G#12 BYTE >02,>9F,>BF,>08 BYTE >06,>8C,>04,>90,>AD,>25,>B0,>08 * F#41, F#12 BYTE >03,>80,>05,>BF,>08 * F41 BYTE >02,>8A,>05,>08 * D#41 BYTE >02,>85,>06,>10 * C#41 BYTE >02,>8A,>05,>08 * D#41 BYTE >05,>80,>05,>AD,>25,>B0,>08 * F41, F#12 BYTE >02,>9F,>BF,>08 BYTE >06,>80,>05,>90,>AB,>21,>B0,>08 * F41, G#12 BYTE >03,>8A,>05,>BF,>08 * D#41 BYTE >02,>85,>06,>08 * C#41 BYTE >02,>87,>08,>10 * G#31 BYTE >02,>80,>0A,>08 * F31 BYTE >05,>87,>09,>AB,>21,>B0,>08 * F#31, G#12 BYTE >03,>8F,>08,>BF,>08 * G31 BYTE >02,>87,>08,>10 * G#31 BYTE >03,>AC,>1A,>B0,>08 * C22 BYTE >01,>BF,>08 BYTE >02,>8B,>06,>08 * C41 BYTE >02,>8C,>04,>08 * F#41 BYTE >05,>88,>07,>AB,>21,>B0,>08 * A#31, G#12 BYTE >03,>8B,>06,>BF,>08 * C41 BYTE >05,>85,>06,>A4,>19,>B0,>08 * C#41, C#22 BYTE >01,>BF,>08 BYTE >03,>AB,>21,>B0,>08 * G#12 BYTE >01,>BF,>08 BYTE >03,>A7,>32,>B0,>08 * C#12 BYTE >02,>9F,>BF,>00 * Ms. Pac-Man * Third Intermission score * Transcribed by OLD CS1 * to ISR sound list format * using SoundListRipper by RasmusM * BYTE >09,>86,>0D,>90,>AF,>2C,>B0,>C8,>16,>D0,>08 * C31, D#12, D#23 BYTE >04,>80,>0F,>BF,>DF,>08 * A#21 BYTE >02,>86,>0D,>08 * C31 BYTE >08,>84,>0B,>A7,>35,>B0,>CC,>1A,>D0,>10 * D#31, C12, C23 BYTE >06,>8E,>0B,>AF,>2C,>C8,>16,>08 * D31, D#12, D#23 BYTE >06,>84,>0B,>AA,>2F,>CD,>17,>08 * D#31, D12, D23 BYTE >04,>A7,>32,>C4,>19,>08 * C#12, C#23 BYTE >06,>8D,>10,>A7,>35,>CC,>1A,>08 * G#21, C12, C23 BYTE >04,>80,>0F,>BF,>DF,>08 * A#21 BYTE >02,>82,>0E,>08 * B21 BYTE >08,>86,>0D,>AF,>2C,>B0,>C8,>16,>D0,>10 * C31, D#12, D#23 BYTE >05,>82,>0E,>BF,>CB,>21,>08 * B21, G#13 BYTE >07,>86,>0D,>A7,>35,>B0,>CC,>1A,>08 * C31, C12, C23 BYTE >04,>AF,>2C,>C8,>16,>08 * D#12, D#23 BYTE >06,>80,>0A,>A7,>32,>C4,>19,>08 * F31, C#12, C#23 BYTE >04,>84,>0B,>BF,>DF,>08 * D#31 BYTE >02,>80,>0A,>08 * F31 BYTE >05,>8F,>08,>CF,>2C,>D0,>10 * G31, D#13 BYTE >03,>8B,>06,>DF,>08 * C41 BYTE >08,>88,>07,>A7,>32,>B0,>C4,>19,>D0,>10 * A#31, C#12, C#23 BYTE >03,>9F,>BF,>DF,>10 BYTE >09,>87,>08,>90,>A7,>35,>B0,>CC,>1A,>D0,>08 * G#31, C12, C23 BYTE >03,>9F,>BF,>DF,>18 BYTE >03,>90,>B0,>D0,>08 BYTE >03,>9F,>BF,>DF,>18 BYTE >09,>80,>0A,>90,>A7,>32,>B0,>C4,>19,>D0,>10 * F31, C#12, C#23 BYTE >06,>84,>0B,>AF,>2C,>C8,>16,>08 * D#31, D#12, D#23 BYTE >06,>87,>08,>A7,>35,>CC,>1A,>08 * G#31, C12, C23 BYTE >03,>9F,>BF,>DF,>00 ms_pacman_intermission_1_high.bin ms_pacman_intermission_1_low.bin ms_pacman_intermission_2_high.bin ms_pacman_intermission_3_high.bin 1 Quote Link to comment Share on other sites More sharing options...
UKRetrogamer Posted January 21, 2015 Share Posted January 21, 2015 I'm aware of that "port" but it's too horrible to play in my opinion, would rather play the real thing in Mame. That version looks like it was designed for the PET. If I had a PET I would be happy with that, but not on the c64. Heh. Without reading the text, I thought it *WAS* a PET screenshot. Maybe a PET port to the C64? Ugh! Quote Link to comment Share on other sites More sharing options...
carlsson Posted January 21, 2015 Share Posted January 21, 2015 Yes, the Galaga clone by Henrik Wening started off as a PET game. Despite the semi-graphics, it looks and plays surprisingly smoothly, at least the C64 version. Wening went on to make a polished version called Galaxy (strong similarities to Galaga) and Fire Galaxy (less of a clone, more of an own game). Perhaps Atarisoft got vibes of where the TI-99/4A was heading, and didn't have the software teams spending more effort than required to get some of those ports out? On the other hand, the VIC-20 was aging away too, and for that system the Atarisoft games generally have good ratings, including Pole Position despite a "garish" colour scheme. I've wondered if it could be hacked with different colours, at least black road with blue stripes instead of the other way around, as it already synchronizes with the raster beam. 1 Quote Link to comment Share on other sites More sharing options...
UKRetrogamer Posted January 21, 2015 Share Posted January 21, 2015 Yes, the Galaga clone by Henrik Wening started off as a PET game. Despite the semi-graphics, it looks and plays surprisingly smoothly, at least the C64 version. Wening went on to make a polished version called Galaxy (strong similarities to Galaga) and Fire Galaxy (less of a clone, more of an own game). Ooh, I remember playing Fire Galaxy on the Vic-20. A Scramble-like game, IIRC. I liked most of the Anirog games when the Vic was my only micro. Quote Link to comment Share on other sites More sharing options...
carlsson Posted January 21, 2015 Share Posted January 21, 2015 (edited) Good call, but those are two different games. Fire Galaxy for the VIC is a Scramble game made by Kingsoft and published by Anirog 1983. Fire-Galaxy for the C64 (and obviously Plus/4) is a Galaga-ish game made by Kingsoft (!) and possibly self-published (or just leaked) by them in 1987. To add confusion, the prequel Galaxy, also by Wening/Kingsoft was published by Anirog. Edited January 21, 2015 by carlsson Quote Link to comment Share on other sites More sharing options...
carlsson Posted January 21, 2015 Share Posted January 21, 2015 Graphically, I recently played the MSX version of Galaga. It is allright I suppose, but when comparing it to the Famicom version, the VDP graphics pale. Perhaps modern tricks with overlaying sprites and whats not could be used to get a TI port that looks even closer to the arcade. 1 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted January 24, 2015 Share Posted January 24, 2015 Graphically, I recently played the MSX version of Galaga. It is allright I suppose, but when comparing it to the Famicom version, the VDP graphics pale. Perhaps modern tricks with overlaying sprites and whats not could be used to get a TI port that looks even closer to the arcade. I did not realize there was an MSX conversion of Galaga. I will have to try that out in my down-time. I pulled it out of TOSEC and it is actually not a bad conversion considering. The sound is really good, and the graphics are, of course, VDPish but really quite well done. Considering the difference between the video hardware of the two I would not consider it a fair comparison between the NES/Famicom and MSX1, but I agree some better graphics tricks could do well to bring it up-to-snuff. This is one of the games which has been on my radar for conversion for some time, along with Gyruss and Xevious. I also played Bosconian and Elevator Action and find them to be quite well done, as well. Mr. Do! is an absolute abomination compared to the ColecoVision conversion. Also, I updated my post above to include the second intermission score from Ms. Pac-Man. Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted January 24, 2015 Share Posted January 24, 2015 Are TI Atarisoft games really "all that" (and a bag of chips)? What kind of chips are we talking about here any way? Potato chips or corn chips? I mean the Atari games are better than a bag of... But I'm not sure they rise to the level of... Quote Link to comment Share on other sites More sharing options...
mnbvcxz Posted January 25, 2015 Share Posted January 25, 2015 (edited) That is an English phrase to indicate that something is Excellent and then some. The chips referred to are what you would call french fries. Edited January 25, 2015 by mnbvcxz Quote Link to comment Share on other sites More sharing options...
Tursi Posted January 25, 2015 Share Posted January 25, 2015 nooo.. you don't get "bags" of French Fries. "And a bag of chips" means just what Ohm posted. Also, pretty sure he was teasing. 1 Quote Link to comment Share on other sites More sharing options...
mnbvcxz Posted January 25, 2015 Share Posted January 25, 2015 nooo.. you don't get "bags" of French Fries. "And a bag of chips" means just what Ohm posted. Also, pretty sure he was teasing. Over here in Britain we have "fish and chip" shops where the products are sold in paper folded into a parcel which has always been called a "bag". Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted January 25, 2015 Share Posted January 25, 2015 Over here in Britain we have "fish and chip" shops where the products are sold in paper folded into a parcel which has always been called a "bag". Love to get some good F&C over here... Quote Link to comment Share on other sites More sharing options...
Tursi Posted January 25, 2015 Share Posted January 25, 2015 Agree with OLD CS1 on that... Seems we have a cultural divide! Ultimately, it works both ways, but I always assumed it American since the chips over in North America are a snack or a treat that can go along with anything, and fries, seemingly not so much (more of a meal thing). But off to the origin of the expression! The kids on Google seem to mostly think it only applies to people (mostly women), which I think we've all seen much broader usage than that! Still, commonly attributed to have arisen in the 90's. One blamed Fresh Prince of Bel-Air, another Austin Powers and talk show hosts... The "Online Slang Dictionary" claims it means "chips" in the American sense, but there's not a lot out there even attempting to analyze the phrase. So I guess we'll just accept it rose on both sides of the ocean around the same time and both groups took away their own meaning - since it does work both ways. Back to whatever it was before I dove in. Quote Link to comment Share on other sites More sharing options...
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