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Rumours of Colecovision II (2) with some MSX compatability !


bad robot

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you can find info in the opcode forum. MX2 compatibility was one of the would love to have suggestions and was never a definite feature. Also nothing was a definite feature because nothing was even close to even creating a prototype. Considering it is also an opcode project and he is never around anymore it is pretty much guaranteed that this will never happen or if it did happen then you are talking decades before you see it.

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i just dont see why we need a colecovision with msx compatibilities we already have the sgm... if people want an msx collection just buy a msx... now we have the ram addition we can get all the adam super game good now can we find some programers that want to give us new game not port and use the all the new addition cause we could 1024k game using the full adam ram and a extra soud chip but all we get its direct port of msx ....

 

i think we could get game with a lot of screen good action with what we have... event without the sgm.... we have 1024k of space and we only use 32k for new game and 128k for msx port....

 

if someone give the colecovision nes capacities we will get nes games on colecovision what's the point

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Try to see an CV2 as an alternative to the Classic ColecoVision, as a kind of successor.

 

ColecoVision is an early build console, but yet strong for its time.

 

Around a year after came SpectraVideo 318, those two consoles are very familar to each other in the struture.

 

Just take games like Frantic Freddy and Spectron for SV 318 and compare them to ColecoVision.

 

You'll find those game very similar.

 

So when ColecoVision is an early MSX without the PSG, it it most natural to choose MSX in its structure.

 

The best thing is if it also could be backward compatible, so you have it all in one PCB.

 

ColecoVision need so much to be upgraded, so we can have more "real" games without to much flickers in our games.

 

You still have your Classic system in you old console, but you can have both in a new CV2.

 

I know it's a dream, but it sounded so right when Eduardo presented it few years ago.

 

I also know this it not easy to tackle.

 

5-11under aka Harvey tried to make such a board (Classic CV1), but failed.

 

It is a very big project, but if it is to succeed, I believe that more good people who understand developments in how things work together will sit Down and take some contact.

 

A one man project like this will drive the person tired.

 

Just my opinion.

:)

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There's nothing wrong with a CV2 as an idea, but you can only split the market so many times and in so many ways before you get so little support that it no longer makes sense. I think a CV2 would be that situation, particularly since we already have an SGM. There's also the very real concern that if you improve a vintage platform too much, it ceases to have the same appeal. Sure classic games had flicker and other issues, but that's how we experienced them and arguably how they should be re-experienced.

 

Now, if someone created a ColecoVision clone with a built-in SGM, I think that would sufficiently qualify as a CV2 and potentially solve the problem 20+ more years down the line when most original units have failed (and that's on the low end).

 

With all of that in mind, a full FPGA implementation is probably the realistic future for most of our favorite classic platforms, and will almost certainly be perfected before the natural lifespan of these original consoles plays out.

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you can find info in the opcode forum. MX2 compatibility was one of the would love to have suggestions and was never a definite feature. Also nothing was a definite feature because nothing was even close to even creating a prototype. Considering it is also an opcode project and he is never around anymore it is pretty much guaranteed that this will never happen or if it did happen then you are talking decades before you see it.

 

I really don't see the allure of MSX2, given that pretty much everything is available, at least in rom form, on Famicom/NES. Famicom/NES is superior in nearly every way (hardware) to MSX2 as well. Then again, it's likely most of the MSX library also found its way onto better systems (NES or SMS).

 

I believe the allure of a CV2 motherboard replacement was that it could deliver RGB, and operate with a standard AC adapter, etc. Solve many of the CV's annoying hardware faults. If it's cheap/easy enough, add in MSX support. But then it ceases to be a Colecovision, and for that matter is just a clone system.

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5-11under aka Harvey tried to make such a board (Classic CV1), but failed.

 

Fail is a strong word. ;)

I had a board working well about 4-5 years ago (with no cartridge slot). I converted it to an SG-1000 (without controller support, though), because that was something I was interested in at the time.

A year later, I made a 2nd board that had two options for video RAM (dynamic and static).

A year or so ago, I built a 3rd prototype. This one failed, as I was unable to get it to work well - it kept resetting, with no known cause so far.

In a few days or so I'll have a 4th prototype PCB in my hands, which is scaled back a lot from the 3rd. Hopefully it will work well, and then I'll slowly expand it to where I want it to end up. It will not, however, end up being a CV2. It will still be in the "1" range.

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There are numerous replacement modern day Power Supplies available for use with the CV already that are available on eBay as well as a mod service by Yurkie. A lot of other talented people have installed modern P.S. inside there CV as well. So the P.S. issue is pretty much solved, you just have to decide which one is right for you. Issue solved.

 

Numerous video mods are available with the newest being RGB and you just have to decide which one is right for you. Issue solved.

 

The sprite flicker issue is solved if you go the route of the F18A Video Mod board... issue solved.

 

Numerous alternate controllers are available as well as mods... so that issue is solved.

P

All aspects of issues one may experience have been documented and how to repair them are freely available so there is no reason the original CV shouldn't last for another 30 years if cared for properly.

 

I could buy an MSX compatible system, NES, SMS, etc., etc., etc. or go the emulation route if I wanted to play those games.

 

It's cool to think of the possibilities of what could be, but then it's not a CV anymore and how many programmers are going to commit to programming upto a 1024K game... only a couple have gone beyond 32K after all these years.

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There's nothing wrong with a CV2 as an idea, but you can only split the market so many times and in so many ways before you get so little support that it no longer makes sense. I think a CV2 would be that situation, particularly since we already have an SGM. There's also the very real concern that if you improve a vintage platform too much, it ceases to have the same appeal. Sure classic games had flicker and other issues, but that's how we experienced them and arguably how they should be re-experienced.

 

Now, if someone created a ColecoVision clone with a built-in SGM, I think that would sufficiently qualify as a CV2 and potentially solve the problem 20+ more years down the line when most original units have failed (and that's on the low end).

 

With all of that in mind, a full FPGA implementation is probably the realistic future for most of our favorite classic platforms, and will almost certainly be perfected before the natural lifespan of these original consoles plays out.

 

Who was the guy that wanted HDMI and USB?

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There are numerous replacement modern day Power Supplies available for use with the CV already that are available on eBay as well as a mod service by Yurkie. A lot of other talented people have installed modern P.S. inside there CV as well. So the P.S. issue is pretty much solved, you just have to decide which one is right for you. Issue solved.

 

Numerous video mods are available with the newest being RGB and you just have to decide which one is right for you. Issue solved.

 

The sprite flicker issue is solved if you go the route of the F18A Video Mod board... issue solved.

 

Numerous alternate controllers are available as well as mods... so that issue is solved.

P

All aspects of issues one may experience have been documented and how to repair them are freely available so there is no reason the original CV shouldn't last for another 30 years if cared for properly.

 

I could buy an MSX compatible system, NES, SMS, etc., etc., etc. or go the emulation route if I wanted to play those games.

 

It's cool to think of the possibilities of what could be, but then it's not a CV anymore and how many programmers are going to commit to programming upto a 1024K game... only a couple have gone beyond 32K after all these years.

 

Yurkie's mods are wonderful, he's breathed new life into a 30+ year old console, but I don't think he is offering the AC power supply anymore as he cannot get the parts. A CV2 PCB replacement with built-in RGB, increased RAM and F18A mod board, Yurkie's arcade style controllers, and built-in Super Game Module gameplay since Eduardo has clearly flaked out making the expansion module/games to support it, and maybe even dye the console a different color like the 30th anniversary silver or even a beige to match the Adam and bam you have a CV2.

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Who's gonna volunteer to play test some 300 legacy and homebrew games to insure 100% (or as near as possible) compatibility on a CV2?

 

Sounds like fun, but seeing as there would probably only be a couple test units available, this process could take years and god forbid some issues are missed... the vultures would have a field day.

Edited by NIAD
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Who's gonna volunetero play test some 300 legacy and homebrew games to insure 100% (or as near as possible) compatibility on a CV2?

 

Sounds like fun, but seeing as there would probably only be a couple test units available, this process could take years and god forbid some issues are missed... the vultures would have a field.

I don't think it's quite that bad. You probably only need to pick about a dozen original and homebrew games that have various feature-sets to ensure near 100% compatibility. If there's some type of firmware updating process, that would likely solve any miscellaneous issues going forward.

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i think the v1.2 of Harvey is the way to go brand new board with socket easy to swap parts if he build the sgm clone too every body will be able to play new games and maybe we gonna get programers releasing bigger game cause i like the coleco games i own a lot of system if i want to play msx or nes games but i want colecovision game with more level before the games loop

like spunky super car could have more section and sound but 32k was the limite

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Who's gonna volunteer to play test some 300 legacy and homebrew games to insure 100% (or as near as possible) compatibility on a CV2?

 

Sounds like fun, but seeing as there would probably only be a couple test units available, this process could take years and god forbid some issues are missed... the vultures would have a field day.

I beta-tested the SGM with all my cartridges, back when I had a big collection of CV games, and we did manage to find an issue which Eduardo fixed in the last revision of the unit. Harvey's CV-1.2 is much more complex than the SGM, so a full round of testing with all kinds of original carts from different publishers (Coleco, Parker Bros, Activision, Imagic, Spectravideo, etc.) is an absolute must. Homebrew carts need to be tested as well (Team Pixelboy, CollectorVision, PkK's games, etc.). So Harvey better secure at least a couple of beta-testers with large collections of CV carts as soon as he can. Fixing compatibility problems early is better (and less expensive) than fixing them later, or worse, never fixing them at all.

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With all of that in mind, a full FPGA implementation is probably the realistic future for most of our favorite classic platforms, and will almost certainly be perfected before the natural lifespan of these original consoles plays out.

 

https://code.google.com/p/mist-board/wiki/CoreDocColeco

 

:)

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I don't think it's quite that bad. You probably only need to pick about a dozen original and homebrew games that have various feature-sets to ensure near 100% compatibility. If there's some type of firmware updating process, that would likely solve any miscellaneous issues going forward.

Well, we all have seen what happens when things aren't properly tested by those with the experience and knowledge to notice gameplay issues/bugs/glitches... yes, I'm talking about the CV Flashback by AtGames. BTW, I'm not pointing the finger at you because I know you went above and beyond the call trying to help AtGames.

 

You simply can't just plug-in a game and run through it quickly for 5 minutes and say all's good as I'm sure you know. The game has to be played through in it's entirety, all skill levels have to be tested (especially with Coleco made games since new game elements are implemented when playing the higher skill levels) and games that allow two or more players have to be tested with those selections as well. I've had my fun beta testing some of the Homebrews the last couple years and I was glad to help out in finding some serious bugs, but I couldn't begin to image a task as large as all the CV games ever made... especially more involved games like Fortune Builder, Dam Busters, Gateway to Apshai, Quest for the Golden Chalice, etc.

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