NIAD Posted January 21, 2015 Share Posted January 21, 2015 The MIST is pretty awesome. It's just a shame it doesn't output HDMI. Your starting to sound like HDTV1080P... but at least you didn't shout. Quote Link to comment Share on other sites More sharing options...
Bill Loguidice Posted January 21, 2015 Share Posted January 21, 2015 Well, we all have seen what happens when things aren't properly tested by those with the experience and knowledge to notice gameplay issues/bugs/glitches... yes, I'm talking about the CV Flashback by AtGames. BTW, I'm not pointing the finger at you because I know you went above and beyond the call trying to help AtGames. You simply can't just plug-in a game and run through it quickly for 5 minutes and say all's good as I'm sure you know. The game has to be played through in it's entirety, all skill levels have to be tested (especially with Coleco made games since new game elements are implemented when playing the higher skill levels) and games that allow two or more players have to be tested with those selections as well. I've had my fun beta testing some of the Homebrews the last couple years and I was glad to help out in finding some serious bugs, but I couldn't begin to image a task as large as all the CV games ever made... especially more involved games like Fortune Builder, Dam Busters, Gateway to Apshai, Quest for the Golden Chalice, etc. Considering I didn't get to playtest the thing, it would be rather silly to point the finger at me, yes. Unfortunately, I could only advise from afar. I was told that will change for the next iteration, but who knows? I still think picking a representative sampling of games is sufficient to torture test a new implementation of a system, particularly if we're not talking software emulation. Quote Link to comment Share on other sites More sharing options...
Bill Loguidice Posted January 21, 2015 Share Posted January 21, 2015 Your starting to sound like HDTV1080P... but at least you didn't shout. Honestly, I'm being spoiled by the pricey, but impressive XRGB-mini Framemeister. It doesn't do much with composite signals, but feeding that thing S-VIDEO or better and it's pretty darn incredible. I'm kind of down on VGA simply because there's no direct way of inputting it into the Framemeister without another converter, which defeats the purpose, plus it's one of those connectors that is increasingly being left off new displays. With that said, I don't yet have a MIST, so I don't know how it would work with my VGA to HDMI converter (maybe fantastically, who knows?). Quote Link to comment Share on other sites More sharing options...
Tron Unit Posted January 21, 2015 Share Posted January 21, 2015 And what about all of the CV games that never had an ending and had repetitive infinite gameplay? Whose to say it works great for the first 5 or 10 repeats but then suddenly freezes because of a bug when the score cume hits 999, 999 or something like that? There are some bugs that only rear their ugly heads later on down the line and require updates to squash. Pity AtGames didn't think of a way to provide "firmware" fixes to flash the units but then from what Bill has said, they just wanted to make a quick buck and turn a profit and probably didn't want to invest a lot of money in testing/QC and programming and fixes. That just gives them an excuse to address them in the FB2 and so on... forced upgrades. Quote Link to comment Share on other sites More sharing options...
ataridave Posted January 26, 2015 Share Posted January 26, 2015 I really don't see the allure of MSX2, given that pretty much everything is available, at least in rom form, on Famicom/NES. Famicom/NES is superior in nearly every way (hardware) to MSX2 as well. Then again, it's likely most of the MSX library also found its way onto better systems (NES or SMS). I believe the allure of a CV2 motherboard replacement was that it could deliver RGB, and operate with a standard AC adapter, etc. Solve many of the CV's annoying hardware faults. If it's cheap/easy enough, add in MSX support. But then it ceases to be a Colecovision, and for that matter is just a clone system. I do. I LOVE Compile shmups, and there were a least several of them that were MSX-only. Plus, living in the United States, the cheapest MSX 2 model that I've been able to find is one for $500.00 on Ebay. It comes with some games, but still; that's getting into Neo Geo AES pricing territory. And I would love to see another Colecovision Flashback; look at how many Atari 2600 Flashback consoles there have been. As long as the developers can get some games on it that weren't on the first one, I'm already on board. Quote Link to comment Share on other sites More sharing options...
Greg2600 Posted January 26, 2015 Share Posted January 26, 2015 I do. I LOVE Compile shmups, and there were a least several of them that were MSX-only. Plus, living in the United States, the cheapest MSX 2 model that I've been able to find is one for $500.00 on Ebay. It comes with some games, but still; that's getting into Neo Geo AES pricing territory. First of all, MSX2 is way above the hardware capabilities of the CV. That's NES territory. Secondly, maybe I'm a stickler but if you build in MSX compatibility then it ceases to become a Colecovision. This is not like emulating NES on the Everdrive 64, converting atari 8-bit games to 5200, or playing SG-1000 on a SMS Master Everdrive. You're taking a non-Coleco console and mixing it into a Colecovision. To me that's a Frankenstein that shouldn't be. For MSX fans, the 1-chip-MSX was great, but it wasn't officially exported from Japan and they stopped making them way too soon. A clone of that system is what I think is needed much more, that way you get the full MSX/MSX2 experience. Quote Link to comment Share on other sites More sharing options...
ataridave Posted January 27, 2015 Share Posted January 27, 2015 (edited) First of all, MSX2 is way above the hardware capabilities of the CV. That's NES territory. Secondly, maybe I'm a stickler but if you build in MSX compatibility then it ceases to become a Colecovision. This is not like emulating NES on the Everdrive 64, converting atari 8-bit games to 5200, or playing SG-1000 on a SMS Master Everdrive. You're taking a non-Coleco console and mixing it into a Colecovision. To me that's a Frankenstein that shouldn't be. For MSX fans, the 1-chip-MSX was great, but it wasn't officially exported from Japan and they stopped making them way too soon. A clone of that system is what I think is needed much more, that way you get the full MSX/MSX2 experience. OK, I gotcha. Good points. Yeah, I would love to see any MSX clone at this point, given the prices of MSX hardware. Off-topic, do you have to have an MSX 2 to play most MSX games? (Cartridge games, that is.) Because I just checked Ebay, and the prices for an MSX from Japan are a LOT lower then they are for an MSX 2. Edited January 27, 2015 by newataridave Quote Link to comment Share on other sites More sharing options...
+remowilliams Posted January 27, 2015 Share Posted January 27, 2015 For MSX fans, the 1-chip-MSX was great, but it wasn't officially exported from Japan and they stopped making them way too soon. A clone of that system is what I think is needed much more, that way you get the full MSX/MSX2 experience. The MiST does MSX now. Of course, you don't have the cart slots but it sure is nice. Quote Link to comment Share on other sites More sharing options...
Tony Cruise Posted February 17, 2015 Share Posted February 17, 2015 OK, I gotcha. Good points. Yeah, I would love to see any MSX clone at this point, given the prices of MSX hardware. Off-topic, do you have to have an MSX 2 to play most MSX games? (Cartridge games, that is.) Because I just checked Ebay, and the prices for an MSX from Japan are a LOT lower then they are for an MSX 2. Nope you only need an MSX 1 to play the majority of the MSX games released. MSX 2 and MSX 2+ games only account for about 20% of the games released. Granted they are Master System+ level type of games though, so well worth experiencing, but it is not a cheap way to go. The best place to get a MSX machine (MSX 1 or 2) is from the Netherlands, but for non 220/240v users you will need get a voltage converter and of course the output is at 50Hz so you need a screen capable of displaying that. Quote Link to comment Share on other sites More sharing options...
ataridave Posted February 17, 2015 Share Posted February 17, 2015 Nope you only need an MSX 1 to play the majority of the MSX games released. MSX 2 and MSX 2+ games only account for about 20% of the games released. Granted they are Master System+ level type of games though, so well worth experiencing, but it is not a cheap way to go. The best place to get a MSX machine (MSX 1 or 2) is from the Netherlands, but for non 220/240v users you will need get a voltage converter and of course the output is at 50Hz so you need a screen capable of displaying that. Thank you for all that advice! I wonder how many Compile games require an MSX 2? I did search for "MSX" and "Zanac" on Ebay, and found a copy for $600.00USD! That's WAY more then I'm willing to pay for any video game. I could purchase at least one arcade cabinet for that amount of money. Quote Link to comment Share on other sites More sharing options...
CrazyBoss Posted February 18, 2015 Share Posted February 18, 2015 From my Memory, Compile did more MSX2 than MSX1 games. There games were great. Besides it was Japanese text games Great games like: Aleste, Zanac-ex, Super Cooks, Puyo-Puyo, Runemaster 1+2+3. I think most games was released at floppydisks. Quote Link to comment Share on other sites More sharing options...
carlsson Posted February 21, 2015 Share Posted February 21, 2015 The Generation MSX website is good at detailing system requirements and original media. This particular link lists all software by Compile: http://www.generation-msx.nl/company/compile/138/software/ Quote Link to comment Share on other sites More sharing options...
frank_c Posted February 22, 2015 Share Posted February 22, 2015 Was there ever an MSX trackball? Quote Link to comment Share on other sites More sharing options...
Maggoo Posted February 26, 2015 Share Posted February 26, 2015 There were at least 3 models of Trackball for MSX, most of them by Sony and by Hal Laboratory. Reference: http://www.faq.msxnet.org/hardware.html It would be interesting to test some Coleco Trackball games on the MSX, but I doubt the protocol is the same.... Quote Link to comment Share on other sites More sharing options...
Xenophon Posted August 19, 2015 Share Posted August 19, 2015 It's about time some NEW Colecovision Hardware came out , just to keep the system alive and kicking. Quote Link to comment Share on other sites More sharing options...
Greg2600 Posted August 19, 2015 Share Posted August 19, 2015 It's about time some NEW Colecovision Hardware came out , just to keep the system alive and kicking. Well AtGames did release the Flashback..... Quote Link to comment Share on other sites More sharing options...
Enigma Posted October 21, 2015 Share Posted October 21, 2015 Fail is a strong word. I had a board working well about 4-5 years ago (with no cartridge slot). I converted it to an SG-1000 (without controller support, though), because that was something I was interested in at the time. A year later, I made a 2nd board that had two options for video RAM (dynamic and static). A year or so ago, I built a 3rd prototype. This one failed, as I was unable to get it to work well - it kept resetting, with no known cause so far. In a few days or so I'll have a 4th prototype PCB in my hands, which is scaled back a lot from the 3rd. Hopefully it will work well, and then I'll slowly expand it to where I want it to end up. It will not, however, end up being a CV2. It will still be in the "1" range. Is there any progress on this project.. ?? Quote Link to comment Share on other sites More sharing options...
+5-11under Posted October 21, 2015 Share Posted October 21, 2015 Is there any progress on this project.. ?? The info is here: http://atariage.com/forums/topic/216282-colecovision-12-replacement-pcb-added-features/ I need to make another batch of prototype PCBs, and the next revision of the CV 1.2 will be one of the items in that batch. I'm hoping to work on the PCB December/January. Quote Link to comment Share on other sites More sharing options...
simon ti99 Posted November 6, 2015 Share Posted November 6, 2015 Hi. I've recently heard some rumours of a Colecovision II console soon to be released ?? The new console wil also have partial MSX 2 compatability !! Has anyone got more information ? Is there anyone building an up to date ColecoVision system ?? i.e. is there a CV 2 in the pipeline ? Quote Link to comment Share on other sites More sharing options...
Bill Loguidice Posted November 6, 2015 Share Posted November 6, 2015 Is there anyone building an up to date ColecoVision system ?? i.e. is there a CV 2 in the pipeline ? There are now at least three active threads going on right now involving some combination of ColecoVision, ColecoVision II, ColecoVision+/SGM replacements of some type. It's looking good for SOMETHING to come of all of this really soon. Quote Link to comment Share on other sites More sharing options...
artrag Posted November 6, 2015 Share Posted November 6, 2015 An msx with some coleco compatibility. ... Quote Link to comment Share on other sites More sharing options...
bad robot Posted December 18, 2015 Author Share Posted December 18, 2015 Colecovision Replacement motherboard (Running on +5V ) ** does anyone know any more info on this ?? ** Does anyone know When's the Colecovision Replacement Motherboard 1.2 going to be available ? And Where do you get the video boards that plug in ?? Quote Link to comment Share on other sites More sharing options...
SiLic0ne t0aD Posted December 19, 2015 Share Posted December 19, 2015 It's not ready yet.. there are a couple other threads on this. :-) http://atariage.com/forums/topic/246880-colecovision-replacement-motherboard-12/?p=3394365 Check back next year, the prototype may be done by then but I'll let the creator of it comment on that.. Quote Link to comment Share on other sites More sharing options...
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