MausGames Posted December 4, 2015 Share Posted December 4, 2015 I've "attacked" a2600l a few times too....I was just salty that he was making ultra-simple games and actually finishing them, while I was going too big and getting nowhere. I greatly appreciate his "whatever gets it done" approach now, and think he should be proud of his accomplishments and FINISHED projects. Quote Link to comment Share on other sites More sharing options...
RevEng Posted December 18, 2015 Share Posted December 18, 2015 I have zero tolerance for the elitist bullshit in this thread. Ignore the wankers belittling your folk art and your ability to persevere, atari2600land. Keep on keepin on. 1 Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted December 18, 2015 Share Posted December 18, 2015 I have zero tolerance for the elitist bullshit in this thread. I know. Celery think it's better than the other vegetables, but it's nothing but a lousy peanut butter delivery system. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 20, 2015 Author Share Posted December 20, 2015 Mr. Celery returns. In this scene, Mr. Garlic is chasing Mr. Celery. This scene makes the total length 5:30. You'll notice the y positions on some of the items are higher than normal. If you play the movie from the beginning, they move down into the correct spots. celerytwo39.bas.bin 2 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 21, 2015 Author Share Posted December 21, 2015 It's beginning to snow. (although it looks simple, this took about an hour or so to do, I was having trouble with the screen flashing.) If you look at the code, the snowflakes are supposed to be random, but if you put it on real hardware, it's the same pattern every time. No big deal, it doesn't need to be random. The reason I made it random is to save space. celerytwo40.bas.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 21, 2015 Author Share Posted December 21, 2015 The giant garlic shows up and he begins to chase Mr. Celery. celerytwo41.bas.bin Quote Link to comment Share on other sites More sharing options...
+Propane13 Posted December 21, 2015 Share Posted December 21, 2015 Excellent. I don't have stella on my work computer at the moment, but I'll check it out a bit later. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted January 8, 2016 Author Share Posted January 8, 2016 Mr. Celery gets eaten by an alligator! (this is just shy of 6 minutes - 5:57. I'm aiming for 7:15, so I'm almost done here.) celerytwo42.bas.bin 2 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted January 10, 2016 Author Share Posted January 10, 2016 I have completed episode 2. I had to end it earlier than I anticipated because I was running out of room. So it's 6 and a half minutes long instead of the 7 and a quarter I wanted it to be. I have used 31,322 out of a possible 32,768 bytes! The next step is to test it on real hardware with a Harmony cart. Once I do that and fix any bugs, then it will be done. I'm not going to give away the ending, though. If you want to see it, buy the DVD version coming out soon. 2 Quote Link to comment Share on other sites More sharing options...
chavert Posted February 13, 2016 Share Posted February 13, 2016 the full movie : celerytwo 10/14/18/19/21/23/27/28/33/34/37/39/42. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted February 17, 2016 Author Share Posted February 17, 2016 News: You can now download the entire episodes on mr. celery's official website. Does anyone have an idea for episode 3? http://www.atari2600land.com/celerymovie/ 1 Quote Link to comment Share on other sites More sharing options...
chavert Posted February 17, 2016 Share Posted February 17, 2016 Does anyone have an idea for episode 3? Space invaders go out of the tv screen and fight mister celery. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted February 17, 2016 Author Share Posted February 17, 2016 That would be interesting, Mr. Celery playing an Atari 2600 on an Atari 2600. Too many Space Invaders, though, how about Yar? Quote Link to comment Share on other sites More sharing options...
chavert Posted February 17, 2016 Share Posted February 17, 2016 Too many Space Invaders, though, how about Yar? yes, why not. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted February 17, 2016 Author Share Posted February 17, 2016 Mr. Celery is playing Yars' Revenge on his Atari 2600. Nothing much is happening, just looping sfx from the game as Mr. Celery is playing it. celerythree1.bas.bin 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted February 17, 2016 Author Share Posted February 17, 2016 (edited) I'll call this episode "Yar-Mageddon," unless someone can think of a better title. Edited February 17, 2016 by atari2600land Quote Link to comment Share on other sites More sharing options...
chavert Posted February 17, 2016 Share Posted February 17, 2016 I'll call this episode "Yar-Mageddon," unless someone can think of a better title. The title for the third episode is well chosen. May be later do a zoom on mister celery's tv like in your game plim. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 2, 2016 Author Share Posted May 2, 2016 My computer died, so I lost the .bas file for the third episode, luckily for me I hadn't gotten very far. So something made me think of this project and I decided to restart it. I will save my progress as I go along, keeping the .bas file along with the .bin file as well. All this does is make sounds from the Yars' Revenge game. celerythree1.zip Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 3, 2016 Author Share Posted May 3, 2016 I added a little animation of the qotile chasing the Yar when they come out of Mr. Celery's TV. celerythree2.zip Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 6, 2016 Author Share Posted May 6, 2016 Changed it so you see the Yar coming out of the TV. celerythree3.zip Quote Link to comment Share on other sites More sharing options...
Lendorien Posted May 27, 2016 Share Posted May 27, 2016 What an utterly fun concept. Chiptunes have been done, but this is the first time I've heard of someone doing a "game" soley to make a "movie."I'll have to download these and take a look on my harmony! 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted January 18, 2017 Author Share Posted January 18, 2017 After half-a-year, I've come back to work on this some more. Nothing happens after Mr. Celery goes left off the screen (about 35 seconds in), but the Yar Revenge sounds keep playing. celerythree4.bin 1 Quote Link to comment Share on other sites More sharing options...
+Propane13 Posted January 19, 2017 Share Posted January 19, 2017 It's back! Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted January 19, 2017 Author Share Posted January 19, 2017 I have a question. Suppose I want to make all of player0's lines be %11111111. Also, I want to change the height of player0. I've read the guide from RT and it mentions player0pointerhi and lo, but it doesn't specify what they actually do nor how to use them. I don't even know if that would be helpful. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted February 1, 2017 Share Posted February 1, 2017 I have a question. Suppose I want to make all of player0's lines be %11111111. Also, I want to change the height of player0. I've read the guide from RT and it mentions player0pointerhi and lo, but it doesn't specify what they actually do nor how to use them. I don't even know if that would be helpful. It's been a long time since I've used them. I'd agree there's not much clear documentation or examples on playerxpointerhi/low stuff. Basically, you can't strech or shrink a sprite. You can change the height of a sprite so that it doesn't show some of the sprites graphic data. You can also use playerxpointerhi/low to change what section of sprite data is currently on-screen. So, for example, you can design the sprite graphics data like a totem pole of shapes. By altering the "slice" of drawn sprite data displayed you can effectively have different monsters. You can't mix and match parts though. It has to start at a certain point in the sprite data and end somewhere below. You usually end up using a variable to store the current ending point of the sprite: dim p0lo = h p0lo = player0pointerlo Then, at some point in the game you switch ending positions in the sprite to make it look like a different enemy: player0pointerlo = (p0lo +(rand&3)) Quote Link to comment Share on other sites More sharing options...
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