Episode 2 has just been started on. In this episode, Mr. Celery happens upon a town and starts to wreak havoc on it. The title of this episode is "Celery Gone Bad."
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Posted Thu Jun 18, 2015 9:43 AM
Movie now at 36 seconds long. Added two scenes and worked on fine-tuning what I had. I don't know why, but when I came back to work on it, it wouldn't compile, which is odd because it did last time. It said it had -800 bytes left. So I added a second bank to make it 8k, which solved the problem. I must have done something screwy to the default.inc file, but I don't know what. But that's OK, because it would have to be at 8k eventually. The first episode was 32k anyway.
Edited by atari2600land, Thu Jun 18, 2015 11:26 AM.
Posted Sat Jun 27, 2015 12:46 PM
Added a little more. It's now 16k and exactly 1 minute long (but loops infinitely at the end.) As you can probably guess, there will be a fight scene next. That horizontal black line is a power wire and the brown vertical line is a power pole.
Posted Sat Jun 27, 2015 11:35 PM
I have 22 bytes left in bank 1. So the next binary I post will be 16k.
What are the scenes after Mr. Celery defeats the tank? Bewteen that and when he presses the "On" button....I'm lost....
Edited by Arenafoot, Sat Jun 27, 2015 11:35 PM.
Posted Mon Jun 29, 2015 6:29 PM
The fight is short and interesting.
Posted Mon Jun 29, 2015 9:31 PM
I showed my kids the first one and they loved it.
Posted Mon Jun 29, 2015 9:34 PM
Great! You have smart kids.
Posted Tue Aug 4, 2015 1:52 AM
How is Mr. Celery going to get out of this predicament?
Posted Wed Aug 5, 2015 1:17 AM
Celery is a strong vegetable, able to withstand a nuclear bomb. But can it survive the garlic's next attempt on his life? The garlic has a new idea, one that might actually work...
Posted Thu Aug 13, 2015 1:23 PM
Fact: I can't draw gophers very well. Especially as an Atari 2600 sprite. Can anyone do better?
Posted Fri Aug 21, 2015 5:06 PM
Mr. Celery hides in a garbage truck to get away from the vegetarians. Not a very good idea, as he heads right for the dump.
Posted Fri Sep 11, 2015 5:41 PM
At the dump, Mr. Celery finds a too-friendly fly. The reason Mr. Celery is floating in the last scene is because the playfield's y position changes from scene to scene because I had been scrolling up and down a few times. The scene looks fine if you play it from the beginning, which you can download the binary file of if you click on the celery link in my signature.
Edited by atari2600land, Fri Sep 11, 2015 5:41 PM.
Posted Thu Sep 17, 2015 12:12 AM
The fight is on!
I have three bytes left in bank 4, so if I am going to make the fight longer, it will have to carry on into bank 5. I have a small problem. It looks as though there is a limit to the number of times you can call pfcolors and/or playfield. I tried to redefine pfcolors for the umpteenth time but it wouldn't let me. It worked, but it had weird icky colors I didn't tell it to have. So I had to redesign a few things. I don't know what I did different from the first episode though, where everything worked up until the end.
Posted Thu Sep 17, 2015 6:09 PM
Apparently "reboot" takes up less bytes than a goto statement. I had to move the fight to bank 5. I'm still wondering whether I have enough room for more playfield and pf commands. I'll see once I can think of the story after this scene ends. The movie is now at 3 min. 20 seconds long, so I'm about halfway done with it. I'm a bit ahead, bank 5 should have the fourth minute in it. Hopefully I can think of something that doesn't take a lot of room to program. I have 3,320 bytes left in bank 5.
Posted Tue Sep 22, 2015 12:05 AM
Garlic tries to drop an anvil on Mr. Celery's head.
(This version starts a little before the fight scene because some sprites depend on it.)
Posted Sat Oct 10, 2015 8:33 PM
Mr. Celery fixes some microwave popcorn, his favorite treat.
Posted Mon Oct 12, 2015 6:41 PM
He's just about to enjoy his nice hot popcorn when someone comes knocking at his door.
Can anyone draw a better
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