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The Celery Movie

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#126 atari2600land OFFLINE  


    Channel F Viewer

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  • 11,225 posts
  • Location:Salem, Oregon

Posted Tue Apr 18, 2017 9:14 PM

I worked on this for a few hours today. I added a few scenes to it. It's now a minute long.

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#127 Gemintronic OFFLINE  


    Jason S. - Lead Developer & CEO

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Posted Thu Apr 20, 2017 10:03 AM

Here's an idea if you ever want to make this a really long movie: use DATA statements to store instructions for your own animation scripting commands. You could make an engine that cranks through animations scripted though multiple banks.


UPDATE: As an example you could have a four part statement like this:


Say, 34 could be the command to move an actor. 1 could be the actor to move (the Celery man). 45 could be the X coordinate to move to. 56 could be the Y coordinate to move to.

DATA 34, 1, 45, 56

#128 kdgarris OFFLINE  



  • 319 posts

Posted Wed May 10, 2017 8:50 AM

These are so much fun, and a very novel idea!  I'm thinking that this idea could also be useful if one has extra space on a cartridge to do a short intro "movie" for the game.


A couple of minor suggestions for the movies:


 * Let the fire button pause and unpause the movie


 * Have the reset button start it again from the beginning


I ended up playing the first one on my Atari Flashback Portable in part so that I could have a pause button.  It played fine on there, too, FWIW.  Anyway, congrats on your idea and its execution.

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