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The Celery Movie


atari2600land

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Here's an idea if you ever want to make this a really long movie: use DATA statements to store instructions for your own animation scripting commands. You could make an engine that cranks through animations scripted though multiple banks.

 

UPDATE: As an example you could have a four part statement like this:

COMMAND PARAMETER1 PARAMETER2 PARAMETER3

Say, 34 could be the command to move an actor. 1 could be the actor to move (the Celery man). 45 could be the X coordinate to move to. 56 could be the Y coordinate to move to.

DATA 34, 1, 45, 56

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  • 3 weeks later...

These are so much fun, and a very novel idea! I'm thinking that this idea could also be useful if one has extra space on a cartridge to do a short intro "movie" for the game.

 

A couple of minor suggestions for the movies:

 

* Let the fire button pause and unpause the movie

 

* Have the reset button start it again from the beginning

 

I ended up playing the first one on my Atari Flashback Portable in part so that I could have a pause button. It played fine on there, too, FWIW. Anyway, congrats on your idea and its execution.

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