I worked on this for a few hours today. I added a few scenes to it. It's now a minute long.
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Posted Thu Apr 20, 2017 10:03 AM
Here's an idea if you ever want to make this a really long movie: use DATA statements to store instructions for your own animation scripting commands. You could make an engine that cranks through animations scripted though multiple banks.
UPDATE: As an example you could have a four part statement like this:
COMMAND PARAMETER1 PARAMETER2 PARAMETER3
Say, 34 could be the command to move an actor. 1 could be the actor to move (the Celery man). 45 could be the X coordinate to move to. 56 could be the Y coordinate to move to.
DATA 34, 1, 45, 56
Posted Wed May 10, 2017 8:50 AM
These are so much fun, and a very novel idea! I'm thinking that this idea could also be useful if one has extra space on a cartridge to do a short intro "movie" for the game.
A couple of minor suggestions for the movies:
* Let the fire button pause and unpause the movie
* Have the reset button start it again from the beginning
I ended up playing the first one on my Atari Flashback Portable in part so that I could have a pause button. It played fine on there, too, FWIW. Anyway, congrats on your idea and its execution.
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