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The Celery Movie

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#126 atari2600land OFFLINE  


    In the name of lvoe.

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  • Shwam.
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Posted Tue Apr 18, 2017 9:14 PM

I worked on this for a few hours today. I added a few scenes to it. It's now a minute long.

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#127 Gemintronic OFFLINE  


    Jason S. - Lead Developer & CEO

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Posted Thu Apr 20, 2017 10:03 AM

Here's an idea if you ever want to make this a really long movie: use DATA statements to store instructions for your own animation scripting commands. You could make an engine that cranks through animations scripted though multiple banks.


UPDATE: As an example you could have a four part statement like this:


Say, 34 could be the command to move an actor. 1 could be the actor to move (the Celery man). 45 could be the X coordinate to move to. 56 could be the Y coordinate to move to.

DATA 34, 1, 45, 56

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