Jump to content

Photo

RMT Patch 8


217 replies to this topic

#201 lemiel OFFLINE  

lemiel

    Chopper Commander

  • 234 posts
  • Location:Tychy, Poland

Posted Sun Aug 21, 2016 8:25 AM

This is not for this particular tune. Just with every next tune I got smaller level of pleasure with listening them.

I understand that this is only "technology demo", but I see this is not to practical for me.

Like 'Art for art's sake'.



#202 emkay ONLINE  

emkay

    Quadrunner

  • 8,921 posts
  • What's up?
  • Location:Holy Grail ;)

Posted Thu Aug 25, 2016 2:01 PM

This is not for this particular tune. Just with every next tune I got smaller level of pleasure with listening them.
I understand that this is only "technology demo", but I see this is not to practical for me.
Like 'Art for art's sake'.


Technical demo, yes, in the case that every RMT Patch misses other features. And, well, the original POKEY sound is different from any emulation. So you can only resemble special edits, while much more could be possible.

Here is another 4 channel tune.



Edited by emkay, Thu Aug 25, 2016 2:02 PM.


#203 lemiel OFFLINE  

lemiel

    Chopper Commander

  • 234 posts
  • Location:Tychy, Poland

Posted Thu Aug 25, 2016 2:17 PM

This one is very nice. This unexpected end is just unexpected...

#204 emkay ONLINE  

emkay

    Quadrunner

  • 8,921 posts
  • What's up?
  • Location:Holy Grail ;)

Posted Thu Aug 25, 2016 2:44 PM

This one is very nice. This unexpected end is just unexpected...


It's intended to run endless.

#205 emkay ONLINE  

emkay

    Quadrunner

  • 8,921 posts
  • What's up?
  • Location:Holy Grail ;)

Posted Fri Aug 26, 2016 3:47 PM

Any proposal of an existing MOD file to convert? Well, I'm still pretty sure, that a full working POKEY tracker makes "unbelievable" Tunes possible, but this time it's about the RMT P8 .
And, in the "somewhere" tune you get the benefit of 4 available channels clearly. The "easiest" Mod files to convert to Patch 8 , were those with a separated bass channel and a percussion channel, and 2 voices that produce some "stereo" FX on the Amiga.

Edited by emkay, Fri Aug 26, 2016 3:48 PM.


#206 emkay ONLINE  

emkay

    Quadrunner

  • 8,921 posts
  • What's up?
  • Location:Holy Grail ;)

Posted Tue Aug 30, 2016 1:29 AM

This one is from a MOD namend "xxx rules" ;)
Using the same tech. as above. Just "wilder" ?



#207 emkay ONLINE  

emkay

    Quadrunner

  • 8,921 posts
  • What's up?
  • Location:Holy Grail ;)

Posted Sat Sep 3, 2016 5:56 AM

What to do with 4 channels?



#208 emkay ONLINE  

emkay

    Quadrunner

  • 8,921 posts
  • What's up?
  • Location:Holy Grail ;)

Posted Thu Sep 29, 2016 10:57 AM





#209 Stephen OFFLINE  

Stephen

    Quadrunner

  • 6,636 posts
  • A8 Gear Head
  • Location:No longer in Crakron, Ohio

Posted Thu Sep 29, 2016 11:31 AM

I like it - quite powerful from 0:48 onwards.



#210 rdefabri OFFLINE  

rdefabri

    Star Raider

  • 90 posts

Posted Fri Sep 30, 2016 12:38 PM

Another old favorite, well just a loop of it...
pure 15kHz, 2xVBI... now in Patch 8.



Perhaps I should add some more different filter sweeps ....

 

This is very cool, what I've been wanting to hear for some time (but I'm not smart enough to make).  Presumably on an actual machine this would sound similar?

 

Is there an .RMT of it?

 

On creating instruments, I do think many don't have the patience.  As you noted, it takes quite a bit of time, and it's a bit like playing around with an old analog synth until you "get it right".  I love the idea, I'm just not experienced enough to figure it out, short of some basic tweaking.


Edited by rdefabri, Fri Sep 30, 2016 12:39 PM.


#211 rdefabri OFFLINE  

rdefabri

    Star Raider

  • 90 posts

Posted Fri Oct 28, 2016 8:48 AM

 

You have the RMT file for this?  Would love to look at how you created the instruments.

 

Question - does RMT patch 8 sounds translate / transfer if you conver to .XEX and play on an emulator?  Since emulation may not be "correct", I'm curious how it's handled.



#212 emkay ONLINE  

emkay

    Quadrunner

  • 8,921 posts
  • What's up?
  • Location:Holy Grail ;)

Posted Fri Oct 28, 2016 9:25 AM

You have the RMT file for this?  Would love to look at how you created the instruments.
 
Question - does RMT patch 8 sounds translate / transfer if you conver to .XEX and play on an emulator?  Since emulation may not be "correct", I'm curious how it's handled.



If you use RMT P8 , you have to export it in RMT P8. It will be played correct then.

Attached Files



#213 rdefabri OFFLINE  

rdefabri

    Star Raider

  • 90 posts

Posted Fri Oct 28, 2016 9:46 AM

If you use RMT P8 , you have to export it in RMT P8. It will be played correct then.

 

Thank you!!!



#214 MrFish OFFLINE  

MrFish

    River Patroller

  • 4,353 posts
  • Location:1010-1010

Posted Mon Dec 5, 2016 12:49 PM

Patch 8 is optimized for 15kHz and some 16 Bit sounds...

 

How about "Wachet auf, ruft uns die Stimme" (BWV 645)? It just has three parts.



#215 MrFish OFFLINE  

MrFish

    River Patroller

  • 4,353 posts
  • Location:1010-1010

Posted Mon Dec 5, 2016 12:59 PM

Nice tune, but that might be a little hard to find. Maybe Little Fugue in Gm (BWV 578) would be a little easier to track down in MOD form -- as a second suggestion.


Edited by MrFish, Mon Dec 5, 2016 1:56 PM.


#216 MrFish OFFLINE  

MrFish

    River Patroller

  • 4,353 posts
  • Location:1010-1010

Posted Mon Dec 5, 2016 1:13 PM

Nice tune, but that might be a little hard to find. Maybe Little Fugue in Gm (BWV 578) would be a little easier to track down a mod file for, as a second suggestion.

 

Ah, I actually have this MOD, but alas it uses 4 voices. Odd, because as far as I know there are never more than 3 notes playing at once (unless you reference some piano arrangement). Maybe it can be manipulated down to 3 voices with a little work. Otherwise, any suitable Bach will do...


Edited by MrFish, Mon Dec 5, 2016 1:55 PM.


#217 jmccorm ONLINE  

jmccorm

    Chopper Commander

  • 140 posts

Posted Thu Dec 28, 2017 8:24 PM

I'm well on my way with RMT!

 

I see the Instruments directory. Outside of that, does anyone have a good selection of RMT instruments (.RTI files) to choose from? I don't want to salvage from already existing .RMT files or attempt to craft my own instrumental recreations if I don't have to! :)



#218 emkay ONLINE  

emkay

    Quadrunner

  • 8,921 posts
  • What's up?
  • Location:Holy Grail ;)

Posted Sun Dec 31, 2017 6:36 PM

I'm well on my way with RMT!
 
I see the Instruments directory. Outside of that, does anyone have a good selection of RMT instruments (.RTI files) to choose from? I don't want to salvage from already existing .RMT files or attempt to craft my own instrumental recreations if I don't have to! :)


The "Instruments" were just examples that work in limited relations.
You have to keep in mind that POKEY is "soundwise" a very raw device. The bad thing is that it causes heavy troubles creating music. The good thing is that the raw state allows to fumble around with the available options to reach the wanted stuff.

The real hard thing is to find the way to reach what you want.
RMT is a very good tool. But it lacks in some features of a real tracker, and the emulation is not accurate enough to get all in RMT the real thing is able to do.
It is still not possible to program triangle waves or stabilized basses... and so on.
But, if you have a look on the latest releases by "Fragmare" , you see : there is enough range available to fumble with :)




0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users