nug Posted March 14, 2015 Share Posted March 14, 2015 hey there, just thought id post a little progress on my attempt at bombjack.. theres a number of issues ha ha.. playfield collllisions overides player to player collisions i have some data tables that have pixel x,y for the levelfloor and boms locations and i was going to use a dpc sprite as the lit bomb and the rest pixels until their time to be lit is up.. unfortunately i think im doing it a bit iffy.. also my sprite sweet spot is dead centre of each which makes detection a bit hit n miss, although it handles the detection of individual dpc sprites ?! comments and suggestions welcomed.. regards to all nug bomhakstart23stable.bas Quote Link to comment Share on other sites More sharing options...
nug Posted July 26, 2015 Author Share Posted July 26, 2015 ive played around a bit more, getting my head around bankswitch etc.. i have issues with the titlepage generator.. it looks great in code but "no show" ?! still lots of problems,i think some of the sprites look really good.. the ufo and byrd movements and when they turn to gold after getting p is effective.. i cant seem to get the music engine into into this code and work?! ill keep trying.. regards bomhakstablebnk41.bas Quote Link to comment Share on other sites More sharing options...
nug Posted July 26, 2015 Author Share Posted July 26, 2015 heres the title code that the convertor supplies.. if change pfres =32 then i get the "b" ?! any pointers here would be nice.. regards titletest.bas Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.