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Sword of Surtr [COMPLETE](formerly Sword of Iffrit)

Sword of Surtr Sword of Iffrit

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#176 KevKelley OFFLINE  

KevKelley

    Space Invader

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Posted Fri Aug 24, 2018 7:53 PM

This is awesome. I had recently started programming for the Atari. My skill level might not be up there yet but seeing all of your updates and improvements over the years is encouraging and makes me want to finish my game. It also makes me really want to buy this game once completed and hopefully on a cart.

#177 ultima OFFLINE  

ultima

    Chopper Commander

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Posted Sat Aug 25, 2018 9:38 PM

Bugfix

 

removed cheat code and fixed playfield glitch update in first post



#178 NML32 OFFLINE  

NML32

    Dragonstomper

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Posted Sun Aug 26, 2018 2:35 PM

After killing a large serpent I was trapped in the wall.

 



#179 ultima OFFLINE  

ultima

    Chopper Commander

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Posted Sun Aug 26, 2018 10:32 PM

After killing a large serpent I was trapped in the wall.
 


I was afraid of that. I can add a small video to move the player to a safe zone so this won't happen. It will go in the next update.

 

 

 

***update is in first post 

-fixed player (if serpent is killed and your standing to far toward the bottom player will automatically move out of the way)

-revised A.I. (exploiting the fire demon AI to make enemys spaz out was throwing the scanline count out by 1)


Edited by ultima, Mon Aug 27, 2018 12:00 PM.


#180 NML32 OFFLINE  

NML32

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Posted Mon Aug 27, 2018 3:00 PM

Two bugs: One hit freeze enemy and double entry on inventory bar.

 



#181 Karl G OFFLINE  

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    Dragonstomper

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Posted Mon Aug 27, 2018 3:47 PM

What emulator are you using in this video?

#182 NML32 OFFLINE  

NML32

    Dragonstomper

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Posted Mon Aug 27, 2018 3:50 PM

What emulator are you using in this video?

MiSTer FPGA more details are listed in the Video's description. 



#183 Karl G OFFLINE  

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Posted Mon Aug 27, 2018 4:40 PM

I am wondering if the double entry on the inventory bar is specific to your FPGA implementation, since I'm not seeing it in Stella or on hardware.  I also noticed that there are horizontal lines in the left of the screen (HMOVE bars) which don't appear in Stella or on hardware.  To me, this would make me wonder if what you are using doesn't treat an early HMOVE (used to hide those video artifacts) the same way as the hardware or Stella does - which could throw off the timing for the inventory bar, and cause a duplicate like that.  Just a thought.



#184 NML32 OFFLINE  

NML32

    Dragonstomper

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Posted Mon Aug 27, 2018 5:20 PM

I am wondering if the double entry on the inventory bar is specific to your FPGA implementation, since I'm not seeing it in Stella or on hardware.  I also noticed that there are horizontal lines in the left of the screen (HMOVE bars) which don't appear in Stella or on hardware.  To me, this would make me wonder if what you are using doesn't treat an early HMOVE (used to hide those video artifacts) the same way as the hardware or Stella does - which could throw off the timing for the inventory bar, and cause a duplicate like that.  Just a thought.

you're probably correct. If I run the AFP version on the FPGA I don't see the double inventory.



#185 ultima OFFLINE  

ultima

    Chopper Commander

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Posted Mon Aug 27, 2018 9:59 PM

Two bugs: One hit freeze enemy and double entry on inventory bar.

 

Sorry I forgot to remove my personal debug menu that's why the enemy freeze. I put rev2 on the first post. the double score is what Karl mentioned if you use the right rom it should fix the issue (one is for a console and the one with the score fix is for the portable(AFP))

 

 

Here's a preview of my soon to be revised instruction pictures lol

cleric.png  



#186 NML32 OFFLINE  

NML32

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Posted Tue Aug 28, 2018 5:12 PM

I played through the AFP, and the only thing I noticed was some screens had items that were visible and unobtainable. 

 

AFP-1.JPG

AFP-2.JPG

AFP-3.JPG

 



#187 ultima OFFLINE  

ultima

    Chopper Commander

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Posted Tue Aug 28, 2018 5:22 PM

I played through the AFP, and the only thing I noticed was some screens had items that were visible and unobtainable. 
 
AFP-1.JPG
AFP-2.JPG
AFP-3.JPG
 


That's the effect from Odin's Eye you can see things that normally are not visible. The runes you see open those doors with the correct rune.🕹

#188 NML32 OFFLINE  

NML32

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Posted Tue Aug 28, 2018 6:09 PM

That's the effect from Odin's Eye you can see things that normally are not visible. The runes you see open those doors with the correct rune.🕹

Ahhh, that makes sense now.  :thumbsup:



#189 ultima OFFLINE  

ultima

    Chopper Commander

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Posted Fri Aug 31, 2018 12:10 PM

Since I'm not seeing any more issues I'll say this game is finished. Just going to work on the manual and PAL version.

#190 abaudrand OFFLINE  

abaudrand

    Chopper Commander

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Posted Fri Sep 7, 2018 10:34 AM

Awesome.

 



#191 MrBeefy OFFLINE  

MrBeefy

    Stargunner

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Posted Sat Sep 29, 2018 10:36 AM

Nice I need to try this one out again. So many good looking brews and not enough time to play.

#192 Arenafoot OFFLINE  

Arenafoot

    Stargunner

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Posted Sat Sep 29, 2018 11:54 PM

Nice I need to try this one out again. So many good looking brews and not enough time to play.

I'll second that!!!

 

https://drive.google...WYB-c_g3Ba/view






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