And another one...
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Posted Thu Mar 19, 2015 8:49 PM
Posted Thu Mar 19, 2015 10:02 PM
I love all this dizziness CryanoJ! Thanks for another awesome set of ports.
Hmm... What other games have "dizzy" in the title? Spindizzy World maybe?
Posted Fri Mar 20, 2015 2:44 PM
Posted Fri Mar 20, 2015 3:06 PM
Great news! your the man CJ
i have found a bug i think though see the picture attached
if you try and speak to this bod (denzle is it) the game resets back to the title screen
Edited by omf, Fri Mar 20, 2015 3:07 PM.
Posted Fri Mar 20, 2015 3:54 PM
How'd you get to that?
Posted Fri Mar 20, 2015 3:59 PM
DBUG: Beta tested in the future.
Posted Fri Mar 20, 2015 4:23 PM
get water and bread leave apple under table
chuck water on fire on left
go to left to get to next screen
jump up right to get up where the rat is
drop bread and move out the way
rat eats bread and buggers off
go right and jump up the big hole at the top
jump yup the yellow stairs and jump over to the left on the ledge with the flashing gem
go left to the next screen
make your way to the left then jump up to get to the screen above
go right and jump over the hole,keep going right until the next screen
you will now be on the offending screen
hope this helps, if not i will do a video
Posted Fri Mar 20, 2015 4:32 PM
Thanks, I'll have a look at it - be handy if VJ had save states
Posted Fri Mar 20, 2015 4:38 PM
cool hope its not to difficult to patch.
Posted Fri Mar 20, 2015 4:38 PM
Depends on if I can get the ST version to do the same in Steem.
Posted Fri Mar 20, 2015 5:13 PM
OK, it's got 4 files missing. Have to fix this one up at some point.
Posted Sun Mar 22, 2015 8:17 AM
Love Dizzy, used to play the games for hours back in the day on my Amstrad.
Posted Mon Mar 23, 2015 2:00 PM
OK i have had a little time to test this on real hardware, here are my observations (not many)
i seem to have finger issues which cause jumping where im not meaning too, whether this is pro pad related or not i don't know, i was thinking if this can be modified so that jump is actually a button rather than up it would improve the experience grately. that being said it may be a bit of an issue as you couldn't just map up to jump because up and down are used in certain places like in the items menu. it would help greatly but i guess practice makes perfect at the end of the day, just glad to play dizzy on the jaguar...
secondly, the game plays a little slow from what I remember on the amiga and spectrum, could anyone test this on real atari st hardware and contribute their feelings?
it is marginly better on 60 hz, perhaps the same method used in the joke release of rick dangerous to get some speed enhancements? obviously that was just too fast but i think this needs to be a bit faster than it is
I haven't managed to get to the other egg fellow a couple of screens past the screen with the low platform you have to chuck rocks in the water yet due to the above issues, I would hope that the previous patch fixed any issues that could be there with that too, I will keep working at it and report back on this matter
i have not found any other bugs as yet apart from the above observations.
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