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Starglider II


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#1 CyranoJ ONLINE  

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Posted Sun Mar 22, 2015 11:40 PM

Very, very preliminary version, but you can start it and fly around...

 

The frame rate is very nice - this one is going to be fun! 68000 3D POWA!

 

sg-1.png sg-2.png sg-3.png

 

Attached File  SG2.ABS   884.89KB   151 downloads



#2 ovalbugmann OFFLINE  

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Posted Mon Mar 23, 2015 1:51 AM

Thanks man! :) Looks like a nice one to play.



#3 CyranoJ ONLINE  

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Posted Mon Mar 23, 2015 1:54 AM

Got the colours sorted out - 3 nice Timer B raster splits to emulate FUN FUN FUN!

 

Working on the control scheme now... think I've settled on:

 

; C - Select Weapon (Shift)
; B - Fire
;  +UP - Faster
;  +DW - Slower
; A - Tractor Beam On/off (T)
;
; 1 - Stardrive on/off (D)
; 2 - Identify Object under crosshairs (I)
; 3 - Audio Analysis of nearest object (A)
; 4 - Status Report ®
; 5 - Inventry Mode (I)
; 6 - Give Object (G)
; 7 - Rotate tractor object left (<)
; 8 - Pull tractor object (M)
; 9 - Rotate tractor object right (>)
; 0 - Collect tractor object ©
;
; PAUSE - Pause (Backspace)
; OPTION - Exit Inventry Mode (E)
; * - Jettison object (J)
; # - save game (F10)
 
; *+# - abort (ESC)
 
Had to dump all the viewport keys and stuff, not enough buttons!
 
I'll probably have the game check the MT for a save when it starts and ask if you want to load it. (Once I get save/load working, that is)


#4 ovalbugmann OFFLINE  

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Posted Mon Mar 23, 2015 2:05 AM

Not enough buttons for this one, but that's cool you are able to get it running on Jag regardless, also nice that it will be able to save to MT too once the .abs is put on a CD(right?)  :)



#5 Ayreon OFFLINE  

Ayreon

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Posted Mon Mar 23, 2015 3:49 AM

Out of curriousity ( Not a request ): It's not possible to use the 2nd controller for the now lost functions?



#6 CyranoJ ONLINE  

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Posted Mon Mar 23, 2015 4:02 AM

Should be able to, yes. Just getting a working version ready at the moment.

#7 walter_J64bit OFFLINE  

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Posted Mon Mar 23, 2015 4:27 AM

Maybe you can setup player 2 controller for the viewport keys and stuff. ;)



#8 CyranoJ ONLINE  

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Posted Mon Mar 23, 2015 5:04 AM

OK, fixed it up a bit...

 

Here's the keys (not the same as above)

 

;
; Keymapping:
;
; C - Select Weapon (Shift)
; B - Fire
;  +UP - Faster
;  +DW - Slower
; A - Tractor Beam On/off 
;
; 1 - Stardrive on/off
; 2 - Identify Object under crosshairs (I) / Inventry (Paused) 
; 3 - Audio Analysis of nearest object (A) 
; 4 - Status Report ®
; 5 - Toggle Cockpit (Enter) 
; 6 - Give Object (G) 
; 7 - Rotate tractor object left (<) 
; 8 - Pull tractor object (M)
; 9 - Rotate tractor object right (>) 
; 0 - Collect tractor object © 
;
; PAUSE - Puase (Backspace)
; OPTION - Exit Inventry Mode (E) 
; * - Jettison object (J) 
; # - save game (F10) 
 
; *+# - abort (ESC)
 
Also, fixed up the raster splits so the colours are correct:
 
sg-4.png sg-5.png
 
Attached File  SG2.ABS   885.54KB   144 downloads
 
enjoy!


#9 Master Phruby OFFLINE  

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Posted Mon Mar 23, 2015 8:46 AM

Wasn't StarGlider programmed by the same guy that did StarFox for Nintendo?



#10 Lost Dragon OFFLINE  

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Posted Mon Mar 23, 2015 1:49 PM

You mean Jez San?

 

Full credits for game/Team involved:

 

 Coder : Adrian Friday

Coder : Alister Perrott

Coder : Chris Humphries

Coder : Jez San (Jeremy)

Coder : Paul Gomm

Coder : Pete Warnes

Coder : Richard Clucas

Coder : Tim Watson

Graphician : Danny Emmett

Graphician : Herman Serrano

Musician : Dave Lowe (Uncle Art)



#11 CyranoJ ONLINE  

CyranoJ

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Posted Mon Mar 23, 2015 2:23 PM

Added the music on the titles/menu.. save still doesn't work (yet)

 

Attached File  SG2.ABS   885.64KB   215 downloads



#12 Master Phruby OFFLINE  

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Posted Mon Mar 23, 2015 5:01 PM

http://www.eurogamer...ing-of-star-fox



#13 madman OFFLINE  

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Posted Mon Mar 23, 2015 6:00 PM

Off topic (then again, this is the Jag forum), but I never had an ST growing up, nor knew anyone that did, but I feel like I really missed out on some amazing games. 



#14 CrazyChris OFFLINE  

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Posted Mon Mar 23, 2015 6:01 PM

I always wanted to play this game. Thanks CyranoJ!



#15 Gunstar OFFLINE  

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Posted Mon Mar 23, 2015 6:26 PM

Got the colours sorted out - 3 nice Timer B raster splits to emulate FUN FUN FUN!

 

Working on the control scheme now... think I've settled on:

 

; C - Select Weapon (Shift)
; B - Fire
;  +UP - Faster
;  +DW - Slower
; A - Tractor Beam On/off (T)
;
; 1 - Stardrive on/off (D)
; 2 - Identify Object under crosshairs (I)
; 3 - Audio Analysis of nearest object (A)
; 4 - Status Report ®
; 5 - Inventry Mode (I)
; 6 - Give Object (G)
; 7 - Rotate tractor object left (<)
; 8 - Pull tractor object (M)
; 9 - Rotate tractor object right (>)
; 0 - Collect tractor object ©
;
; PAUSE - Pause (Backspace)
; OPTION - Exit Inventry Mode (E)
; * - Jettison object (J)
; # - save game (F10)
 
; *+# - abort (ESC)
 
Had to dump all the viewport keys and stuff, not enough buttons!
 
I'll probably have the game check the MT for a save when it starts and ask if you want to load it. (Once I get save/load working, that is)
 

never mind was going to ask about two controllers, but someone beat me to it.


Edited by Gunstar, Mon Mar 23, 2015 6:44 PM.


#16 Felyx OFFLINE  

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Posted Sat Mar 28, 2015 2:01 PM

Pop! some deco for the CD-R and its DVD box
JrXz.jpg

mTg8.jpg

Edited by Felyx, Sat Mar 28, 2015 2:04 PM.


#17 82-T/A OFFLINE  

82-T/A

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Posted Fri Aug 14, 2015 7:05 AM

I don't know if I'm more impressed with the box art, or the game conversion itself?



#18 sh3-rg OFFLINE  

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Posted Fri Aug 14, 2015 8:27 AM

box by a mile



#19 ovalbugmann OFFLINE  

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Posted Fri Aug 14, 2015 10:20 AM

For me of course its the ST game conversion itself I'm more impressed with, although the box art is very nice!   I have to still go through all of CJ's ST threads and make sure I haven't missed anything lol.






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