atrax27407 Posted March 24, 2015 Share Posted March 24, 2015 Anyone happen to have a copy of these that they can upload? I foolishly removed my copy from my HSGPL and can't find my backup. I have found problems with RXB 2015/ REA 2015. Quote Link to comment Share on other sites More sharing options...
+arcadeshopper Posted March 24, 2015 Share Posted March 24, 2015 Anyone happen to have a copy of these that they can upload? I foolishly removed my copy from my HSGPL and can't find my backup. I have found problems with RXB 2015/ REA 2015. ftp://ftp.whtech.com/programming/RXB/ Quote Link to comment Share on other sites More sharing options...
atrax27407 Posted March 24, 2015 Author Share Posted March 24, 2015 I probably should have been more specific. I need the GRAMKRACKER version of the files so I can convert them for use in my HSGPL card. Quote Link to comment Share on other sites More sharing options...
+arcadeshopper Posted March 25, 2015 Share Posted March 25, 2015 I probably should have been more specific. I need the GRAMKRACKER version of the files so I can convert them for use in my HSGPL card. Sorry I ASSumed they were in those zips.. I can create some with classic99 or you can with those files in the zip and cartsave Greg Quote Link to comment Share on other sites More sharing options...
+arcadeshopper Posted March 25, 2015 Share Posted March 25, 2015 RXBARK.zip Sorry I ASSumed they were in those zips.. I can create some with classic99 or you can with those files in the zip and cartsave Greg 1 Quote Link to comment Share on other sites More sharing options...
+arcadeshopper Posted March 27, 2015 Share Posted March 27, 2015 did this work? Quote Link to comment Share on other sites More sharing options...
atrax27407 Posted March 27, 2015 Author Share Posted March 27, 2015 I was never able to get RXB2015 to work satisfactorily with either the Horizon MENU program or BOOT. It doesn't play well with some older, more established programs. In the final analysis, even RXB2012/REA2011 ended up being a bit redundant considering what I have on my RAMdisks. There is really no reason to have REA reside on my HSGPL card at all. All I really need is a stable version of XB (more advanced than TI's offering) to reside in Bank 0 so I can flawlessly run some of my mouse-driven XB menu options. I simply scrapped RXB in favor of XB 2.5 (I don't need the 80-track formatting option). Besides, I have other XB variants available in other banks of my HSGPL card should I need something more exotic as far as XB commands are concerned. Quote Link to comment Share on other sites More sharing options...
RXB Posted December 28, 2015 Share Posted December 28, 2015 What happened to the whtech site? This link is now dead: ftp://ftp.whtech.com/programming/RXB/ Quote Link to comment Share on other sites More sharing options...
+InsaneMultitasker Posted December 28, 2015 Share Posted December 28, 2015 What happened to the whtech site? This link is now dead: ftp://ftp.whtech.com/programming/RXB/ I clicked the link and it opened directly to the RXB folder on WHT. Maybe it was offline for a bit? Quote Link to comment Share on other sites More sharing options...
+Ksarul Posted December 28, 2015 Share Posted December 28, 2015 (edited) I just hit it and I went off to nowhere too. . .it may be going up and down tonight. And it is back up--less than a minute later. . . Edited December 28, 2015 by Ksarul Quote Link to comment Share on other sites More sharing options...
+Schmitzi Posted December 28, 2015 Share Posted December 28, 2015 for me the RXB-Link (and all other on WHT) works at the moment. But after I click it, I have to wait around half a minute for a reaction (It never was better for me, so no problem) Quote Link to comment Share on other sites More sharing options...
Manic1975 Posted January 3, 2016 Share Posted January 3, 2016 Hello Rich! I have question about RXB. I try to start my game Meteors (http://tigameshelf.net/ in TI BASIC). In TI Basic scroll of stars work fine, but in RXB there is no scroll. Is there somethig wrong or is there some other possibility to simulate stars scroll? Dalibor Quote Link to comment Share on other sites More sharing options...
RXB Posted January 3, 2016 Share Posted January 3, 2016 Hello Rich! I have question about RXB. I try to start my game Meteors (http://tigameshelf.net/ in TI BASIC). In TI Basic scroll of stars work fine, but in RXB there is no scroll. Is there somethig wrong or is there some other possibility to simulate stars scroll? Dalibor Where is the game in question? You did not give the name of the game or a link to it so I have no idea how to address this issue with so little data. Secondly some games in TI Basic take it for granted that they are using the EA Cartridge so expect those commands to be accessed. It states clearly in the RXB documents that EA Basic commands are not available in RXB/REA cart. How ever I fixed this issue in Classic99 or MESS or other Emulators and if you have Real TI hardware some GRAM DEVICES. RBASIC that I wrote puts the EA Cart TI Basic Commands into the extra space of TI Basic and fixed this issue. Presently I can not find the link to RBASIC on the ATARIAGE site? Quote Link to comment Share on other sites More sharing options...
Manic1975 Posted January 4, 2016 Share Posted January 4, 2016 (edited) Game is in TI Basic only. No E/A code. I use only 3 in 1 module (XB, XB 2.7 and RXB. I buy it from arcadeshopper) when try to run Meteors. I try this on real TI with F18A. It has expanded memory with CF7+. I have no GRAM device or PEB. In last row of screen stars show. They are push up when another row of stars apper in the last row. This way I create scroll effect. In RXB this way doesnt work. Is there another way to create this in RXB or will this game only work in TI Basic? Try to run this game in TI Basic and then in RXB. I put game in attach. Thank you for your answer. Dalibor METEORS.zip Edited January 4, 2016 by Manic1975 1 Quote Link to comment Share on other sites More sharing options...
RXB Posted January 4, 2016 Share Posted January 4, 2016 This is odd as hell, working on what is going on. 2 Quote Link to comment Share on other sites More sharing options...
RXB Posted January 7, 2016 Share Posted January 7, 2016 Well this is a real can of worms to deal with.... In order to see what was going on I converted the program to run on XB. Problems were like MAX a reserved word for XB had to be changed to MX. Characters of 152 to 159 work fine in RXB but can not be used in XB so dropped to characters 128 to 135 Color set 16 in TI Basic had to be changed to 13 for XB. So here is the program and guess what, you get exactly the same behavior in XB.....EXACTLY THE SAME AS RXB! 10 RANDOMIZE 100 GOSUB 10000 101 GOTO 490 110 REM 114 CALL KEY(1,A,STA) 115 PRINT 120 IF STA=0 THEN 200 130 IF(A=2)+(A=3)=0 THEN 200 140 P=(A-2.5)*2 200 X=X+P 210 IF(X<3)+(X>29)=0 THEN 260 220 P=P*(-1) 230 X=X+2*P 260 CALL GCHAR(1,X,Q) 270 IF Q<>32 THEN 20000 275 CALL HCHAR(1,X,128) 280 POEN=POEN+1 290 RETURN 490 CALL SOUND(600,440,0) 500 GOSUB 550 510 ON INT(RND*7)+2 GOSUB 550,700,810,910,1010,1150,1250,1350 520 GOTO 500 550 FOR J=1 TO 9 590 FOR I=3 TO 21 STEP 9 600 CALL HCHAR(24,INT(RND*9)+I,42) 610 NEXT I 611 GOSUB 110 615 NEXT J 620 RETURN 700 RESTORE 710 710 DATA 3,2,3,5,3,7,3,9,3,10,3,10,3,11,3,11,3,12,3,12,3,12,3,13,3,13 720 DATA 3,13,3,13,3,12,3,12,3,12,3,11,3,11,3,10,3,10,3,9,3,7,3,5,3,2 730 FOR I=1 TO 26 740 READ C,D 750 CALL HCHAR(24,C,35,D) 760 CALL HCHAR(24,INT(RND*7)+16,42) 770 CALL HCHAR(24,INT(RND*7)+23,42) 780 GOSUB 110 790 NEXT I 800 RETURN 810 RESTORE 820 820 DATA 15,3,13,7,12,9,11,11,11,11,10,13,10,13,10,13,11,11,11,11,12,9,13,7,15,3 830 FOR I=1 TO 13 840 READ C,D 850 CALL HCHAR(24,INT(RND*7)+3,42) 860 CALL HCHAR(24,C,35,D) 870 CALL HCHAR(24,INT(RND*7)+23,42) 880 GOSUB 110 890 NEXT I 900 RETURN 910 RESTORE 920 920 DATA 21,3,19,7,17,11,17,11,16,13,16,13,15,15,15,15,15,15,16,13,16,13,17,11,17,11,19,7,21,3 930 FOR I=1 TO 15 940 READ C,D 950 CALL HCHAR(24,INT(RND*6)+3,42) 960 CALL HCHAR(24,INT(RND*6)+9,42) 970 CALL HCHAR(24,C,35,D) 980 GOSUB 110 990 NEXT I 1000 RETURN 1010 RESTORE 1020 1020 DATA 28,2,25,5,23,7,21,9,20,10,20,10,19,11,19,11,18,12,18,12,18,12,17,13,17,13,17,13,17,13 1030 DATA 18,12,18,12,18,12,19,11,19,11,20,10,20,10,21,9,23,7,25,5,28,2 1040 FOR I=1 TO 26 1050 READ C,D 1060 CALL HCHAR(24,INT(RND*7)+3,42) 1070 CALL HCHAR(24,INT(RND*7)+10,42) 1080 CALL HCHAR(24,C,35,D) 1090 GOSUB 110 1100 NEXT I 1110 RETURN 1150 RESTORE 1160 1160 DATA 9,3,7,7,5,11,5,11,4,13,4,13,3,15,3,15,3,15,4,13,4,13,5,11,5,11,7,7,9,3 1170 FOR I=1 TO 15 1180 READ C,D 1190 CALL HCHAR(24,C,35,D) 1200 CALL HCHAR(24,INT(RND*6)+18,42) 1210 CALL HCHAR(24,INT(RND*6)+24,42) 1220 GOSUB 110 1230 NEXT I 1240 RETURN 1250 RESTORE 1260 1260 DATA 8,5,5,11,3,15,3,17,3,18,3,19,3,19,3,20,3,20,3,21,3,21,3,21,3,22,3,22,3,22,3,22,3,22 1270 DATA 3,21,3,21,3,21,3,20,3,20,3,19,3,19,3,18,3,17,3,15,5,11,8,5 1280 FOR I=1 TO 29 1285 READ C,D 1290 CALL HCHAR(24,C,35,D) 1300 CALL HCHAR(24,INT(RND*5)+25,42) 1310 GOSUB 110 1320 NEXT I 1330 RETURN 1350 CALL COLOR(2,1,1) 1360 FOR I=1 TO 3 1400 FOR J=3 TO 21 STEP 9 1410 CALL HCHAR(24,INT(RND*9)+J,42) 1420 NEXT J 1430 GOSUB 110 1440 NEXT I 1445 CALL COLOR(2,16,1) 1450 RETURN 10000 CALL CLEAR 10001 PRINT "****************************": :TAB(12);"METEORS": :"****************************" 10002 PRINT TAB(9);: : : : : : : : : : 10003 PRINT TAB(11);"S - LEFT ": : :TAB(11);"D - RIGHT": : : 10004 FOR I=1 TO 1200 10005 NEXT I 10010 CALL CHAR(135,"FFFFFFFFFFFFFFFF") 10039 CALL CLEAR 10040 CALL COLOR(13,16,1) 10050 CALL CHAR(128,"82D67C3838101010") 10060 CALL CHAR(134,"4004114428021080") 10070 CALL CHAR(133,"00248008024008") 10080 CALL COLOR(1,4,2) 10109 FOR I=2 TO 7 10110 CALL COLOR(I,16,1) 10111 NEXT I 10120 CALL SCREEN(2) 10130 X=16 10140 CALL HCHAR(1,X,128) 10141 RANDOMIZE 10210 RETURN 20000 CALL COLOR(2,16,1) 20005 CALL SOUND(700,-6,0,698,15) 20010 CALL HCHAR(1,X,134) 20015 CALL HCHAR(2,X-1,133,3) 20020 CALL HCHAR(1,X-1,133) 20030 CALL HCHAR(1,X+1,133) 20040 CALL HCHAR(1,X,32) 20050 CALL VCHAR(1,X-2,133,2) 20060 CALL VCHAR(1,X+2,133,2) 20070 CALL HCHAR(3,X-1,133,3) 20080 CALL HCHAR(2,X-1,32,3) 20090 CALL HCHAR(1,X-1,32) 20100 CALL HCHAR(1,X+1,32) 20101 CALL VCHAR(1,X-2,32,2) 20102 CALL VCHAR(1,X+2,32,2) 20103 CALL HCHAR(3,X-1,32,3) 20110 FOR I=1 TO 400 20120 NEXT I 20130 FOR I=24 TO 19 STEP-1 20140 CALL HCHAR(I,10,32,12) 20150 NEXT I 20160 T$="2214 "&STR$(POEN) 20170 GOSUB 21000 20180 FOR I=1 TO 500 20190 NEXT I 20200 PAR=PAR+1 20210 IF PAR=3 THEN 20240 20220 CALL CLEAR 20230 GOTO 490 20240 T$="2011 GAME OVER" 20250 GOSUB 21000 20260 FOR I=8 TO 13 20270 CALL HCHAR(I,10,32,12) 20280 NEXT I 20281 IF POEN<=MX THEN 20290 20282 MX=POEN 20290 T$="0911 HI-SCORE" 20300 GOSUB 21000 20310 T$="1114 "&STR$(MX) 20320 GOSUB 21000 20330 CALL KEY(3,R,STAT) 20340 IF STAT=0 THEN 20330 20350 IF R=68 THEN 20380 20360 CALL CLEAR 20370 END 20380 POEN=0 20385 PAR=0 20390 P=0 20400 X=14 20410 CALL CLEAR 20420 GOTO 500 21000 RI=VAL(SEG$(T$,1,2)) 21010 CO=VAL(SEG$(T$,3,2)) 21020 FOR L=5 TO LEN(T$) 21030 A=ASC(SEG$(T$,L,1)) 21040 CALL HCHAR(RI,CO,A) 21050 CO=CO+1 21060 NEXT L 21070 RETURN So the flaw was built into XB...OMG a new bug we did not know about in XB after 30 years!!!!! 3 Quote Link to comment Share on other sites More sharing options...
+InsaneMultitasker Posted January 7, 2016 Share Posted January 7, 2016 Which line contains the problem? Quote Link to comment Share on other sites More sharing options...
RXB Posted January 7, 2016 Share Posted January 7, 2016 Which line contains the problem? Oddly the problem is TI Basic used a different type of SCROLL then Extended Basic does. XB used a XML routine in the ROMs of XB, while TI Basic used a GPL version. If you use in RXB these lines: 115 CALL MOVES("VV",736,32,0) 116 CALL HCHAR(24,1,31,2,24,3,32,28,24,30,31,2) This will give you exactly the same program as TI Basic perfectly. The problem is the PRINT in XB is just not like TI BASIC PRINT! 5 Quote Link to comment Share on other sites More sharing options...
+Ksarul Posted January 7, 2016 Share Posted January 7, 2016 Nice bit of sleuthing there, Rich! 1 Quote Link to comment Share on other sites More sharing options...
+InsaneMultitasker Posted January 7, 2016 Share Posted January 7, 2016 Very interesting! If I understand the flaw properly, PRINT does not scroll row 24 if the characters were placed there by a routine other than PRINT? Quote Link to comment Share on other sites More sharing options...
Manic1975 Posted January 7, 2016 Share Posted January 7, 2016 OMG!! I didn't realise this when I try to put this game in XB many years ago. WOW! I hope this bug wan't carry my name. )) Quote Link to comment Share on other sites More sharing options...
RXB Posted January 7, 2016 Share Posted January 7, 2016 Ok you win bug is officially now the Manic XB scroll bug. 1 Quote Link to comment Share on other sites More sharing options...
RXB Posted January 7, 2016 Share Posted January 7, 2016 Very interesting! If I understand the flaw properly, PRINT does not scroll row 24 if the characters were placed there by a routine other than PRINT? Yea after 30 plus years no one ever noticed this. I wasted 2 days thinking it was a RXB problem, until I went to RXB 1005 and it was there and that made it impossible to be RXB as no modifications in RXB could have done that. So that meant it had to be a XB problem, looking at the GPL code showed XB and and RXB are exactly the same where the PRINT and DISPLAY routines reside. I could fix it in RXB so that goes away using GPL instead of the ROM XB used. In answer to your question yes the ROM SCROLL routine in Assembly does copy line 24 between column 3 and 29, so a major bug missed. 1 Quote Link to comment Share on other sites More sharing options...
senior_falcon Posted January 8, 2016 Share Posted January 8, 2016 Here's how the two dialects of BASIC handle PRINT: TI BASIC - prints only what you tell it to print, then scrolls the screen. If you tell it to simply PRINT then it prints nothing on the screen, and then scrolls the entire screen. TI Extended BASIC - prints what you tell it to print, then prints spaces to the rest of the line up to column 31, then scrolls the screen. If you tell it to simply PRINT then it prints 28 spaces to the bottom row from column 3 to column 30, then scrolls the entire screen. I wouldn't call this a bug; it's just a different way of handling PRINT. In fact you could argue that not blanking the rest of the line is a bug in TI BASIC. It is unfortunate that the two do not behave the same way. In any case, fixing XB to behave like ti basic would almost certainly cause trouble with other programs that rely on the normal XB behavior. One way to (almost) get around this is to start with PRINT(TAB 28); Then change all the prints to PRINT(TAB 28); This prints one space to row 24, column 30 and then scrolls the screen. I have not found any way in XB toavoid printing that single space. Quote Link to comment Share on other sites More sharing options...
Manic1975 Posted January 8, 2016 Share Posted January 8, 2016 (edited) I agree that this is maybe not a bug. There are many diferences betwen TI BASIC and XB. Maybe we should leave it this way. Another question is how to update RXB on cartridge without burning rom again. I have 3 in 1(XB, XB2.7 and RXB) module from arcadeshopper. I'am not in position to sent rom to reburn(Croatia is in Europe). Edited January 8, 2016 by Manic1975 1 Quote Link to comment Share on other sites More sharing options...
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