Thanks for the side-by-side, and yes, Alice is a bit better graphically, mainly due to higher resolution, and if there are more colors on-screen they are subdued (shading and such that CL lacks) because Crownland looks almost as colorful and it's 8-bit and it uses a standard 4 color mode and sprites and DLI's and achieves quite a colorful game that compares well, IMHO . Alice would look very good using Similar graphics to CL on an 8-bit level. Really, your side by side, IMHO, proves my point to an extent. Sure Alice has better sound, better res, and better frame rate and definately more colors (though crownland is close, I think like 20-24fps). Some things are just naturally better on better hardware without even trying. But graphically CL looks to be only a small drop, mainly because Alice is meant to be 16-bitish. My original point was that great graphics don't make a great platformer, great game play does, and so far, over all, I like Crown Land better. I don't dislike Alice, just hoping there is more than what I have seen in game play so far.
Maybe it's the empty backgrounds in Alice...but if I am to look closely and try and count colors on-screen I Alice, do you think I'd come close to 256? Definitely 16-bit SNES quality though, for sure, and that's what you were going for, right? Please don't misunderstand why I am debating this, it's not because I think you have to use 256 colors or even close just because you can, I'm pointing it out because you said it couldn't be done because it is uses a 256 color mode on the Jag (and presumably DC and PC too, I haven't seen them yet).
I think you could pull off Alice, with hardly any noticeable drop in on screen colors if you did it on ST or Amiga with 16 or 32 on screen colors and a few tricks (like A8 DLI's), and easily on the Genesis with it's 64 on screen colors.
Such a long discussion about an area of the game that I'm not complaining about...how about we discuss your decision to have so few character opponents or other interactions. You did mention wanting it to appeal to a large audience and the casual gamer, but a difficulty setting that is higher and adds in more "stuff" is an option too.
Edited by Gunstar, Sun May 24, 2015 7:26 PM.