+Charlie Cat Posted December 9, 2016 Share Posted December 9, 2016 Hey guys, Fellow Atariage member, NeoTurboManic did a fantastic video on the top 5 games that use the turbo switches the best. Hope you all enjoy his works. From the description, "The TurboGrafx controller was noteworthy for having turbo switches built in as a standard feature. In this video, we will take a look 5 games released for the TurboGrafx & PC Engine that take advantage of the turbo switches on the controller. Enjoy!" https://www.youtube.com/watch?v=n4Bt5eEWUVc Anthony... Quote Link to comment Share on other sites More sharing options...
+Black_Tiger Posted December 10, 2016 Share Posted December 10, 2016 You're missing out on a lot of gameplay and will take lots of damage if you always use turbo switches in Bonk. I used to level up the party in Dragon Slayer overnight while sleeping by placing a chair leg on the positive button (I?) with the turbo switch on. Coma Darts and later Golden(?) Rods sped things up a lot, but you eventually run out of "luck" and they stop insta-killing. Quote Link to comment Share on other sites More sharing options...
Eltigro Posted December 10, 2016 Share Posted December 10, 2016 In Bonk, I usually have it turned off because I'm afraid that I'll end up dropping down feet first on an enemy instead of head first. It's easy to quickly switch them on when necessary. I do just the opposite for R-Type... I usually have the turbos on, then quickly switch them off if I want to use the charge shot. Quote Link to comment Share on other sites More sharing options...
cjameslv Posted December 10, 2016 Share Posted December 10, 2016 Turbo is pretty much a must for R-Type. Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted December 10, 2016 Share Posted December 10, 2016 In Bonk, I usually have it turned off because I'm afraid that I'll end up dropping down feet first on an enemy instead of head first. It's easy to quickly switch them on when necessary. I do just the opposite for R-Type... I usually have the turbos on, then quickly switch them off if I want to use the charge shot. For Bonk, I only used turbos to cheat in the free fall minigame. You can kinda use it to spam bosses, but you'll loose control, cannot drop as fast, are more likely to take damage that way. For the SHMUPs, a lot of games like Blazing Lazers, et al have turbo function built in however some do not. The sprite handling capability of the Turbografx is amazing and doesn't suffer as much as NES, where a too-fast turbo rate results in pulsed firing because the system can only handle so many projectiles. I have found however, that in some SHMUPs, simply holding the button will give a consistent turbo rate and respond instantly when you need it to. Using the fast mode (15Hz) will often increase the fire rate beyond the game's built in turbo rate (if the game supports autofire) increasing fire power, but you also run the risk of going into "pulsed" mode which may give enemies a window to evade your weapon that a steady stream won't. Most games I keep turbo switch set on medium (7.5Hz) if I enable it at all. Quote Link to comment Share on other sites More sharing options...
NE146 Posted December 10, 2016 Share Posted December 10, 2016 I have to laugh because I'm pretty sure I've only ever played and finished Bonk 1 & 2 with pure Turbo button power The only time I'd turn it off e.g. in Bonk 1 was in the water levels where you can juggle the little shrimp thingys for lots of extra lives. Quote Link to comment Share on other sites More sharing options...
Parallax Scroll Posted December 10, 2016 Share Posted December 10, 2016 Video Games & Computer Entertainment magazine - March/April, May and July 1989 on the PC-Engine, PCE CD-ROM and TurboGrafx-16, respectively. 4 Quote Link to comment Share on other sites More sharing options...
+Charlie Cat Posted December 10, 2016 Share Posted December 10, 2016 Video Games & Computer Entertainment magazine - March/April, May and July 1989 on the PC-Engine, PCE CD-ROM and TurboGrafx-16, respectively. I love looking at classic articles and flyers like the ones you posted Parallax. Awesome to see them and feel so nostalgic at the same time. Thank you as always bro. . Anthony... Quote Link to comment Share on other sites More sharing options...
Cobra Kai Posted December 10, 2016 Share Posted December 10, 2016 Yeah thanks for the scans bro! Quote Link to comment Share on other sites More sharing options...
Parallax Scroll Posted December 10, 2016 Share Posted December 10, 2016 Here's the early PC Engine / TurboGrafx-16 stuff from EGM. 4 Quote Link to comment Share on other sites More sharing options...
+Charlie Cat Posted December 10, 2016 Share Posted December 10, 2016 Here's the early PC Engine / TurboGrafx-16 stuff Thanks Parallax. I'm in the mood for a thumping good read today. Seeing this is awesome and need some pretzels and a Pepsi to go along reading them. Thank you again for posting them and sharing this with us. Anthony... Quote Link to comment Share on other sites More sharing options...
Parallax Scroll Posted December 10, 2016 Share Posted December 10, 2016 (edited) Yeah thanks for the scans bro! You're welcome bro. You too, Anthony. It's impossible for me to describe how awesome memories are that I have from the summer of 1989 through early 1990 -- Learning about the new systems and games that were coming out during that time. I ended up getting a Genesis in early 1990 and a TurboGrafx-16 in late 1990. And then it blew my mind to find out there were even more advanced systems, the SuperGrafx and NEO GEO, not to mention the Super Famicom. Edited December 10, 2016 by Parallax Scroll 1 Quote Link to comment Share on other sites More sharing options...
+Charlie Cat Posted December 10, 2016 Share Posted December 10, 2016 You're welcome bro. You too, Anthony. It's impossible for me to describe how awesome memories are that I have from the summer of 1989 through early 1990 -- Learning about the new systems and games that were coming out during that time. I ended up getting a Genesis in early 1990 and a TurboGrafx-16 in late 1990. And then it blew my mind to find out there were even more advanced systems, the SuperGrafx and NEO GEO, not to mention the Super Famicom. You can say that again Parallax. Awesome for the 1989-1990 time period was for video games. TG-16, Genesis, Game Boy and Neo-Geo were all ready to be reviewed and played. I may have been 6-7 years old at the time, but those moments of enthusiasm as a young boy made an everlasting impact in my life! Continue doing the same with the Neo-Geo thread with those amazing articles and flyers there bro. Loved those Last Resort/R-Type versions you did. Its always great to see and view them over and over again. Anthony... Quote Link to comment Share on other sites More sharing options...
Eltigro Posted December 10, 2016 Share Posted December 10, 2016 Here's the early PC Engine / TurboGrafx-16 stuff from EGM. The blurb here in the "Top Score Tips!" box about getting lives in 3a? Yeah... I did that. Also, I don't remember seeing anything about the keyboard and some of the other peripherals. Great reads! Quote Link to comment Share on other sites More sharing options...
Parallax Scroll Posted December 10, 2016 Share Posted December 10, 2016 (edited) The blurb here in the "Top Score Tips!" box about getting lives in 3a? Yeah... I did that. Also, I don't remember seeing anything about the keyboard and some of the other peripherals. Great reads! Yeah, some of the peripherals were prototypes, never came out. The Multi-Tap ended up looking different. Ah wait, I take that back, the multi-tap was one of several, there was the Battle Tap, which looks exactly like the one in the article: Also, that control pad on the right does seem to exist, it's the PCE Battle Pad. This page has some pictures of unreleased PCE peripherals: http://nfggames.com/games/pce_protos/ Edited December 10, 2016 by Parallax Scroll 1 Quote Link to comment Share on other sites More sharing options...
Starscream Posted December 11, 2016 Share Posted December 11, 2016 As long as we are talking about oddball stuff: Picked this up a while back. Just happened to see it on ebay for a great price. These units are one of 3 different ones, this seems to be the more common but even it is nearly impossible to find. Info on them is very limited but thankfully, someone did get one with instructions so dipswitch settings are available as well as general set up settings. It is an awesome piece of PC Engine/Turbo history but does have limitations. Games are limited to one player simultaneous games and no turbo switches. Other than that, it is a run of the mill PCE with great RGB out. A tap does work on it so my plans are to make it 2 player capable and add turbo switches. If I get ambitious, I will also add a Tennokoe 2 to it as well to save games. Ideally, I would like to seek out a dead TG 16 unit and use that shell to house everything like the tap and Tennokoe but, truthfully, once I get it setup the way I want, I probably will leave it as is. Quote Link to comment Share on other sites More sharing options...
CatPix Posted December 11, 2016 Share Posted December 11, 2016 (edited) Very interesting read. Amusingly, that Megadrive computer keyboard bears an uncanny ressemblance to the Sony HitBit (MSX) keyboard, especially the smaller, rectangular Function keys.: Sega made their own computer somes years before with the Sega SC-3000, but I guess Sony's HitBit MSX keyboards were still in stock in the late 80's. Totally not in topic, tho... Edited December 11, 2016 by CatPix Quote Link to comment Share on other sites More sharing options...
Parallax Scroll Posted December 11, 2016 Share Posted December 11, 2016 As long as we are talking about oddball stuff: IMG_1571.JPG IMG_1572.JPG Picked this up a while back. Just happened to see it on ebay for a great price. These units are one of 3 different ones, this seems to be the more common but even it is nearly impossible to find. Info on them is very limited but thankfully, someone did get one with instructions so dipswitch settings are available as well as general set up settings. It is an awesome piece of PC Engine/Turbo history but does have limitations. Games are limited to one player simultaneous games and no turbo switches. Other than that, it is a run of the mill PCE with great RGB out. A tap does work on it so my plans are to make it 2 player capable and add turbo switches. If I get ambitious, I will also add a Tennokoe 2 to it as well to save games. Ideally, I would like to seek out a dead TG 16 unit and use that shell to house everything like the tap and Tennokoe but, truthfully, once I get it setup the way I want, I probably will leave it as is. Please excuse what should be obvious, but that's a PCE JAMMA arcade board, right? Quote Link to comment Share on other sites More sharing options...
Starscream Posted December 11, 2016 Share Posted December 11, 2016 Oops, yes it is. I just take it for granted everyone has messed with Jamma stuff. My bad! Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted December 11, 2016 Share Posted December 11, 2016 Please excuse what should be obvious, but that's a PCE JAMMA arcade board, right? That's awesome! Quote Link to comment Share on other sites More sharing options...
Parallax Scroll Posted December 11, 2016 Share Posted December 11, 2016 (edited) Oops, yes it is. I just take it for granted everyone has messed with Jamma stuff. My bad! I remember reading in EGM (and I think VG&CE also) that a coin-op arcade system using the TurboGrafx-16 hardware was being tried. I'll see if I can find the blurb,although I don't remember there being much. Edit: EGM really did not have anything worth posting aside from mentioning it in the Gaming Gossip / Quartermann's column. However, VG&CE actually had a news article on the TurboGrafx-16 arcade standard, with pictures. Google tells me its actually a PC-Engine board, though. Second half of the page: Edited December 11, 2016 by Parallax Scroll 1 Quote Link to comment Share on other sites More sharing options...
Starscream Posted December 11, 2016 Share Posted December 11, 2016 Yup, one of those is in a collectors possession. I believe it's been mentioned that only 2 prototypes were were made and then the project ended. Quote Link to comment Share on other sites More sharing options...
Parallax Scroll Posted December 11, 2016 Share Posted December 11, 2016 Another prototype, this one of a 32-bit board from 1992. Later it was scaled back and re-developed into the PC-FX. 3 Quote Link to comment Share on other sites More sharing options...
+Charlie Cat Posted December 11, 2016 Share Posted December 11, 2016 (edited) Another prototype, this one of a 32-bit board from 1992. Later it was scaled back and re-developed into the PC-FX. Amazing finds and great reads for sure Parallax. I think you should start a thread on Atariage called, "The Official Video Game Archive Thread". Will be following and would love to contribute to it for sure bro. In the meanwhile, come by and continue to do best for us and post as much archive goodies on the Neo-Geo thread as well. Anthony... Edited December 11, 2016 by fdurso224 Quote Link to comment Share on other sites More sharing options...
+GoldenWheels Posted December 12, 2016 Share Posted December 12, 2016 Good stuff Parallax, thanks! China Warrior still looks good when you're not actually playing it! Quote Link to comment Share on other sites More sharing options...
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