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The Official Turbografx 16 Thread!


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Hey guys,

 

Fellow Atariage member, NeoTurboManic did a fantastic video on the top 5 games that use the turbo switches the best. Hope you all enjoy his works.

 

From the description,

"The TurboGrafx controller was noteworthy for having turbo switches built in as a standard feature. In this video, we will take a look 5 games released for the TurboGrafx & PC Engine that take advantage of the turbo switches on the controller. Enjoy!"

 

https://www.youtube.com/watch?v=n4Bt5eEWUVc

 

Anthony...

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You're missing out on a lot of gameplay and will take lots of damage if you always use turbo switches in Bonk.

 

I used to level up the party in Dragon Slayer overnight while sleeping by placing a chair leg on the positive button (I?) with the turbo switch on. Coma Darts and later Golden(?) Rods sped things up a lot, but you eventually run out of "luck" and they stop insta-killing.

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In Bonk, I usually have it turned off because I'm afraid that I'll end up dropping down feet first on an enemy instead of head first. It's easy to quickly switch them on when necessary. I do just the opposite for R-Type... I usually have the turbos on, then quickly switch them off if I want to use the charge shot.

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In Bonk, I usually have it turned off because I'm afraid that I'll end up dropping down feet first on an enemy instead of head first. It's easy to quickly switch them on when necessary. I do just the opposite for R-Type... I usually have the turbos on, then quickly switch them off if I want to use the charge shot.

For Bonk, I only used turbos to cheat in the free fall minigame. You can kinda use it to spam bosses, but you'll loose control, cannot drop as fast, are more likely to take damage that way.

 

For the SHMUPs, a lot of games like Blazing Lazers, et al have turbo function built in however some do not. The sprite handling capability of the Turbografx is amazing and doesn't suffer as much as NES, where a too-fast turbo rate results in pulsed firing because the system can only handle so many projectiles. I have found however, that in some SHMUPs, simply holding the button will give a consistent turbo rate and respond instantly when you need it to. Using the fast mode (15Hz) will often increase the fire rate beyond the game's built in turbo rate (if the game supports autofire) increasing fire power, but you also run the risk of going into "pulsed" mode which may give enemies a window to evade your weapon that a steady stream won't. Most games I keep turbo switch set on medium (7.5Hz) if I enable it at all.

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Video Games & Computer Entertainment magazine - March/April, May and July 1989 on the PC-Engine, PCE CD-ROM and TurboGrafx-16, respectively.

 

 

I love looking at classic articles and flyers like the ones you posted Parallax. Awesome to see them and feel so nostalgic at the same time.

 

Thank you as always bro. :thumbsup: :) .

 

Anthony...

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Yeah thanks for the scans bro!

 

You're welcome bro. You too, Anthony.

 

It's impossible for me to describe how awesome memories are that I have from the summer of 1989 through early 1990 -- Learning about the new systems and games that were coming out during that time.

 

I ended up getting a Genesis in early 1990 and a TurboGrafx-16 in late 1990. And then it blew my mind to find out there were even more advanced systems, the SuperGrafx and NEO GEO, not to mention the Super Famicom.

Edited by Parallax Scroll
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You're welcome bro. You too, Anthony.

 

It's impossible for me to describe how awesome memories are that I have from the summer of 1989 through early 1990 -- Learning about the new systems and games that were coming out during that time.

 

I ended up getting a Genesis in early 1990 and a TurboGrafx-16 in late 1990. And then it blew my mind to find out there were even more advanced systems, the SuperGrafx and NEO GEO, not to mention the Super Famicom.

You can say that again Parallax. :thumbsup:

 

Awesome for the 1989-1990 time period was for video games. TG-16, Genesis, Game Boy and Neo-Geo were all ready to be reviewed and played. I may have been 6-7 years old at the time, but those moments of enthusiasm as a young boy made an everlasting impact in my life! :)

 

Continue doing the same with the Neo-Geo thread with those amazing articles and flyers there bro. Loved those Last Resort/R-Type versions you did. Its always great to see and view them over and over again. :)

 

Anthony...

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The blurb here in the "Top Score Tips!" box about getting lives in 3a? Yeah... I did that.

 

Also, I don't remember seeing anything about the keyboard and some of the other peripherals. Great reads!

 

Yeah, some of the peripherals were prototypes, never came out.

 

 

The Multi-Tap ended up looking different.

 

Si9pWHV.jpg?1

 

Ah wait, I take that back, the multi-tap was one of several, there was the Battle Tap, which looks exactly like the one in the article:

 

kNKAGBs.jpgHyM2kyr.jpg

 

6yVTTNZ.jpg

 

Also, that control pad on the right does seem to exist, it's the PCE Battle Pad.

 

 

 

This page has some pictures of unreleased PCE peripherals: http://nfggames.com/games/pce_protos/

Edited by Parallax Scroll
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As long as we are talking about oddball stuff:

 

post-2303-0-05191600-1481426588_thumb.jpg

 

post-2303-0-39050700-1481426604_thumb.jpg

 

Picked this up a while back. Just happened to see it on ebay for a great price. These units are one of 3 different ones, this seems to be the more common but even it is nearly impossible to find. Info on them is very limited but thankfully, someone did get one with instructions so dipswitch settings are available as well as general set up settings.

 

It is an awesome piece of PC Engine/Turbo history but does have limitations. Games are limited to one player simultaneous games and no turbo switches. Other than that, it is a run of the mill PCE with great RGB out.

 

A tap does work on it so my plans are to make it 2 player capable and add turbo switches. If I get ambitious, I will also add a Tennokoe 2 to it as well to save games. Ideally, I would like to seek out a dead TG 16 unit and use that shell to house everything like the tap and Tennokoe but, truthfully, once I get it setup the way I want, I probably will leave it as is.

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Very interesting read.

Amusingly, that Megadrive computer keyboard bears an uncanny ressemblance to the Sony HitBit (MSX) keyboard, especially the smaller, rectangular Function keys.:

Sony_HitBit_HB-75D_full.jpg

Sega made their own computer somes years before with the Sega SC-3000, but I guess Sony's HitBit MSX keyboards were still in stock in the late 80's.

 

Totally not in topic, tho... :D

Edited by CatPix
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As long as we are talking about oddball stuff:

 

attachicon.gifIMG_1571.JPG

 

attachicon.gifIMG_1572.JPG

 

Picked this up a while back. Just happened to see it on ebay for a great price. These units are one of 3 different ones, this seems to be the more common but even it is nearly impossible to find. Info on them is very limited but thankfully, someone did get one with instructions so dipswitch settings are available as well as general set up settings.

 

It is an awesome piece of PC Engine/Turbo history but does have limitations. Games are limited to one player simultaneous games and no turbo switches. Other than that, it is a run of the mill PCE with great RGB out.

 

A tap does work on it so my plans are to make it 2 player capable and add turbo switches. If I get ambitious, I will also add a Tennokoe 2 to it as well to save games. Ideally, I would like to seek out a dead TG 16 unit and use that shell to house everything like the tap and Tennokoe but, truthfully, once I get it setup the way I want, I probably will leave it as is.

 

Please excuse what should be obvious, but that's a PCE JAMMA arcade board, right?

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Oops, yes it is. I just take it for granted everyone has messed with Jamma stuff. My bad!

 

I remember reading in EGM (and I think VG&CE also) that a coin-op arcade system using the TurboGrafx-16 hardware was being tried. I'll see if I can find the blurb,although I don't remember there being much.

 

Edit: EGM really did not have anything worth posting aside from mentioning it in the Gaming Gossip / Quartermann's column.

However, VG&CE actually had a news article on the TurboGrafx-16 arcade standard, with pictures. Google tells me its actually a PC-Engine board, though.

 

Second half of the page:

 

xiVxp2V.jpg

Edited by Parallax Scroll
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Another prototype, this one of a 32-bit board from 1992.

 

 

Later it was scaled back and re-developed into the PC-FX.

Amazing finds and great reads for sure Parallax. :thumbsup:

 

I think you should start a thread on Atariage called, "The Official Video Game Archive Thread". Will be following and would love to contribute to it for sure bro. :)

 

In the meanwhile, come by and continue to do best for us and post as much archive goodies on the Neo-Geo thread as well.

 

Anthony...

Edited by fdurso224
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