Secamline Posted April 16, 2015 Share Posted April 16, 2015 (edited) I spent some time learning basic these days so i decided to use my few knowledge to do something useful like making an atari vcs game, so here it is.. BBSP.bin Edited April 18, 2015 by Secamline 2 Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted April 16, 2015 Share Posted April 16, 2015 Flashing screens make my eyes hurt. 1 Quote Link to comment Share on other sites More sharing options...
Secamline Posted April 16, 2015 Author Share Posted April 16, 2015 I tried making the flash less agressive, is it better or do i have to completly remove it? Bbfp2.bas.bin 1 Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted April 16, 2015 Share Posted April 16, 2015 I tried making the flash less aggressive, is it better or do I have to completely remove it? It's still too much for my eyes, but people with eyes like mine may not be your target audience. Quote Link to comment Share on other sites More sharing options...
Papa Posted April 16, 2015 Share Posted April 16, 2015 It's missile command meets space invaders! I like it. The flashing is no big deal in this one, in my opinion, as it is just an explosion effect. RT is currently boycotting gun muzzles, plastic model kits, a certain DC comics character, and spring break! He considers color cycling to be a cheap effect and that, rather than leaving it up to the programmer, the whole world should change everything that has even the slightest flicker. He is also against putting on slippers and has decided to carpet the entire planet! More/different badguys? A starfield/background that scrolls? Two baddies at once? Either way it's a great start! This is a cool little concept game and I really like it! I would call it something like "Fireball Invaders" or "Asteroid Command"..Something like that... (cheesy, I know..) I'm sure there are better titles it could have.. 1 Quote Link to comment Share on other sites More sharing options...
Secamline Posted April 16, 2015 Author Share Posted April 16, 2015 More/different badguys? A starfield/background that scrolls? Two baddies at once? well.. I'm embarassed, I have no idea how to make all this Quote Link to comment Share on other sites More sharing options...
+KaeruYojimbo Posted April 16, 2015 Share Posted April 16, 2015 You know how I can tell RT hasn't played my game? He hasn't posted to complain about the screen flashing. But even I thought it was pretty obnoxious in the first version. The second version is much better. It looks more like an explosion. Nice game so far. I'd definitely like to see the difficulty ramp up and some more variety. You can try the multisprite kernel to add more fireballs at once, or have them do something besides move straight down. Play around. See what works. I know there are some threads dealing with star fields you can look at, but I'd say for now concentrate on the gameplay and once you've got that nailed see what bells and whistles you can add. It seems like all the good names for games with rocks from space are taken (I mean, come on, even Space Rocks is already taken) but cheesy works if you embrace it. 2 Quote Link to comment Share on other sites More sharing options...
Papa Posted April 16, 2015 Share Posted April 16, 2015 (edited) Go 4K,8K, 16K, or 32K bankswitched, copy the player1 sprite to more than one place at a time with extra drawscreens or use DPC+ to have a crap-ton of sprites, draw other sprites that take the place of player1 when a certain score is achieved (Nukey Shay has a DIM score setup that can't be beat!)! YOU CAN DO IT! I KNOW YOU CAN!! Edited April 17, 2015 by Papa Quote Link to comment Share on other sites More sharing options...
Secamline Posted April 16, 2015 Author Share Posted April 16, 2015 I added some things, to make the game more difficult i added a scrolling and some movement to the meteor, and for the starfield, well, i didn't manage to add more sprites without slowing the game so i added only two stars Bbfp3.bas.bin 1 Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted April 16, 2015 Share Posted April 16, 2015 I tried making the flash less agressive, is it better or do i have to completly remove it? Is the screen flashing an integral part of the game? If not, just make it optional. In Medieval Mayem I added a menu option labeled Flash which controls the screen flashing that occurs when Kings or Castles are hit. You can set it to Yes (both), No (neither), King(only) or Castle(only). For your game, since you're just starting it, I would suggest making it controlled by a console switch, either the TV Type or one of the difficulty switches. You can change it to be controlled via menu option at a later date. 2 Quote Link to comment Share on other sites More sharing options...
Arenafoot Posted April 16, 2015 Share Posted April 16, 2015 I added some things, to make the game more difficult i added a scrolling and some movement to the meteor, and for the starfield, well, i didn't manage to add more sprites without slowing the game so i added only two stars is the shooter suppose to side to the left all the time? or is it just me........... Quote Link to comment Share on other sites More sharing options...
Secamline Posted April 16, 2015 Author Share Posted April 16, 2015 is the shooter suppose to side to the left all the time? or is it just me........... yeah, it always goes to the left Quote Link to comment Share on other sites More sharing options...
ZackAttack Posted April 16, 2015 Share Posted April 16, 2015 Welcome to Atari programming and congrats on building your first VCS game! Personally I would only do flashes when damage is taken. I think that would make them more meaningful. Perhaps the meteors could have a destruction animation instead. The projectiles move so fast that they overlap a lot before the collision is detected. Have you tried giving the meteor priority over the projectile to see how that looks? 1 Quote Link to comment Share on other sites More sharing options...
Secamline Posted April 16, 2015 Author Share Posted April 16, 2015 (edited) i made a damage animation but i don't see what you mean for the overlap... Bbfp4.bin Edited April 16, 2015 by Secamline 1 Quote Link to comment Share on other sites More sharing options...
Arenafoot Posted April 17, 2015 Share Posted April 17, 2015 looks better Quote Link to comment Share on other sites More sharing options...
Papa Posted April 17, 2015 Share Posted April 17, 2015 Just played the newest version. Very cool! Wifey said that "Meteor Mash" sounds like a good name!? The stars are excellent. The colors are very 'Atari' and I just dig it. 1 Quote Link to comment Share on other sites More sharing options...
ZackAttack Posted April 17, 2015 Share Posted April 17, 2015 Animation looks great, nice job. I don't notice the overlap anymore either, the meteor breaking up seems to solve it. Quote Link to comment Share on other sites More sharing options...
Secamline Posted April 17, 2015 Author Share Posted April 17, 2015 The last thing I'd like to add are sound sound effects, but i don't really get how it works, could someone explain me? Quote Link to comment Share on other sites More sharing options...
Papa Posted April 17, 2015 Share Posted April 17, 2015 (edited) Sound effects are pretty easy.. Numbers go after the = indicating a value. Volume goes up to 15 (I think), Frequency goes up to 31 (maybe 32?), and Control goes up to 15! This creates a myriad of possibilities!! AUDC0= AUDF0= AUDV0= AUDC1= AUDF1= AUDV1= You have two channels for control, frequency, and volume. Open the maniacal sound generator and find what you want there! I wrote all of the music and sound effects in my game using it! It takes time, but is worth it! Place these in the loop so that the drawscreen activates them. Put a AUDV0=0 somewhere to shut it up! Adding music is a different story and requires a little more work!! Edited April 17, 2015 by Papa Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted April 17, 2015 Share Posted April 17, 2015 The bB page has updated sound effect example programs: randomterrain.com/atari-2600-memories-batari-basic-commands.html#sound_examples_no_data randomterrain.com/atari-2600-memories-batari-basic-commands.html#sound_example_no_bank Quote Link to comment Share on other sites More sharing options...
Secamline Posted April 17, 2015 Author Share Posted April 17, 2015 eh.. I really suck at making sfx Bbfp5.bas.bin Quote Link to comment Share on other sites More sharing options...
+KaeruYojimbo Posted April 17, 2015 Share Posted April 17, 2015 The explosion effects look great and the sound for the explosion works fine. For the laser, try increasing or decreasing the frequency as it moves up the screen to create more of a "pew-pew" sound. If you haven't downloaded Tone Toy yet, do that. It's a great way to play around with different sounds and find what you like. http://atariage.com/forums/topic/123441-tone-toy-2008-find-new-sound-effects-for-your-games/ Quote Link to comment Share on other sites More sharing options...
Secamline Posted April 17, 2015 Author Share Posted April 17, 2015 thanks for the tip, it sounds better now Bbfp6.bas.bin 1 Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted April 17, 2015 Share Posted April 17, 2015 The last thing I'd like to add are sound sound effects, but i don't really get how it works, could someone explain me? I ported my sound effect driver to bB a while back. Quote Link to comment Share on other sites More sharing options...
Mountain King Posted April 18, 2015 Share Posted April 18, 2015 Nice Job so far. Is the gun supposed to move to the left on it's own? I really would like to shoot more targets. This game feels like a "fire away" type game. 1 Quote Link to comment Share on other sites More sharing options...
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