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It's missile command meets space invaders! I like it. The flashing is no big deal in this one, in my opinion, as it is just an explosion effect. RT is currently boycotting gun muzzles, plastic model kits, a certain DC comics character, and spring break! He considers color cycling to be a cheap effect and that, rather than leaving it up to the programmer, the whole world should change everything that has even the slightest flicker. He is also against putting on slippers and has decided to carpet the entire planet! :P

 

More/different badguys? A starfield/background that scrolls? Two baddies at once?

Either way it's a great start!

 

This is a cool little concept game and I really like it! :thumbsup:

 

I would call it something like "Fireball Invaders" or "Asteroid Command"..Something like that... (cheesy, I know..) I'm sure there are better titles it could have.. ;)

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You know how I can tell RT hasn't played my game? He hasn't posted to complain about the screen flashing. But even I thought it was pretty obnoxious in the first version. The second version is much better. It looks more like an explosion.

 

Nice game so far. I'd definitely like to see the difficulty ramp up and some more variety. You can try the multisprite kernel to add more fireballs at once, or have them do something besides move straight down. Play around. See what works. I know there are some threads dealing with star fields you can look at, but I'd say for now concentrate on the gameplay and once you've got that nailed see what bells and whistles you can add.

 

It seems like all the good names for games with rocks from space are taken (I mean, come on, even Space Rocks is already taken) but cheesy works if you embrace it.

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Go 4K,8K, 16K, or 32K bankswitched, copy the player1 sprite to more than one place at a time with extra drawscreens or use DPC+ to have a crap-ton of sprites, draw other sprites that take the place of player1 when a certain score is achieved (Nukey Shay has a DIM score setup that can't be beat!)!

 

YOU CAN DO IT! I KNOW YOU CAN!!

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I tried making the flash less agressive, is it better or do i have to completly remove it?

 

Is the screen flashing an integral part of the game? If not, just make it optional.

 

In Medieval Mayem I added a menu option labeled Flash which controls the screen flashing that occurs when Kings or Castles are hit. You can set it to Yes (both), No (neither), King(only) or Castle(only).

 

s_MedievalMayhem_SP_2.png

 

 

For your game, since you're just starting it, I would suggest making it controlled by a console switch, either the TV Type or one of the difficulty switches. You can change it to be controlled via menu option at a later date.

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I added some things, to make the game more difficult i added a scrolling and some movement to the meteor, and for the starfield, well, i didn't manage to add more sprites without slowing the game so i added only two stars

is the shooter suppose to side to the left all the time? or is it just me...........

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Welcome to Atari programming and congrats on building your first VCS game!

 

Personally I would only do flashes when damage is taken. I think that would make them more meaningful. Perhaps the meteors could have a destruction animation instead.

 

The projectiles move so fast that they overlap a lot before the collision is detected. Have you tried giving the meteor priority over the projectile to see how that looks?

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Sound effects are pretty easy..

 

Numbers go after the = indicating a value. Volume goes up to 15 (I think), Frequency goes up to 31 (maybe 32?), and Control goes up to 15! This creates a myriad of possibilities!!

 

AUDC0=

AUDF0=

AUDV0=

 

AUDC1=

AUDF1=

AUDV1=

 

You have two channels for control, frequency, and volume. Open the maniacal sound generator and find what you want there! I wrote all of the music and sound effects in my game using it! It takes time, but is worth it! Place these in the loop so that the drawscreen activates them. Put a AUDV0=0 somewhere to shut it up!

 

Adding music is a different story and requires a little more work!!

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The explosion effects look great and the sound for the explosion works fine. For the laser, try increasing or decreasing the frequency as it moves up the screen to create more of a "pew-pew" sound. If you haven't downloaded Tone Toy yet, do that. It's a great way to play around with different sounds and find what you like.

 

http://atariage.com/forums/topic/123441-tone-toy-2008-find-new-sound-effects-for-your-games/

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