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The press caught winds of CyranoJ ports


phoenixdownita

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Many of the games ported so far run incredibly well, and this is mainly down to the way that both the Atari ST and Jaguar employ a 68000 processor (in the Jaguar, it was simply used to control player inputs)

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"This, however, may be about to change as software engineer CyranoJ has begun to port a whole range of Atari ST games to the 64-bit console as part of a project that could increase the Jaguar’s library exponentially."

It's the dawn of a new era, where exponentially doesn't mean exponentially anymore!!!

 

In any case nice job CJ.

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The sentiment is appreciated but some of it is LOL'able!

 

There is no way the 68000 is fast enough to read the joypads, that's a job for the DSP.... and 'software engineer' hehe - I suppose it reads better than 'guy who hacks around on the Jaguar for masochistic reasons' ;)

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The only problem I can see with more people getting wind of CJ's exploits in ST land is copyright holders. Codemasters have denied distribution on World Of Spectrum for its games and the Oliver twins unsuccessfully tried to do a Dizzy kickstarter. I do realise the Jag hobbyist fanbase is a lot smaller than that of the ZX Spectrum but people still have to protect their products.

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That's cool the jag porters, homebrewers start to get some fame...

I tried the jiffi and converted the .abs files to .cdi, got some tech how to burn it, but had only Nero and tried a data burn and it failed as I suspected ... duuuhh.
My point is that this article kind of gives the picture of this being more official and easy absorbed but duuuhhh-people like me still don't have the games running. I understand legal and law might be the case. Just that it still need som tech knowledge to enjoy the ports. I will not give up yet: will use my data friend to solve this matter.

Next, a thing that popped into my mind: It kind of amazes me that people or companies sitting on licenses of old games don't crank 'em out on old cd pltaforms, absorbing some $$$ from fans of that platform.

Lets say the people owning the right for, lets say, Giana sisters ported the game themselves to an official game on Jag, PS1, Dreamcast, all the old cheap CD systems: that could generate some money especially if you're not EA games.... why hasn't that happen???? Why not make money out of old already finished retro games??

It is possibly the most stupid question -- but you will survive it.

Edited by Atlantis
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Lets say the people owning the right for, lets say, Giana sisters ported the game themselves to an official game on Jag, PS1, Dreamcast, all the old cheap CD systems: that could generate some money especially if you're not EA games.... why hasn't that happen???? Why not make money out of old already finished retro games??

 

I can think of a lot of reasons. market saturation in an already small market, the fact that games will take varying levels of effort to port, companies that want to protect their brand image have a high level of quality control, the fact that many of these people might not care to return to program for these systems or learn how to program for these systems.etc

 

A Jaguar game might be able to make $10-$20k in lifetime profit today (at $80 a cart), but many companies don't really feel that squeezing an IP just to basically pay the programmer is worth it. And if there were competition you might see carts going down to $40-$50 (or higher cost of development as companies felt pressure to release more technically impressive games than the competition) and fewer of each game sold if the fan base didn't grow with the initiative.

Edited by Willard
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It's written by Tom who has a UK Atari Jaguar site and is a big Jaguar fan. He said he probably got some stuff wrong, but who cares - that's not the important part - it was nice of him to write it :0)

 

As for the ST games themselves, meh, nobody cares, ST sites have had pretty much every game ever made available for years and years already. ZFG.

Edited by sh3-rg
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A Jaguar game might be able to make $10-$20k in lifetime profit today (at $80 a cart), but many companies don't really feel that squeezing an IP just to basically pay the programmer is worth it.

Yes, but if you skip cartridges and go for CD release on several old CD units the margin of profit could squeeze some more money out of these old game relic roms. JagCD, PS1, Dreamcast, and so on. Just a thought. It could have happen more often I think, especially with smaller games made of small game companies still owning the rights for, lets say, Giana and games likewise.

 

Edited by Atlantis
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Yes, but if you skip cartridges and go for CD release on several old CD units the margin of profit could squeeze some more money out of these old game relic roms. JagCD, PS1, Dreamcast, and so on. Just a thought. It could have happen more often I think, especially with smaller games made of small game companies still owning the rights for, lets say, Giana and games likewise.

 

 

I think alot of the same issues still remain. You would need people familiar with the target platforms, would have to determine the extent to which each game would have to be rewritten, perform a cost benefit analysis on each game (not going to get into management, qa costs, marketing, publishing costs .etc). Then you're still releasing it into a small market, and if everyone was doing it, it would saturate pretty quickly and expectations may increase for more ambitious (ie costlier) ports or prices would decrease to increase sales. I think you see a lot of the most viable games are already being released on digital platforms which have much greater user base. Companies don't allocate resources to projects with small profit potential when they could be allocating the resources to other projects with a much greater ROI. Honestly the question of why this isn't happening never even crossed my mind :P

Edited by Willard
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Good answer, thanks. I'm not surprised I'm alone on this one ;)
I think this thought struck me when I, back in the days, were amazed by the extreme amount of games released to the Amiga platform, games that everyone copied and copied and people owned like one original game - the pack-in they got when bought the Amiga, and then they had like 200 games copied.

Why, under these rules of marketing etc. would small game companies puke out such an amount of games, that only few bought? Maybe because small game developers and indies tried to brake into the market working for peanuts, I don't know.

Cartridges is a completely different story: expensive all the way; hardware, dots and chips. A floppy disk, and a CD not that much of a cost = some profit.

When it comes to sub-cutlure cult followers, is actually marketing a matter? Lets give an example: the cult horror movie Killer klowns from outer space got a DVD release some years back, and they didn't market it at all - 0 - but horror communities spread the news to the right buyers and the DVD sold very well. That's an old movie, made by indie horror movie makers. Why not do the sam with Giana on all CD platforms, the way CyranoJ are porting ST to Jag in 20 minutes as in one case of the games he did (think it was Joust)?

The amazement I have, is of course not reality based since: this isn't the case; but the amazement is till there...

Yes, it is a long-shot question, but somewhat it belongs to a thread like this one, if you ask me (and you all did, right!).

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That's cool the jag porters, homebrewers start to get some fame...

 

I tried the jiffi and converted the .abs files to .cdi, got some tech how to burn it, but had only Nero and tried a data burn and it failed as I suspected ... duuuhh.

My point is that this article kind of gives the picture of this being more official and easy absorbed but duuuhhh-people like me still don't have the games running. I understand legal and law might be the case. Just that it still need som tech knowledge to enjoy the ports. I will not give up yet: will use my data friend to solve this matter.

 

Next, a thing that popped into my mind: It kind of amazes me that people or companies sitting on licenses of old games don't crank 'em out on old cd pltaforms, absorbing some $$$ from fans of that platform.

 

Lets say the people owning the right for, lets say, Giana sisters ported the game themselves to an official game on Jag, PS1, Dreamcast, all the old cheap CD systems: that could generate some money especially if you're not EA games.... why hasn't that happen???? Why not make money out of old already finished retro games??

 

It is possibly the most stupid question -- but you will survive it.

You do realize that there is a free down-loadable "trial" version of Discjuggler that you can get to VERY EASILY get these games using Jiffi to make the image and Discjuggler to burn. The trial version isn't limited time, just limited options, but all is there for burning Jaguar CD's.

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I tried the jiffi and converted the .abs files to .cdi, got some tech how to burn it, but had only Nero and tried a data burn and it failed as I suspected ... duuuhh.

My point is that this article kind of gives the picture of this being more official and easy absorbed but duuuhhh-people like me still don't have the games running. I understand legal and law might be the case. Just that it still need som tech knowledge to enjoy the ports. I will not give up yet: will use my data friend to solve this matter.

 

http://reboot.atari.org/new-reboot/burning.html

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Ahhh DiscJuggler. Burned many a game disc (Jaguar and Dreamcast) with that.

 

So mention of copyright holders earlier. Couple of thoughts come to mind.

 

1) Yes a lot of these games have been available for download for years without problem. So you have a modified version to play on a slightly different hardware platform? And Jaguar gamers to ST gamers/users would be a smaller ratio by comparison.

2) But if there was a problem, say they wanted to sell these again, they have a conversion to sell in Jaguar format. If they (the game developers) wanted to produce and sell their converted games for the Jaguar... cool!

3) For the games of the ST not converted and wanting to enter a new platform they now know CJ can make that happen. They could contact CJ, make a deal of some type, and have their game released in Jaguar format, which I think would also be cool.

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