Matth89812 Posted April 28, 2015 Share Posted April 28, 2015 I made my own sound effect for the shooting in my game, and how do I put it in the main code (default.bas)?music_test_c7b1499b-283f-4a83-ada5-b7c54833b1e4.basdefault.bas Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted April 28, 2015 Share Posted April 28, 2015 I have to go outside to mow the lawn, so I can't edit your code right now, but maybe these example programs could help while I'm gone: randomterrain.com/atari-2600-memories-batari-basic-commands.html#sound_example_no_bank Quote Link to comment Share on other sites More sharing options...
Papa Posted April 28, 2015 Share Posted April 28, 2015 ..You need a fifteen year old daughter! They mow lawns great! (they cook pretty good pasta and biscuits, too!) Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted April 29, 2015 Share Posted April 29, 2015 Instead of me correcting the errors in Tinkernut World for what seems like the 100th time, how about sticking your sprites, playfield data, and colors into Tinkernut World Deluxe? randomterrain.com/atari-2600-memories-batari-basic-commands.html#ex_tinkernut_world_deluxe But before you do that, I can make a version of Tinkernut World Deluxe that will use data made with the Music and Sound Editor. I'll start working on it tomorrow and hopefully have it finished in an hour or two after that. I'll post a link to it when I'm done. Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted April 29, 2015 Share Posted April 29, 2015 OK, here is a version that uses data for sound: TWD with sound data and health bar Replace the sound data for the fire button with your data: _ 8,3,8 36 2,3,8 25 255 Quote Link to comment Share on other sites More sharing options...
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