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Tursi is doing crazy things


unhuman

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Holy Guacamole!!

 

How many Disks would this come on??

 

Come to think of it, is the TI even capable of running games via multiple disks?, and if so

How could You do that with a nanoPEB?, You can't physically remove disk 1 and insert another.

Edited by Imperious
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Holy Guacamole!!

 

How many Disks would this come on??

 

Come to think of it, is the TI even capable of running games via multiple disks?, and if so

How could You do that with a nanoPEB?, You can't physically remove disk 1 and insert another.

 

Of course: it is just a matter of programming. As for the nanoPEB, perhaps if a program searches for its disks based upon disk name or rolls through all of the available DSK devices. Even if it did that, you would still be limited to three disks.

 

At this point in TI World, if someone is going to write a multi-disk game I suspect the programmer could also manipulate the nanoPEB or CF7+ to mount new volumes.

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You could always set it up to load the data from one of the 2048K cartridges. . .that would get you a lot more than three disks would (unless they were 720K disks). Of course, if we get a 32M cartridge working, that would probably be plenty of space. Without a huge cartridge, you could set something like this up to execute from Hard Disk (or even CD ROM using the SCSI card).

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i remember ahhing at this game when it was finally released on the PC back around 1989 or 90 when VGA was readily available. It had if I remember correctly a document check that when you started the game it would ask you input a work on a certain page, paragraph, sentence, etc.. So we cracked it and jumped it over that.

 

The game was very hard on the PC so we increased the lives to the max that we could (999). Still had a few people complain that they wanted unlimited lives and we told them if they could not beat the game with 999 lives then they needed to hang it up because they sucked..

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Even if it did that, you would still be limited to three disks.

 

Not at all! You change the mounted disk on the CF7/NanoPeb just by selecting the new disk index in the 6 bytes at the top of VRAM (two bytes for each of DSK1, DSK2, DSK3). I did this for my Convert9918A slideshow CF7 demonstration program, works fine!

 

The demo there takes a little over 2MB already, sadly, and probably can not run from the CF7 (at least, I don't know how to directly access the CF card through it, and I don't have hardware to experiment with.) ;)

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Not at all! You change the mounted disk on the CF7/NanoPeb just by selecting the new disk index in the 6 bytes at the top of VRAM (two bytes for each of DSK1, DSK2, DSK3). I did this for my Convert9918A slideshow CF7 demonstration program, works fine!

 

I meant using the simple method of rolling through DSK numbers or disk names. Which I why I also said

 

 

 

At this point in TI World, if someone is going to write a multi-disk game I suspect the programmer could also manipulate the nanoPEB or CF7+ to mount new volumes.

 

It would take a modern program to do this since any older software is not nano/CF7-aware. I knew you could do this, I just did not know how, so this goes into the reference library.

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Not at all! You change the mounted disk on the CF7/NanoPeb just by selecting the new disk index in the 6 bytes at the top of VRAM (two bytes for each of DSK1, DSK2, DSK3). I did this for my Convert9918A slideshow CF7 demonstration program, works fine!

 

The demo there takes a little over 2MB already, sadly, and probably can not run from the CF7 (at least, I don't know how to directly access the CF card through it, and I don't have hardware to experiment with.) ;)

 

Something similar could be done on the TI iwith the Lotharek HxC as well, although no one has yet attempted it. Theoretically, it could give the user instant access to quite literally MEGABYTES of programs and data.

 

Just imagine... a new menu program that not only accesses a single program like normal, but also has the disk selection in the field. Considering how much stuff one can stuff on an HxC, the possibilities boggle the mind.

 

<< REFERENCE MATERIAL HERE >>

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Something similar could be done on the TI iwith the Lotharek HxC as well, although no one has yet attempted it. Theoretically, it could give the user instant access to quite literally MEGABYTES of programs and data.

 

 

You're telling ME? The one who has pushed this method of file access for the last 15 years through Classic99? ;)

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It's just me going back and forth while I work out the frame indexes, and it's broken into many short videos because of my crappy internet, but I streamed some of the work I did earlier and for a few days (or whatever the expiry is) it's up on Twitch, if you want to see more of the video. (Expect the audio to be annoying to listen to, since I am mostly single stepping the frames).

 

http://www.twitch.tv/tursilion/profile/past_broadcasts

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When I have to watch I usually mute videos, anyway. I hate listening to people with no speaking skills "ummmm" and "ahhhh" and just make vocalizations and speak inanely which have no purpose but to fill space. Most of the time as soon as I hear a voice I hit mute without even giving them a chance :)

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