Jump to content

Photo

Issues trying to use 2 titlescreens


4 replies to this topic

#1 STGraves OFFLINE  

STGraves

    Moonsweeper

  • 281 posts

Posted Mon May 25, 2015 8:33 PM

Hello, me again with another problem, if you read the title I'm pretty sure that you thought that I used two title screens in the same section, but no, I actually created 2 in order to use one as titlescreen and the other as deadscreen, the title screen I got it to work thanks to Random Terrain, I read the code and I thought I understood it, so I went ahead and did it twice in two seperated banks, with different functionalities, but I can't get it to run not even to compile as usual xD, What am I doing wrong?

Attached Files



#2 Random Terrain OFFLINE  

Random Terrain

    Visual batari Basic User

  • 28,171 posts
  • Controlled Randomness
    Replay Value
    Nonlinear
  • Location:North Carolina (USA)

Posted Tue May 26, 2015 6:19 AM

I asked RevEng and he says that you can only have one. You have to choose if you want to use it for a title screen or a game over screen.



#3 Gemintronic OFFLINE  

Gemintronic

    Jason S. - Lead Developer & CEO

  • 8,829 posts

Posted Tue May 26, 2015 7:19 AM

One workaround is to use the multi-kernel framework

http://atariage.com/...nel-frameworks/

 

You could make a 32k game that has a title screen in each bank.



#4 STGraves OFFLINE  

STGraves

    Moonsweeper

  • Topic Starter
  • 281 posts

Posted Tue May 26, 2015 11:24 AM

Thanks theloon, can you explain me please how to use it?, I read it on the post but didn't understand it



#5 Gemintronic OFFLINE  

Gemintronic

    Jason S. - Lead Developer & CEO

  • 8,829 posts

Posted Wed May 27, 2015 8:10 AM

Thanks theloon, can you explain me please how to use it?, I read it on the post but didn't understand it

 

yeah.  I kinda made it sound quick and easy but it's an advanced subject.  Basically, with the multi-kernel framework each 4k is actually a separate game.  So, you use the title screen kernel just as you're doing now.  The only new step is to figure out how to tie each 4k game together and taking the extra steps needed to jump to the next 4k bank.

 

I'd say stick to making title screens with playfield pixels and sprites for now.  When you've got more familiar with bank switching then re-read the multi-kernel framework page.






0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users