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New TI-99/4A Tunnels of Doom(TOD) game and Game Editor

Tunnels of Doom TOD New Game TI99 Quest TI-99 Editor

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#1 Fritz442 OFFLINE  

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Posted Sat May 30, 2015 11:22 AM

Hey All,

Here's a TOD game I have been working on called Auto-Motion...Have fun!  :-D

EDIT: I made a few adjustments and re-uploaded to ver 1.1

 

***************************************************************************

 

Release of Windows TOD Editor 1.4.6

 

Just a quick release to repair the 'TI-Files header' save issue

Added routine to add or remove the header if needed.

'Save As' now saves the current file and reopens the new one,

also added 'Save Copy As' to only to save a copy but not open it.

 

 

Many new options are available to alter, you can now have up to 8 different quest images

as opposed to 2, you can change the player start money, weapons, items, food cost etc.

set min and max available floors, you can change the level colors and door/wall textures.

It has a database of over 300 monster images to choose from with just one click.

From the Monster Data screen you can scroll through the entire list of all 56 monsters, see

their images and listen to their sounds, and a List button to see and print monster data 

on one list. You can edit all weapons, armor, magic items(scrolls, wands, etc) with ease.

You can also now have up to 4 different scroll images, or 2 large ones. Plus a lot more.

 

It has been tested on WinXP, Vista, Win7 both 32 and 64 bit & Win8 64bit 

(On Vista/Win7/Win8 with UAC on, you MUST run the program with 'Run as Administrator' so it

will save files correctly) You will get an error '75' when you try to save, if you don't.

 

I will answer all questions and comments here on this post. And post updates here.

 

Fritz442

Attached Files


Edited by Fritz442, Sat Aug 15, 2015 2:00 PM.


#2 Schmitzi OFFLINE  

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Posted Sat May 30, 2015 11:34 AM

cooolio... will try soon :)



#3 Opry99er OFFLINE  

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Posted Sat May 30, 2015 2:45 PM

Fritz... you're the freakin man...

When I get time, I'll finish my ToD game too. And much of the credit will go to you... you know why. :)

#4 TI-GAMER OFFLINE  

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Posted Sat May 30, 2015 5:09 PM

Awesome!!! TOD has always been my Favorite TI Game.

Thank you for your work!!!



#5 Fritz442 OFFLINE  

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Posted Sat May 30, 2015 5:52 PM

Awesome!!! TOD has always been my Favorite TI Game.

Thank you for your work!!!

Yeah, Mine too ;-)

It was the first game I got for my TI, 2nd was Adventure... :P



#6 Shift838 OFFLINE  

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Posted Sat May 30, 2015 7:44 PM

Yes.. TOD games are great.

 

I have made 15 TOD games.  It's a chore to make them but once you get a couple down and figure it out it's just more about spending the time to get them done.

 

Chris



#7 Ksarul OFFLINE  

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Posted Sat May 30, 2015 8:46 PM

I made one way back in the day manually--and by that I mean without a TOD editor. I worked with one of my friends to suss out the meaning of each data bit in a TOD game file and then modified it to verify what the changes would do--the Pixie of Death was my first modified opponent. Really bad news if you ran into it. . .I think I lost all of my notes on the internals of the TOD schema when my apartment flooded while I was in Turkey. . .which definitely sucked and was a major impetus to get me to start scanning all of my documentation.



#8 Rhodanaj OFFLINE  

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Posted Mon Jun 1, 2015 7:23 AM

i want to give it a try too !!!

TOD was next to Adventure my favorite game :)



#9 PeBo OFFLINE  

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Posted Wed Jun 3, 2015 8:55 AM

cool cool!!!

 

Can always use a new ToD game!!!



#10 Fritz442 OFFLINE  

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Posted Sun Jun 7, 2015 6:55 AM

I made some final adjustments and re-uploaded Automotion v1.1

In the first post :thumbsup:



#11 CyberTaco OFFLINE  

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Posted Thu Jul 16, 2015 7:39 PM

Hey, does anyone have any notes on the internal format of Tunnels of Doom save games? What bytes do what? (I can't seem to find anything solid anywhere.)



#12 Ksarul OFFLINE  

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Posted Thu Jul 16, 2015 8:08 PM

I actually did a more-or-less complete untangling of the bytes and their functions a long time ago, but the notebook I had them in was destroyed by a flood in the apartment I was living in while I was in Turkey about 20 years ago. . .



#13 Opry99er OFFLINE  

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Posted Thu Jul 16, 2015 8:23 PM

Check out Fritz442's ToD editor... Also look up ToDReboot by Dream Codex. He has a full development kit and conversion tool... Sick stuff

#14 CyberTaco OFFLINE  

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Posted Thu Jul 16, 2015 8:56 PM

Yeah, I saw the kit & converter for Reboot, but I didn't find a good list of what byte does what. Emailed the author a little while ago to see if he had one somewhere. Fritz442's got an editor? Hmmm, that sounds promising, think I'll have a look! Thanks! :-)



#15 CyberTaco OFFLINE  

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Posted Thu Jul 16, 2015 9:00 PM

Er... where can I find that editor? I seem to be having trouble.



#16 Opry99er OFFLINE  

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Posted Thu Jul 16, 2015 9:28 PM

PM.

#17 Schmitzi OFFLINE  

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Posted Fri Jul 17, 2015 12:59 AM

Why PM ? Why not an info for the community ? Any copyrights we better should know about ?



#18 Opry99er OFFLINE  

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Posted Fri Jul 17, 2015 4:25 AM

I think it is still BETA.

There is also the Asgard ToD editor available on WHTech

#19 Schmitzi OFFLINE  

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Posted Fri Jul 17, 2015 5:11 AM

Ah, OK. So, if I have something concerning that, I could post it here, if I understand right....

(excluding any beta´s, which I don´t have at all, of course :)



#20 Fritz442 OFFLINE  

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Posted Fri Jul 17, 2015 5:42 AM

I'll post the most current editor tonight, when I get home. :)



#21 Shift838 OFFLINE  

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Posted Fri Jul 17, 2015 7:47 PM

This editor looks great!  And on the PC.  Alot easier!  And it runs on my Windows 8 x64 too.  You have to 'Run As Administrator' just like Windows Vista and Windows 7 thanks to the UAC.  But so far I like it.  I just may have to do some more TOD games to continue on the ones I did with the original TOD Editor.



#22 TI-GAMER OFFLINE  

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Posted Fri Jul 17, 2015 10:53 PM

Thanks ;-) for the Updated Editor. Brings back a lot of memories!!!


Edited by TI-GAMER, Fri Jul 17, 2015 11:01 PM.


#23 CyberTaco OFFLINE  

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Posted Sun Jul 19, 2015 12:31 AM

Fritz442: Just tried the editor out. My jaw is still on the floor, I have to reach around it to type. This is incredible! I can't believe how well this is designed, thank you so much for making this!

#24 CyberTaco OFFLINE  

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Posted Sun Jul 19, 2015 12:38 AM

Fritz442: (If I may be so bold, might I toss out there an idea for a future version? Being able to do some basic edits to the current save game could be pretty interesting. Nothing crazy like map changes or anything, just simple things like current weapons & items, hitpoints, etc, maybe? Anyway, just a thought.  ;-) )

#25 jedimatt42 ONLINE  

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Posted Mon Jul 20, 2015 12:01 AM

I just tried a quick 1 level game of Automotion.  That was fun! Something felt good about giving those particular bad guys a beating.

 

I'll have to check out the editor.  I know when I was a kid I played around with the Asgard editor, and I vaguely remember I got particularly involved/stuck/obsessed with it trying to perfect the player character graphics. Does your editor allow that? I didn't see that sort of change in Automotion. 

 

Regardless, I wanted to say thanks!







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