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COMPLETE: Spies in the Night


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#26 graywest OFFLINE  

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Posted Mon Aug 8, 2016 7:59 AM

What was the "down" direction going to do?

 

I was thinking of having two running speeds, normal and fast.  I tried it out and it just didn't work very well.  The gameplay worked better with a simpler, one-speed running mechanic.



#27 sramirez2008 ONLINE  

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Posted Mon Aug 8, 2016 8:30 AM

Was not aware of this game. Will download and give it a try later this week. -- Thanks graywest!



#28 Papa OFFLINE  

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Posted Thu Aug 11, 2016 5:59 PM

This is one of my favorite recent homebrews.  I showed my kids and a couple of friends and they thought it was so cool.  I played the old download again just recently.   Sweet!   :thumbsup: 



#29 Arenafoot OFFLINE  

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Posted Mon Oct 3, 2016 10:03 PM

I can't think of anything else that I want to do to this game, so I'm thinking it's pretty much complete.  This update adds reset switch functionality - press reset during the game to return to the title screen.  

 

For an easier game, you can now also adjust the left difficulty switch.  This will turn on or off the guns at the left and right side of the screen.  Position "A" will turn off the guns.  Position "B" will turn the guns on.  (Note that the guns don't appear during level one in either position.)

 

Enjoy!

Just ordered a custom cart of this thru the AA store!!!



#30 Mountain King OFFLINE  

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Posted Sat Oct 8, 2016 1:15 PM

Just ordered a custom cart of this thru the AA store!!!

Ooo, Is Graywest giving permission to publish his game? What does the label look like? I might buy a copy.



#31 Arenafoot OFFLINE  

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Posted Sat Oct 8, 2016 11:02 PM

Ooo, Is Graywest giving permission to publish his game? What does the label look like? I might buy a copy.

Yes he has, and my design label for this can be found here......

main label: http://s817.photobuc...yvfxs5.jpg.html

end label: http://s817.photobuc...p9gf5w.jpg.html



#32 Mountain King OFFLINE  

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Posted Sun Oct 9, 2016 4:33 AM

Yes he has, and my design label for this can be found here......

main label: http://s817.photobuc...yvfxs5.jpg.html

end label: http://s817.photobuc...p9gf5w.jpg.html

Went with the old text label?



#33 Papa OFFLINE  

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Posted Sun Oct 9, 2016 4:35 AM

NOICE!!



#34 sramirez2008 ONLINE  

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Posted Sun Oct 9, 2016 1:44 PM

Love the label art Arenafoot. :)



#35 Arenafoot OFFLINE  

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Posted Sun Oct 9, 2016 9:47 PM

Went with the old text label?

Yeah since it was an old tyme based game (in the 1940's) I figured the old school text label in grey and black to match the gameplay would be perfect!



#36 graywest OFFLINE  

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Posted Tue Oct 11, 2016 8:00 AM

Hello everyone!  Glad to see that people are enjoying the game!!

 

Yes, I did give permission to publish if you'd like, so feel free.  I may look into doing some sort of limited release in the future with box and manual, but I certainly don't mind people putting it on a cart.

 

Have fun!



#37 Hyperboy ONLINE  

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Posted Tue Oct 11, 2016 8:15 AM

Hello everyone!  Glad to see that people are enjoying the game!!
 
Yes, I did give permission to publish if you'd like, so feel free.  I may look into doing some sort of limited release in the future with box and manual, but I certainly don't mind people putting it on a cart.
 
Have fun!

A complete release would be awesome!

Sent from my non beer holding hand.

#38 Arenafoot OFFLINE  

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Posted Tue Oct 11, 2016 10:55 PM

Love the label art Arenafoot. :)

Thanks!

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#39 Arenafoot OFFLINE  

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Posted Tue Oct 11, 2016 10:57 PM

What does the label look like? I might buy a copy.

I posted the final label above this post.

That would be 2 of us, with a copy then!



#40 Arenafoot OFFLINE  

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Posted Sun Oct 16, 2016 11:41 PM

I got it yesterday!!!! Thanks Al!!!!



#41 Arenafoot OFFLINE  

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Posted Fri Oct 21, 2016 10:47 PM

my pictures of the cart........ awesome job Al!

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#42 iesposta OFFLINE  

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Posted Sat Oct 22, 2016 12:23 AM

I posted the final label above this post.
That would be 2 of us, with a copy then!

You spelled GO wrong. Oh, and Its should be It's.
I'm a typesetter, and try not to be a grammar Dictator.
Love the game play though.

#43 Mountain King OFFLINE  

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Posted Sat Oct 22, 2016 7:33 AM

Here's my label

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#44 Arenafoot OFFLINE  

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Posted Sat Oct 22, 2016 12:30 PM

You spelled GO wrong. Oh, and Its should be It's.
I'm a typesetter, and try not to be a grammar Dictator.
Love the game play though.

Oh wow.....I missed that! Oops!



#45 Greenfuzz OFFLINE  

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Posted Sat Dec 31, 2016 9:37 AM

If we're going to be technical, it should be '40s and not 40's...

#46 Greenfuzz OFFLINE  

Greenfuzz

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Posted Sat Dec 31, 2016 9:38 AM

Here's my label


This looks fantastic.

#47 Mountain King OFFLINE  

Mountain King

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Posted Sat Dec 31, 2016 4:50 PM

This looks fantastic.


Thanks. Art Deco font. The end label is a little small. Feel free to use the label if you want one made.

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#48 Arenafoot OFFLINE  

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Posted Mon Jan 2, 2017 10:55 PM

Hello everyone!  Glad to see that people are enjoying the game!!

 

Yes, I did give permission to publish if you'd like, so feel free.  I may look into doing some sort of limited release in the future with box and manual, but I certainly don't mind people putting it on a cart.

 

Have fun!

Any way of an alternate ROM for the Atari Flashback Portable? The only thing wrong is the clock does not display correctly on the portable.



#49 graywest OFFLINE  

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Posted Wed Jan 11, 2017 9:40 PM

Any way of an alternate ROM for the Atari Flashback Portable? The only thing wrong is the clock does not display correctly on the portable.

Hmm... do you have any other Batari Basic games that use the clock you could try on the portable?

 

I'm wondering if it's the assembly routine for the clock timer, or if it's something in my code.  If it's the assembly routine, I would have a hard time troubleshooting that myself.  If it's my code, I could mess around with it.  I'm planning to get a portable one of these days.



#50 Arenafoot OFFLINE  

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Posted Wed Jan 11, 2017 10:15 PM

Hmm... do you have any other Batari Basic games that use the clock you could try on the portable?

 

I'm wondering if it's the assembly routine for the clock timer, or if it's something in my code.  If it's the assembly routine, I would have a hard time troubleshooting that myself.  If it's my code, I could mess around with it.  I'm planning to get a portable one of these days.

I've tried the following homebrew games with similar issues:

1775 (repeats digit in the score)

Explosive Diarrhea (missing digit in the timer)

Yahtzee (only 2 of the 5 dice show up, which are repeated in the 5 spots on the screen)

 

I don't know if this helps you out or not. If I had to guess its probably your first suggestion - assembly routine. But, I know nothing about coding so, its just a guess.






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