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the secret government waffle project


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#1 atari2600land OFFLINE  

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Posted Sun May 31, 2015 4:47 PM

So I don't avoid another potential lengthy deleting file session and fiasco, I've decided to put the file on the website and not post it as an attachment here.

Basically what this is is my tomato throwing game I tried to make in Batari Basic, but the tomatoes kept on flickering (hence the thread devoted to it.) I could have just as easily done this on the Odyssey 2, but I decided to do it on the Intellivision because it has more colors to choose from and better sprite capabilities. All I have done so far is the title screen. That's it. The title screen plays a little ditty I composed. It should be eerie to give the game a spooky theme, since it's the SECRET government waffle project.

the secret government waffle project's website: http://www.atari2600land.com/sgwp/

yum.



#2 atari2600land OFFLINE  

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Posted Sun May 31, 2015 6:06 PM

When fire is pressed, the game starts. Right now all you can do is move up and down.



#3 Rev OFFLINE  

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Posted Sun May 31, 2015 6:20 PM

screen shots?    :)



#4 atari2600land OFFLINE  

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Posted Sun May 31, 2015 6:27 PM

Here.

sgwp1.gif sgwp2.gif



#5 Rev OFFLINE  

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Posted Sun May 31, 2015 6:38 PM

Hey, This game could be Game Of he Year just by its name alone!      Good luck on its development.

 

   Who doesnt like waffles btw!



#6 DZ-Jay OFFLINE  

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Posted Sun May 31, 2015 7:54 PM

What's a government waffle?  Must be sort of icky.



#7 atari2600land OFFLINE  

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Posted Sun May 31, 2015 8:35 PM

Start warming the syrup:

sgwp3.gif

 

By the way, the title of the game comes from a riff that Tom Servo made from MST3K the Movie (the scene before the guy and Joe make the enterocitor.)


Edited by atari2600land, Sun May 31, 2015 8:36 PM.


#8 intvnut OFFLINE  

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Posted Mon Jun 1, 2015 1:56 AM

So I don't avoid another potential lengthy deleting file session and fiasco

 

Well to not avoid a retroactive unsharing session, you better start sharing here!  ;)



#9 intvnut OFFLINE  

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Posted Mon Jun 1, 2015 1:56 AM

What's a government waffle?  Must be sort of icky.

 

 

Well, it's red and yellow, so I guess you're protected from blue waffles.


Edited by intvnut, Mon Jun 1, 2015 1:58 AM.


#10 atari2600land OFFLINE  

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Posted Mon Jun 1, 2015 9:32 AM

Collision detection will not work. No matter what I do, it just won't trigger the death screen I put in. What am I doing wrong?! :mad:

 

Attached Files

  • Attached File  sgwp.bas   4.97KB   116 downloads


#11 GroovyBee OFFLINE  

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Posted Mon Jun 1, 2015 9:42 AM

You need to enable the INTR bit in the X portion of the sprite command so :-

X+$200 - Enable MOB.
X+$300 - Enable collisions and MOB.
X+$600 - Enable MOB and x2 magnification in X.
X+$700 - Enable collisions, MOB and x2 magnification in X.

#12 atari2600land OFFLINE  

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    Waffles:

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Posted Mon Jun 1, 2015 10:00 AM

OK, thanks! I now added collision detection for the waffles. Not only that, I added a score. I have something planned for the 7th and final sprite. It will be a powerup. (or powerdown!) But even without it, it's beginning to look like an actual game now.

 

Attached Thumbnails

  • sgwp4.gif


#13 atari2600land OFFLINE  

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    Waffles:

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Posted Mon Jun 1, 2015 2:26 PM

Made the waffles fly faster after about a minute and added some in-game music. The link to the game in case you didn't notice is in my signature.



#14 atari2600land OFFLINE  

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Posted Mon Jun 1, 2015 7:57 PM

I added in some power ups. These start at 10 seconds in for testing purposes, but in the final version they will start 60 seconds in. It took a few hours because the code was misbehaving. Here is a list of power-ups (so far)

TEN - (blue) - add 10 points to the score

SNAIL - (green) - slow the waffles down for 10 seconds

STOP SIGN (red) - stop the waffles completely for 10 seconds.

 

Anyone have any ideas for the fourth one? I need a fourth one.



#15 First Spear OFFLINE  

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Posted Mon Jun 1, 2015 8:48 PM


Teleport the waffles back to a starting position, or maybe make the player MOB 1-2 size so he is harder to hit.




I added in some power ups. These start at 10 seconds in for testing purposes, but in the final version they will start 60 seconds in. It took a few hours because the code was misbehaving. Here is a list of power-ups (so far)
TEN - (blue) - add 10 points to the score
SNAIL - (green) - slow the waffles down for 10 seconds
STOP SIGN (red) - stop the waffles completely for 10 seconds.
 
Anyone have any ideas for the fourth one? I need a fourth one.



#16 catsfolly OFFLINE  

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Posted Mon Jun 1, 2015 11:06 PM

Looks cool so far.

 

 

Maybe you could have a "bomb" power up - if the player gets it, it blows up all the waffles on the screen, and the player gets the points for them.

 

It would only give the player a second of relief, but it might look cool...

 

Catsfolly

 

shot0071.gif



#17 atari2600land OFFLINE  

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    Waffles:

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Posted Tue Jun 2, 2015 11:56 AM

Added a bomb powerup. Does exactly what Catsfolly said. My highest score is 512. What's the highest value of a 16-bit number? (i.e. #score)



#18 Kiwi OFFLINE  

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Posted Tue Jun 2, 2015 3:35 PM

65535 is the highest 16-bit number.



#19 pimpmaul69 OFFLINE  

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Posted Tue Jun 2, 2015 4:13 PM

First attempt. I like the speed of your character. A lot of games make your guy too slow and your doomed before you start
image.jpg

#20 atari2600land OFFLINE  

atari2600land

    Waffles:

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Posted Tue Jun 2, 2015 4:38 PM

Thanks. I feel the game in the graphics department needs a little something else. Perhaps someone can design a machine on the right side of the screen in Mode 1 graphics that dispenses waffles (like the title screen in GoSub), or teach me how to design my own things like that in INTV Basic? By the way, small updated, I added a death song in.



#21 pimpmaul69 OFFLINE  

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Posted Tue Jun 2, 2015 5:18 PM

you could have some kind of mechanical machine spitting out the waffles. got to go to kids baseball game so i had to stop working on it.

 

waffle.gif


Edited by pimpmaul69, Tue Jun 2, 2015 5:22 PM.


#22 atari2600land OFFLINE  

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Posted Tue Jun 2, 2015 5:27 PM

That's exactly what I was imagining. Keep working on it!



#23 mthompson ONLINE  

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Posted Tue Jun 2, 2015 5:35 PM

I enjoy watching a game evolve like this. Thanks for letting us look over your shoulder.

- Just a thought: it's a little dull when the stop sign completely kills all the action for 10 seconds. Maybe it could instead put the waffles in stop-motion mode, which is still a good slowdown reward.

- How about a reward where I can earn forks to fight off the waffles and survive some direct hits? Just thinking out loud here. :)

 

Screen Shot 2015-06-02 at 1.32.16 PM.png



#24 save2600 ONLINE  

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Posted Tue Jun 2, 2015 5:56 PM

For the story's sake, maybe the 'bomb' powerup could be a splash of butter or whipped cream?

#25 GroovyBee OFFLINE  

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Posted Tue Jun 2, 2015 5:59 PM

you could have some kind of mechanical machine spitting out the waffles. got to go to kids baseball game so i had to stop working on it.


Nice, but there is a bit too much fine detail in there to pull off on the real hardware so I've Intified it for you :-

machine.png




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