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the secret government waffle project


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#376 atari2600land OFFLINE  

atari2600land

    Waffles:

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Posted Fri Jul 21, 2017 5:15 AM

Wave 5 added. In wave 5, the waffles follow your y position and try to get you. Fortunately, they're kind of slow, so you can (hopefully) dodge them. The website is now in my signature.


Edited by atari2600land, Fri Jul 21, 2017 5:17 AM.


#377 atari2600land OFFLINE  

atari2600land

    Waffles:

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  • Location:Salem, Oregon

Posted Fri Jul 21, 2017 10:27 AM

Would the game be better with a background instead of it being all white?

shot0046.gif



#378 nanochess OFFLINE  

nanochess

    River Patroller

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Posted Fri Jul 21, 2017 10:40 AM

You would need to take in account the relative contrast of each item, otherwise everything would get confused.

In the old times we used B&W tv sets, but now simply pass the image thru the B&W filter of your favorite paint program.

If you don't see something, it will be hard to see even when using color.

#379 atari2600land OFFLINE  

atari2600land

    Waffles:

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  • Man's best invention. Ever.
  • Location:Salem, Oregon

Posted Fri Jul 21, 2017 10:51 AM

OK, I guess not. I just thought a white background was bland, but I guess it has to be that way else the waffles will be hard to see.



#380 carlsson OFFLINE  

carlsson

    River Patroller

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Posted Fri Jul 21, 2017 1:58 PM

Perhaps you can have a discreet background, not something that looks like a 1970's wallpaper. :-)



#381 atari2600land OFFLINE  

atari2600land

    Waffles:

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  • 10,767 posts
  • Man's best invention. Ever.
  • Location:Salem, Oregon

Posted Fri Jul 21, 2017 4:20 PM

The INTV only has 16 colors. I chose the color closest to white I could find.



#382 atari2600land OFFLINE  

atari2600land

    Waffles:

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  • 10,767 posts
  • Man's best invention. Ever.
  • Location:Salem, Oregon

Posted Sat Jul 22, 2017 11:45 AM

Took out the diagonal waffle wave since I never could get it to work right. So now the layout is:

wave 1 = normal

wave 2 = bouncy

wave 3 = circles

wave 4 = following

What I am planning on doing is beginning at wave 5 is make the wave type random. But I haven't done that yet.



#383 atari2600land OFFLINE  

atari2600land

    Waffles:

  • Topic Starter
  • 10,767 posts
  • Man's best invention. Ever.
  • Location:Salem, Oregon

Posted Sun Jul 23, 2017 5:59 AM

I had no idea my game was causing the stack to overflow once wave 16 was reached! I think I fixed a whole lotta bugs and made the wave type random after wave 4.


Edited by atari2600land, Sun Jul 23, 2017 7:43 AM.


#384 First Spear OFFLINE  

First Spear

    Stargunner

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Posted Fri Jul 28, 2017 7:45 AM

If you take a look at games that use similar video hardware, the background is almost always black. Take a look at the original 125 games on the Inty and you will see many solid colors with "terrain add-ins" - think of Space Hawk stars, Worm Whomper plants, etc.

 

 

 

Would the game be better with a background instead of it being all white?

attachicon.gifshot0046.gif



#385 stealth999x OFFLINE  

stealth999x

    Space Invader

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Posted Fri Jul 28, 2017 10:44 PM

Suggestion: Why not change backrounds at different levels?

#386 atari2600land OFFLINE  

atari2600land

    Waffles:

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  • 10,767 posts
  • Man's best invention. Ever.
  • Location:Salem, Oregon

Posted Wed Sep 13, 2017 3:02 AM

Just to let you know: The Secret Government Waffle Project is still in development. In fact, I just worked on it yesterday. That is all.


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