After a lot of assembles here is my game Ramp Rage v1.2
I've commented on just about every game released in recent times so here's your chance for revenge, comments welcome, good or bad. Yes it's probably still fairly hard on the default level "normal" but easy is easy. Once you've played a few times you should get through a couple of levels and start to learn what is what. It is intended to offer a lasting challenge.
The high score club guys play tested v1.1 and I've since made a few changes; hopefully not sanitised the game too much! I've struggled to get all the game elements to work together, probably as I have stuck with movement in a window, rather than fixed vertical position like in other vertically scrolling games. It will never be perfect and probably v1.3 will come after some of you have played it more!
Full instructions here Ramp Rage - Instructions v1.2.pdf 562.08KB 279 downloads
Download the Game here Ramp Rage - Boot Game v1.2.ATR 130.02KB 259 downloads
(1050 enhanced density) probably could be made into a file version but I've used lots of odd addresses.
Post any scores here Ramp Rage High Scores
Video of level 3 (spoiler: shows docking) Ramp Rage Video #2.wmv 2.27MB 235 downloads
Video showing PMG shield Ramp Rage Video #1.wmv 1.37MB 162 downloads
Let me know if it doesn't run on your system or you need a file version or single density disk version creating.
If you have NTSC and PAL systems I would really like to hear what you think about the comparative speeds, and if one plays better than the other?
NTSC TV's: speed gauge may not be fully visible (probable), please post if you can't see 4 segments of the gauge.
May lose a life, even with the PMG Shield: if collecting power-up and baddie at same time (probable)
Some levels may not have enough fuel (unlikely)
Baddie may get stuck in margin area (possible), if you collect last target docker will not appear until this goes off screen, may take way too long
Non-moving obstacles may make sections impossible to pass (possible)
Edited by therealbountybob, Thu Jun 18, 2015 8:41 AM.