Why does Kroz never get the respect it deserves. It gets an easy 11.
Funny you mention that as I struggled with grading this one the most. The game really should be a 10, and had I been asked at any point BEFORE I played it through I would have said 10 (or at least a high 9) It suffers from one major flaw though in my opinion...
It's a bit of a one trick pony, meaning now that I have played through it I have no desire at all to play it again. The replay value is rather low. I can't really pop it in for a quick puzzle anymore because I have done them all. I suppose I could try to increase my speed/score but meh, not my style, that would require a LOT of dedication as it is a pretty long game. Now granted, I did get a LOT of game play out of it, honestly it is the most play I have ever given an Intellivision game (well, it's close between Tower of Doom at least) if you count thinking time then wow, probably 10+ hours (Go easy on me, I did not use any hints!)
I know there are limitations but if some kind of randomness could have been incorporated to make the game a little different each time it would have been flawless and a timeless classic (one of the main reasons Tower of Doom is a TOP pick for me) getting a faster time just doesn't appeal to me and higher scores is just too much of a time investment as the "fun" disappears eventually when you already know all the answers, there is not enough "action" after you solve all the puzzles so it feels like work the second play through....and I already have a job
Overall I almost gave it a 7, but I had SO much fun playing through it that I just couldn't, even if it is pretty much a shelf ornament now