LukeBob13579 Posted June 27, 2015 Share Posted June 27, 2015 (edited) rem Hello World... I need help putting together atari games, and I thought what not better place than here to go to? I decided to put together a topic for programming for newbies. I am going to use common terms to describe terms like: rem Hello World This is alot of help started now, so please leave a comment. So anyway... Let's Start! So, first off, I need to get multiple .bas files (or Basic Programming files) into one .bas File, so anyone know of anything? PS: The sprites (or graphics, or in even simpler, pictures that represent something) don't have to move. (PS: Keep the commands explained, because of the sake of simplicity. Just a little extra typing cant hurt!) Edited June 27, 2015 by LukeBob13579 Quote Link to comment Share on other sites More sharing options...
LukeBob13579 Posted June 27, 2015 Author Share Posted June 27, 2015 I have realized that i need to upload one of these types of file. Well, here it is! Animated_Burger.bas.lst Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted June 28, 2015 Share Posted June 28, 2015 Have you visited the bB page? randomterrain.com/atari-2600-memories-batari-basic-commands.html Why do you want many .bas files in one .bas file? Quote Link to comment Share on other sites More sharing options...
LukeBob13579 Posted June 28, 2015 Author Share Posted June 28, 2015 (edited) Just for a feature. The game that i am making uses a shop system, where many spruites are in one big playfield Animated_Character.bas Animated_coffee.bas Edited June 28, 2015 by LukeBob13579 Quote Link to comment Share on other sites More sharing options...
LukeBob13579 Posted June 28, 2015 Author Share Posted June 28, 2015 here are the .bin files. Animated_Isometric_burger.bas.bin Quote Link to comment Share on other sites More sharing options...
LukeBob13579 Posted June 28, 2015 Author Share Posted June 28, 2015 I want a system that can sell items, while displaying 3-4 in 1 page, in which you can scroll through them. The score counter acts as a money display. Quote Link to comment Share on other sites More sharing options...
bogax Posted June 28, 2015 Share Posted June 28, 2015 (edited) why can't you just cut and paste? if I understand what you want to do you will be better off if you do it in a way that requires some knowledge of some details of how batari Basic and the kernel work (but that's not to say it can't be done without that). Does being a newbie mean you're going to avoid that? for example statements like if f=1 then player1: . . if f=2 then player1: . . might be done [something like] this player1pointer = P1_animation[f] but you have to be willing to find out how the sprites work and what the player pointers are and maybe dig into the listing to find out what the actual values need to be Edited June 28, 2015 by bogax Quote Link to comment Share on other sites More sharing options...
LukeBob13579 Posted June 28, 2015 Author Share Posted June 28, 2015 Thanks! i will try that Quote Link to comment Share on other sites More sharing options...
LukeBob13579 Posted July 17, 2015 Author Share Posted July 17, 2015 k i am srtarting to use assembly, but will still use bb for prototyping sprites heres a little sneakpeak into what will come Shelf_preview.bas.lst Quote Link to comment Share on other sites More sharing options...
bogax Posted July 18, 2015 Share Posted July 18, 2015 (edited) I think it's a fine thing for you to use assembly. so by all means do. But what I was talking about is knowing enough about the nuts and bolts to use bB (which may include doing stuff in assembly that you can't do in bB or finding out things you might want/need to know to do what you're doing in bB by looking at the assembly listing) here's an animated sprite that runs forward then backward through 35 (or so) frames (I forget the exact number) for a cycle of 70 frames. it's in bB. all the frames are in a single player0 definition. animated_sprite.bas (pastebin) Edited July 18, 2015 by bogax Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.