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#1 Tempest OFFLINE  

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Posted Thu Jul 2, 2015 2:52 PM

I've updated my page with some new Atari 8-bit protos.  Enjoy!

 

http://www.atariprotos.com/

 



#2 save2600 OFFLINE  

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Posted Thu Jul 2, 2015 4:37 PM

Pssst! (all quiet like)… what's the status on that finished version of 2600 Xevious? Thought you said you might be able to release it by summer… 



#3 Tempest OFFLINE  

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Posted Thu Jul 2, 2015 5:38 PM

They said to talk to them sometime in late July so I'll have to get back to them.



#4 save2600 OFFLINE  

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Posted Thu Jul 2, 2015 6:15 PM

They said to talk to them sometime in late July so I'll have to get back to them.

 

:thumbsup:

 

As always, thanks Matt! 



#5 Allan OFFLINE  

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Posted Thu Jul 2, 2015 8:57 PM

Tempest,

You have a typo in the Roadrunner entry. You wrote 'read' instead of 'real'.

 

Allan



#6 Kr0tki OFFLINE  

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Posted Fri Jul 3, 2015 1:29 AM

Tempest, you seem to made some mixup on the Dig Dug entry - both links at the bottom of the page point to the same subpage.

#7 Shannon OFFLINE  

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Posted Fri Jul 3, 2015 2:44 AM

Also some typos in the dig dug review.

 

CITA should be CTIA

 

and

 

GITI shoulb be GTIA



#8 Tempest OFFLINE  

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Posted Fri Jul 3, 2015 7:06 AM

Yeah I was doing these pretty fast. I'll fix these later. Thanks for pointing those out.

#9 Tempest OFFLINE  

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Posted Fri Jul 3, 2015 7:15 AM

All fixed.  Thanks everyone.



#10 Kr0tki OFFLINE  

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Posted Sat Jul 4, 2015 7:20 AM

Well, that CTIA/GTIA part in the Dig Dug review should be removed. Neither of the two versions use any GTIA-specific modes.

#11 Tempest OFFLINE  

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Posted Sat Jul 4, 2015 7:38 AM

Well, that CTIA/GTIA part in the Dig Dug review should be removed. Neither of the two versions use any GTIA-specific modes.

 

So the 5200 port of Dig Dug can run on a CTIA 400/800?  I didn't think it could. 



#12 Kr0tki OFFLINE  

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Posted Sun Jul 5, 2015 12:26 AM

Yes, it would run without problems (mind you, didn't test it).

Atari started developing GTIA-only (and/or XL/XE-only) titles only after the Tramiel buyout. Of these, the only cases of usage of GTIA modes that come to my mind right now, are the intro sequences in Ballblazer and RoF.

Edited by Kr0tki, Sun Jul 5, 2015 12:27 AM.


#13 Tempest OFFLINE  

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Posted Sun Jul 5, 2015 8:52 AM

Then why does Galaxian fail on CTIA machines?

#14 Crimefighter OFFLINE  

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Posted Sun Jul 5, 2015 12:29 PM

Something's confusing here - the 5200 version has LESS detailed enemies, yet this is deemed the superior version?  The 5200 version looks like it has the same sprites as the 2600 version.



#15 Kr0tki OFFLINE  

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Posted Sun Jul 5, 2015 3:38 PM

Then why does Galaxian fail on CTIA machines?


I believe there's only one report known of Galaxian not working, coming from Jacobus. That's not enough to generalize.

#16 Tempest OFFLINE  

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Posted Sun Jul 5, 2015 7:17 PM

Something's confusing here - the 5200 version has LESS detailed enemies, yet this is deemed the superior version?  The 5200 version looks like it has the same sprites as the 2600 version.

Yes the sprites have less detail but everything else much better. It plays so much better. Still, I suppose it's up to debate.

#17 Shannon OFFLINE  

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Posted Sun Jul 5, 2015 8:37 PM

5200 version of dig dug plays way better. What is crazy is I remembered playing the conversion of it to the computers but years later I could not find it and thought I imagined it. Only to find out it was a 5200 conversion. I don't remember seeing any Glenn the 5200 man messages.

#18 Tempest OFFLINE  

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Posted Sun Jul 5, 2015 8:45 PM

It wasn't a Glenn conversion, it was an official port of the 5200 version.

#19 Shannon OFFLINE  

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Posted Mon Jul 6, 2015 12:45 PM

Whoops. Your right. I forgot about that too. LOL. I owned the first cart version and dl'ed the 5200 port later on.




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