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Moderated: Links for Programmers


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#26 Cybergoth ONLINE  

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Posted Tue Apr 22, 2003 2:16 AM

Hi there!

I just stumbled accross something:

http://www.xmission....tari/atari.html

There is descriptions & docs about all the chips in the 8-Bitters.

Question to the 8-Bit experts: Is this a good additional information source for you, or is all of this already covered well enough on Atari Archives?

Greetings,
     Manuel

#27 RCorcoran OFFLINE  

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Posted Tue Apr 22, 2003 11:45 AM

Another editor option, while not free, is very robust.

http://www.idmcomp.com/

It too has syntax highlighting and even has 6502 ASM plugins...  :)

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#28 Cybergoth ONLINE  

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Posted Wed Apr 23, 2003 6:43 AM

Hi there!

*updated*

Added Dan B's Home page.
Added Ultraedit. Thanks for the suggestion!

Greetings,
     Manuel

#29 Heaven/TQA OFFLINE  

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Posted Wed Apr 23, 2003 7:08 AM

maybe my website for some tech info & packing routines

http://www.s-direktn..._nadj/main.html

#30 Cybergoth ONLINE  

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Posted Wed Apr 23, 2003 7:13 AM

Hi Heaven!

Heaven/TQA said:

maybe my website for some tech info & packing routines

Maybe you want to point out some more of the interesting stuff on your page? It seems like there can be found more than *just* some tech info and packing routines. What are the highlights every 8-Bit programmer should check out there? :)

Greetings,
     Manuel

#31 Heaven/TQA OFFLINE  

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Posted Wed Apr 23, 2003 11:29 PM

:D here we go... seems nearly 5 years now since i read the old stuff... ;)

what i would like to point out:

- illegal opcodes description
- how to use extra ram in 130xe and upgraded machine,
how to bankswitch, etc... all for assembler coders. the best is the detection routine (most demos have...) it really works and tells you how much memory is build in... :) i made several intros in the past who used this technique... on 64k machines the intro showed less effects than on upgraded machines... automaticly... :)
- how to do "HIP", 160x200x30 on standard atari machines without nearly flickering... the real story behind it... how it was found back in 1996 by an accident... (read the FAQ)
- how to adress & detect mouse connected to the atari joystick ports... as amiga & atari st mouses... (amiga should be pc compatible?)
- how to make missles transparent in a gr.9 screen... not so easy... ;)
- music pro tracker XASM replay source code to use MPT music in own productions
- Theta musc pro tracker XASM replay source code to use TMC music in own productions
- how to use flashpack for depacking data on the fly in the production (incl. prepacking...)
- how i made my winning intro "really unreal" from 1997. how the twirling effect is done on 6502... a complete description... ("trainer doc")

hmmm.... other interesting sections:

- programming guideline (how to write code that it will work on 6502 ataris and 65816 upgraded etc...)
- CPU detection routine (6502c, 65c02,65816)
- how to tweak antic to get so called "mode9+" etc... the old way... there are clever ways to do this...but it shows the basic concept...

ok.... and you got some information why i love demos, what productions i have made in the past and some taquart stuff...you got a similar sio2pc software for atari ST and other neat stuff...

and not to forget:

www.s-direktnet.de/homepages/k_nadj/a7800.html my atari7800 homebrew incl. source-codes


seems some nice "unusal" collection... :)

hve

ps. there was a time as student when i had plenty of time to update my site on a regular basis....

#32 Heaven/TQA OFFLINE  

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Posted Wed Apr 23, 2003 11:36 PM

:D very cool. thanks manual... i went through my site and refound the complete source code for my "really unreal" intro incl. all data files etc... i will tweak that for XASM and republish it with comments so everybody can read it...right now it is for the 130xe macroassembler where you cant read it on PC (the ASM files...)

hve

#33 Cybergoth ONLINE  

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Posted Thu Apr 24, 2003 7:18 AM

Hi there!

*updated*

Added 6502.org
Added SENSO 7800 DX
Added Heavens Home Page (Hope I did sum it up good enough :) )

Greetings,
     Manuel

#34 SPIKE OFFLINE  

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Posted Mon Apr 28, 2003 4:33 PM

Albert said:

This is a great idea.  I would ultimately like to create a 2600 Programming section on AA

..Al

YAY!!!!!

it's always a bummer to find out a link you have been using for lot's o' 2600 info to be dead.
because of that i have printed out tons of stuff over the last couple of years for fear i couldn't find all that info again.

i found a great Atari binder to put it all in.

#35 Cybergoth ONLINE  

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Posted Wed May 21, 2003 5:17 PM

Hi there!

*updated*

Added EnvisionPC

Greetings,
Manuel

#36 Happy_Dude OFFLINE  

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Posted Wed May 28, 2003 11:54 AM

I use VIM for editing :)

#37 Cybergoth ONLINE  

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Posted Wed May 28, 2003 2:18 PM

Hi there!

Happy_Dude said:

I use VIM for editing :)

Is it compatible with Vigor?

Greetings,
     Manuel

#38 Cybergoth ONLINE  

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Posted Fri Jul 4, 2003 6:12 AM

Hi there!

*updated*

Added a link to an equates file for 8/5200 programming.
Added Vim. Thanks for the suggestion!

Greetings,
Manuel

#39 Happy_Dude OFFLINE  

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Posted Wed Jul 9, 2003 9:08 AM

Free C/C++ development system
http://www.delorie.com/djgpp/

I'm downloading this x86 game routine library right now, but if it's what I think it is I'm amazed it's still
being updated because I have this (or something similar?) on a BBS compilation c.d from back in the day :)
http://www.talula.demon.co.uk/allegro/

I finaly threw out my old dos based hex editor (from the same BBS c.d ;) ) for this:
http://www.chmaas.ha...xvi32/xvi32.htm

#40 Cybergoth ONLINE  

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Posted Tue Jul 15, 2003 5:15 AM

Hi there!

Happy_Dude said:

Free C/C++ development system
http://www.delorie.com/djgpp/

I'm downloading this x86 game routine library right now, but if it's what I think it is I'm amazed it's still  
being updated because I have this (or something similar?) on a BBS compilation c.d from back in the day :)http://www.talula.demon.co.uk/allegro/

The description of this forum reads "This is a technical forum for the discussion of programming as it applies to classic gaming consoles."

So I fail to see how these two would fit in here. I'll check out the Hexeditor soon though.

Greetings,
Manuel

#41 Happy_Dude OFFLINE  

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Posted Tue Jul 15, 2003 8:04 AM

Oops. Looks like I jumped the gun with allegro (you could use it to port some classic games to PC ? ...... no?)

As for djgpp I do recall some discussions in this forum about coding in C++. ;)
The reason I posted it is I'm reading through Eckhard's 7800 DevOS control
program (Idiots guide in hand ;) ) looking for  something to do before I get a
ram cart.  Thats console related isn't it?

#42 Cybergoth ONLINE  

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Posted Tue Jul 15, 2003 8:11 AM

Hi there!

Happy_Dude said:

The reason I posted it is I'm reading through Eckhard's 7800 DevOS control program (Idiots guide in hand ;) ) looking for  something to do before I get a ram cart.  Thats console related isn't it?

Ok, thanks for clearifying that! :)

Greetings,
Manuel

#43 Cybergoth ONLINE  

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Posted Wed Jul 16, 2003 4:15 AM

Hi there!

*updated*

Updated the description of Dan Bs homepage with mentioning VSS and Robotron.
Added XVI32. Thanks for the suggestion!

Unfortunately the djgpp link doesn't work for me today, but I'll try again.

Greetings,
Manuel

#44 ziggystar OFFLINE  

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Posted Wed Feb 18, 2004 4:54 PM

No way to disassemble 5200 roms in cart format?

#45 DEBRO OFFLINE  

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Posted Wed Feb 18, 2004 5:06 PM

ziggystar said:

No way to disassemble 5200 roms in cart format?
Sure there is. Use DIS6502. Use the start up switch /5200 to place it in 5200 mode.

#46 ziggystar OFFLINE  

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Posted Wed Feb 18, 2004 5:42 PM

WOW THANKS!
I should read the docs! :)

#47 MrAtari2600_Old OFFLINE  

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Posted Fri Mar 26, 2004 4:04 PM

were can i find any programs to start this?? :D

#48 Cybergoth ONLINE  

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Posted Fri Mar 26, 2004 6:00 PM

Hi there!

Thanks for your link submission, but unfortunately it gives me a 404 :sad:

Greetings,
Manuel

#49 Cybergoth ONLINE  

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Posted Mon Apr 5, 2004 4:54 AM

Hi there!

*updated*

Fixed the link & updated the description for "The Dig!"
Finally added djgpp :ponder:

Greetings,
Manuel

#50 JesterDev OFFLINE  

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Posted Tue Jul 20, 2004 7:04 PM

XEmacs:  XEmacs is a highly customizable open source text editor and application development system. Syntax highlighting for several languages inlcuding ASM.  -- http://www.xemacs.org/ (For Windows and Linux)

Kate: (From the Site) With a multi-view editor like Kate you get a lot of advantages. You can view several instances of the same document and all instances are synced.. Or you can view more files at the same time for easy reference or simultaneous editing. The terminal emulation and sidebar are docked windows that can be plugged out of the main window, or replaced therein according to your preference.

Edit all kinds of text files even I they are BIG (i.e. open a 50MB file in a few seconds).
Powerfull syntaxhighlighting engine, extensible via xml files.
Code Folding capabilities for C++, C, PHP, ...
Dynamic Word Wrap - long lines are wrapped at the window border on the fly for better overview.
Multiple views allows you to view more instances of the same document and/or more documents at one time.

And it has built in Asm6502 Syntax Highlighting. :)
http://kate.kde.org/info.php -- (Linux Only)




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