RespeQt r1 fixed a few minor things, and put ApeTime support back in.
More info on the github page for this release: https://github.com/j...releases/tag/r1
There is a 32 bit windows build, it can be built from source on linux rather easily, and OSX fixes/support is being worked on by DrVenkman. I hope to have OSX fixes added in r2.
The windows build is experimental for the moment. I had a pretty hard time convincing Qt libs to compile on windows, and then had to work out an issue that was stopping me from compiling RespeQt itself. You'll notice some DLL files are included. I am not certain that these are all of the DLL's which are required by RespeQt. If you encounter a DLL error, please submit an issue on github, or reply here (the former is preferred)
If you have any other issue, for that matter, please report it on github (preferred) or reply here.
Feature requests, reply here.
Some things currently on the todo list:
need to deal with AspeCL at some point
- need new translation for German manual (which already existed for AspeQt, but is now out of date compared to english)
- translations may be broken
remove any other instances of AspeQt or mention of atari8warez, ray, or atari8warez.com, a8w - ongoing
sioworker.cpp: have devices provide they're own string for debug output? - SioWorker::deviceName
update docs for changes - perpetual
SDFS folder imaging
fix include path for windows, seems QZlib is not used, just ordinary zlib
If anyone knows a language other than english well enough to do it, I'd appreciate translations of the application and documentiation. There are translations which I have moved over from AspeQt, but I don't really have a guarantee that they work, since I haven't bothered to test them yet, and I also don't know how.
Edited by Joey Z, Sun Jul 12, 2015 10:05 PM.