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2600 Xevious Prototype Found


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#26 save2600 OFFLINE  

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Posted Sun Jul 19, 2015 11:33 AM

Thanks Tempest!  :love:



#27 Keatah OFFLINE  

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Posted Sun Jul 19, 2015 11:58 AM

Just like those dark ages where they burned books and astrology was rampant. The more things change the more they stay the same.


Edited by Keatah, Sun Jul 19, 2015 11:58 AM.


#28 BrianC OFFLINE  

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Posted Sun Jul 19, 2015 6:12 PM

On the bright side, Namco let Ed Fries use "Rally-X" for his 2600 conversion of that game and "Atari" had official collections that included prototypes.



#29 2600 Forever OFFLINE  

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Posted Sun Jul 19, 2015 6:18 PM

It is exactly these proto scenarios that annoy me the most.

When your dealing with an uncooperative individual, it can be frustrating & it requires more time & work, but rest assured, it is at least a tangible situation. Eventually, money talks and bullshit walks. But when your dealing with a conglomerate, or a bureaucratic fool, your hands are tied. There is almost no chance of ever obtaining the data cooperatively.

Personally, I don't see how the present day incarnation of Namco, much less the distant bastard child of what once was related to Atari, has absolutely anything in common with their 1983/84 counterparts. IMHO they have as much claim to that data as Tod Frye does. Not to mention the fact that regardless of that, the data has zero value to either company anyhow. They couldn't do anything with it; marketing wise. 0.0000001% of the population on planet earth gives a crap about the data on that cartridge, and 99.9% of that population is right here in this site. It's all such stupidity. On the part of both the person who donated the item because they donated it to the wrong place, but more so on the part of the entity who received the item for following the proper procedures & treating 8kb of obsolete 1984 data from a long since out of business company (Atari) the same way as some brand new 8GB game from a multi billion dollar company (Microsoft)

The funniest part about the whole thing is that we already have the data, and had it before they did for that matter! And eventually, it will become shareware one way or the other, and so they really have no control or power over it whatsoever! It's just the principle of the whole thing, that's all. Absolute stupidity.

 

What was the reason again for sitting on the protos, that you are sitting on?  :ponder:



#30 Lynxpro OFFLINE  

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Posted Sun Jul 19, 2015 6:25 PM

On the bright side, Namco let Ed Fries use "Rally-X" for his 2600 conversion of that game and "Atari" had official collections that included prototypes.

 

And yet Namco and "Atari" haven't been able to come to a reasonable monetary agreement within the past 11-plus years in order to license the pre-existing 2600 ports of their arcade games in order to be included with the Atari Flashback series of retro consoles.


Edited by Lynxpro, Sun Jul 19, 2015 6:25 PM.


#31 BrianC OFFLINE  

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Posted Sun Jul 19, 2015 7:17 PM

 

And yet Namco and "Atari" haven't been able to come to a reasonable monetary agreement within the past 11-plus years in order to license the pre-existing 2600 ports of their arcade games in order to be included with the Atari Flashback series of retro consoles.

 

That's true too, but I rather wait and see. Not sure that money is involved since they are just asking companies for permission to dump a prototype.


Edited by BrianC, Sun Jul 19, 2015 7:20 PM.


#32 AtengaGames OFFLINE  

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Posted Mon Jul 20, 2015 1:00 AM

This is super cool. Probably would have been like river raid. Anybody know if a rom is online yet?



#33 Kosmic Stardust OFFLINE  

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Posted Mon Jul 20, 2015 1:18 AM

This is super cool. Probably would have been like river raid. Anybody know if a rom is online yet?

River Raid is a common Activision game. Pretty sure it's been dumped. Check the usual repositories. Google is your friend. :ahoy:

 

Also regarding the OP, I love how the Katuku article describes it as "ancient" like it's some type of Egyptian artifact. The audio seems lifted directly from the 7800 port.


Edited by stardust4ever, Mon Jul 20, 2015 1:40 AM.


#34 Tempest OFFLINE  

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Posted Mon Jul 20, 2015 7:14 AM

Look what I found lying in the street.  Must have fallen off the back of a truck or something. :)

 

The first one is the original rom from the prototype, complete with bugs.  The second one is fixed to remove all the bugs.

Attached Files



#35 Lynxpro OFFLINE  

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Posted Mon Jul 20, 2015 7:44 AM

River Raid is a common Activision game. Pretty sure it's been dumped. Check the usual repositories. Google is your friend. :ahoy:

 

Also regarding the OP, I love how the Katuku article describes it as "ancient" like it's some type of Egyptian artifact. The audio seems lifted directly from the 7800 port.

 

I hear major differences. It seems Tod Frye and GCC weren't collaborating with their separate versions. That's not surprising since Tod and Jerry Jessop built their own prototype systems to compete with and derail GCC's 7800 project but the Warner brass didn't bite.



#36 Lynxpro OFFLINE  

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Posted Mon Jul 20, 2015 7:44 AM

Look what I found lying in the street.  Must have fallen off the back of a truck or something. :)

 

The first one is the original rom from the prototype, complete with bugs.  The second one is fixed to remove all the bugs.

 

 

But isn't the ROM that's now in possession of the Digital Game Museum different than these?



#37 Tempest OFFLINE  

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Posted Mon Jul 20, 2015 7:46 AM

 

 

But isn't the ROM that's now in possession of the Digital Game Museum different than these?

 

It's the same one unless they made their own alterations to it. My rom came from the same anonymous source.



#38 Foxsolo2000 OFFLINE  

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Posted Mon Jul 20, 2015 8:47 AM

On a seperate note does anyone know what became of that Tank Blitz proto that turned up last year and promptly fell off the radar?



#39 Rodrigo OFFLINE  

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Posted Mon Jul 20, 2015 10:53 AM

Tempest, you are the man! :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:



#40 Tempest OFFLINE  

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Posted Mon Jul 20, 2015 11:19 AM

On a seperate note does anyone know what became of that Tank Blitz proto that turned up last year and promptly fell off the radar?

We only guessed it was Tank Blitz, no way of knowing for sure.

 

Haven't heard a thing about it or that Bear Game proto that surfaced a while back.



#41 save2600 OFFLINE  

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Posted Mon Jul 20, 2015 4:16 PM

Thank you very much for releasing the "final" version of Xevious Matt! 
 
Very good game for what it is and the system it's on! Love the background music. Curious why your ship is still drawn the way it is though? Still looks like a flickering magnet. ha. Thought that might have changed by this release... 

#42 CPUWIZ OFFLINE  

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Posted Mon Jul 20, 2015 4:26 PM

We only guessed it was Tank Blitz, no way of knowing for sure.

 

 

It will be released on cart, this year.  Jose just asked me about getting this thing out.



#43 Nutsy Doodleheimer OFFLINE  

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Posted Mon Jul 20, 2015 4:27 PM

Tempest! You are the man!! I downloaded it on my android 2600.emu emulator and it is excellent!! Scored about 40,000. The music was done great and enjoyed it nonetheless. Thanks again!! :-D

2015-07-19-18-28-55--220949964.jpeg

#44 Tempest OFFLINE  

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Posted Mon Jul 20, 2015 4:30 PM

Make sure you at it with the fast scrolling on (change with the difficulty switch). It makes it much more fun.

#45 108 Stars OFFLINE  

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Posted Mon Jul 20, 2015 4:44 PM

Very good game for what it is and the system it's on! Love the background music. Curious why your ship is still drawn the way it is though? Still looks like a flickering magnet. ha. Thought that might have changed by this release... 

Quoting the article on atariprotos.com:

 

 

 

In fact the only thing that flickers in the entire game is your ship which is actually made up of two missile graphics to keep more sprites free (hence the funny shape and flickering).  This odd design also makes your ship almost twice as large as it was in the arcade (making it harder to dodge enemy shots).


#46 save2600 OFFLINE  

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Posted Mon Jul 20, 2015 5:17 PM

Yeah, I read that - just figured since they bothered to continue to update the rest of the game, why the ship was ignored all that time.

 

(not really bitching of course - just curious)  ...and the flickering ship is understandable. Talking about why it was shaped and looks the way it is.  lol 



#47 108 Stars OFFLINE  

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Posted Mon Jul 20, 2015 5:22 PM

Well, seeing that the game is a small technical miracle for the time as it is they did not want to risk the enemies to flicker, so they instead chose to sacrifice the ship.

Tough choice, for me it is also the one element I would focus most on... I would bet the ship looking nothing like a ship is what leads to people finding the game akward looking. For gameplay it makes sense of course to sacrifice the ship and have everything else flickerless.



#48 Keatah OFFLINE  

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Posted Mon Jul 20, 2015 6:39 PM

I know that VCS can never ever live up to the greatness of today's smartphone games. We all know that. To think otherwise would be foolish. What with the mobile platform gaining tens of thousands of new users and hundreds of developers every day.. How can anything compete with that?

 

But, look!! 40 years later there's new VCS material to try out. And that's impressive!

 

As soon as it starts raining tonight I'm going to play Xevious on both the VCS and then MAME - to simulate going to the arcade and then coming home and playing more videogames.

 

ADDED: Thanks for posting the rom!


Edited by Keatah, Mon Jul 20, 2015 6:46 PM.


#49 BrianC OFFLINE  

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Posted Mon Jul 20, 2015 6:57 PM

Thanks Tempest!!!!! This is good stuff.



#50 DrVenkman OFFLINE  

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Posted Mon Jul 20, 2015 7:08 PM

Thanks for posting the rom, Tempest! I just fired it up on my Harmony Cart using a real CRT - the flickering isn't totally eliminated with real phosphors, but it's not really bad at all. And the game is actually quite a bit of fun. Color me surprise - and impressed!






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