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CollectorVision Present: 4 New ColecoVision Games!


31 replies to this topic

#26 Pixelboy OFFLINE  

Pixelboy

    Quadrunner

  • 7,699 posts
  • Location:Montreal, Canada

Posted Fri Jul 31, 2015 8:32 PM

Been having a lot of fun playing the new games - thanks to everyone involved.  However, I think I have hit upon a significant bug in Digger which so far for me can be easily replicated.  If the last emerald to be eaten on screen is immediately beneath a bag of gold, then the round ends, the bag of gold falls to where your digger was and the sound locks up with the last tone played at high volume.  The bag of gold then falls jerkily to the bottom, changes into a pile of gold, and then nothing else happens other than the sound continuing to play a single tone at high volume.  From the players perspective the game appears to have completely locked up and does not proceed to the next round as it should :(
 
Can anyone else confirm this behaviour?


Congratulations, you're a bug magnet. :P

#27 ten-four OFFLINE  

ten-four

    Dragonstomper

  • 890 posts
  • Here i am... again!
  • Location:Aalborg, Denmark.

Posted Sat Aug 1, 2015 7:20 AM

cv zanac package small.png

 

Hi.

 

The package was received earlier today, thank you all involved.

 

:-D



#28 phattyboombatty OFFLINE  

phattyboombatty

    Stargunner

  • 1,104 posts
  • Location:San Diego, CA

Posted Sat Aug 1, 2015 9:43 AM

Been having a lot of fun playing the new games - thanks to everyone involved.  However, I think I have hit upon a significant bug in Digger which so far for me can be easily replicated.  If the last emerald to be eaten on screen is immediately beneath a bag of gold, then the round ends, the bag of gold falls to where your digger was and the sound locks up with the last tone played at high volume.  The bag of gold then falls jerkily to the bottom, changes into a pile of gold, and then nothing else happens other than the sound continuing to play a single tone at high volume.  From the players perspective the game appears to have completely locked up and does not proceed to the next round as it should :(

 

Can anyone else confirm this behaviour?

 

In Luc's post here.

 

In my post here.

 

This was for the free ROM that was shared by Team Pixelboy. From what you're reporting, that bug has not been rectified. :(



#29 NIAD OFFLINE  

NIAD

    Quadrunner

  • 5,798 posts
  • Location:Chicago Suburb

Posted Sat Aug 1, 2015 11:45 AM

 

In Luc's post here.

 

In my post here.

 

This was for the free ROM that was shared by Team Pixelboy. From what you're reporting, that bug has not been rectified. :(

CollectorVision did report that they were using the exact rom code that Pixelboy and Mystery Man so graciously made available for free... no changes, fixes or enhancements were made.



#30 phattyboombatty OFFLINE  

phattyboombatty

    Stargunner

  • 1,104 posts
  • Location:San Diego, CA

Posted Sat Aug 1, 2015 1:40 PM

Okay cool.



#31 AtariBuff OFFLINE  

AtariBuff

    Stargunner

  • 1,176 posts
  • Location:Cosmopolitan

Posted Tue Aug 18, 2015 1:31 AM

Package arrived in fine shape - thanks for good quality releases  :thumbsup:



#32 Tkat5200 OFFLINE  

Tkat5200

    Moonsweeper

  • 276 posts
  • Location:San Francisco

Posted Tue Oct 13, 2015 1:15 PM

i'd like Zanac






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